#include "pc/rom_assets.h"
static const struct Animation anim_D0[] = {
1,
189,
0,
0x0E,
ANIMINDEX_NUMPARTS(anim_D0_indices),
anim_D0_values,
anim_D0_indices,
ANIM_FIELD_LENGTH(anim_D0_values),
ANIM_FIELD_LENGTH(anim_D0_indices),
};
ROM_ASSET_LOAD_ANIM(anim_D0_indices, 0x00579840, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_D0_values, 0x0057993c, 730, 0x00000000, 730);