sm64coopdx/mods/char-select-cjes-and-vl/main.lua

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-- name: [CS] VL-Tone & Cjes Luigi
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-- description: [CS] \\#00ff00\\VL-Tone \\#dcdcdc\\& \\#00ff00\\Cjes Luigi\n\\#dcdcdc\\By: Coop Deluxe Team\n\nReturn of TWO nostalgic Luigi's dating back to the 2000s!\n\n\\#00ff00\\Model Credits:\n\\#dcdcdc\\VL-Tone\nCJes\n\n\\#00ff00\\Model Porting:\n\\#dcdcdc\\AngelicMiracles "Yuyake"\nFluffaMario\nSonicDark
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-- localize functions to improve performance
local table_insert,play_sound,djui_hud_get_screen_width,maxf,math_sin,djui_hud_set_color,djui_hud_set_font,string_format,djui_hud_measure_text,djui_hud_print_text,djui_hud_set_resolution,min,math_min,math_max,djui_hud_set_rotation,djui_hud_render_rect = table.insert,play_sound,djui_hud_get_screen_width,maxf,math.sin,djui_hud_set_color,djui_hud_set_font,string.format,djui_hud_measure_text,djui_hud_print_text,djui_hud_set_resolution,min,math.min,math.max,djui_hud_set_rotation,djui_hud_render_rect
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local PALETTE_VL = {
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[PANTS] = { r = 0x20, g = 0x14, b = 0x7c }, -- 20147C
[SHIRT] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, -- FFFFFF
[SHOES] = { r = 0x48, g = 0x20, b = 0x18 }, -- 482018
[HAIR] = { r = 0x68, g = 0x24, b = 0x14 }, -- 682414
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, -- FEC179
[CAP] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800
[EMBLEM] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800
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}
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local PALETTE_CJES = {
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[PANTS] = { r = 0x00, g = 0x00, b = 0xff }, -- 0000FF
[SHIRT] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, -- FFFFFF
[SHOES] = { r = 0x50, g = 0x16, b = 0x07 }, -- 501607
[HAIR] = { r = 0x73, g = 0x06, b = 0x00 }, -- 730600
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, -- FEC179
[CAP] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00
[EMBLEM] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00
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}
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local CT_VL_AND_CJES = _G.charSelect.character_add("VL & Cjes", "Fanmade models of Luigi that are a big nostalgic throwback to the Super Mario 64 fan community! VL was created as an easter egg for Toads Tool 64, a romhack editor. Cjes was the original model for sm64ex-coop before it was eventually replaced.", "VL-Tone and Cjes", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, gTextures.luigi_head)
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_G.charSelect.character_add_palette_preset(E_MODEL_VL, PALETTE_VL)
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_G.charSelect.character_add_palette_preset(E_MODEL_CJES, PALETTE_CJES)
--------------------------------------------
--- Alt Costume code from Paper Partners ---
------------ Modified by Squishy -----------
--------------------------------------------
local character_edit = _G.charSelect.character_edit
local character_get_current_number = _G.charSelect.character_get_current_number
local character_get_current_table = _G.charSelect.character_get_current_table
local get_options_status = _G.charSelect.get_options_status
local get_menu_color = _G.charSelect.get_menu_color
local hook_render_in_menu = _G.charSelect.hook_render_in_menu
local altCostumes = {
[CT_VL_AND_CJES] = {
currSkin = 1,
{ name = " VL ", model = E_MODEL_VL },
{ name = " CJES ", model = E_MODEL_CJES }
}
}
local function update_character_skin(currChar, currAlt)
local currSkin = altCostumes[currChar][currAlt]
if altCostumes[currChar].desc == nil then
altCostumes[currChar].desc = character_get_current_table().description
end
local description = {}
for i = 1, #altCostumes[currChar].desc do
table_insert(description, altCostumes[currChar].desc[i])
end
if currSkin.name ~= "" then
table_insert(description, "")
table_insert(description, "Current Outfit: "..currSkin.name)
end
character_edit(currChar, nil, description, nil, nil, currSkin.model, nil, nil)
local cameraToObject = gMarioStates[0].marioObj.header.gfx.cameraToObject
play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, cameraToObject)
end
local inputLockTimer = 0
local buttonAnimTimer = 0
local latencyValueTable = { 12, 6, 3 }
local function hud_render()
local width = djui_hud_get_screen_width() + 1.4
local widthScale = maxf(width, 321.4) / 320
local currChar = character_get_current_number()
local charColors = character_get_current_table().color
-- mimick button swaying, which is missing from the paper code
local buttonAnim = 0
local charSelectAnim = get_options_status(_G.charSelect.optionTableRef.anims)
if charSelectAnim > 0 then
buttonAnimTimer = buttonAnimTimer + 1
buttonAnim = math_sin(buttonAnimTimer * 0.05) * 2.5 + 5
else
buttonAnim = 10
end
local inputLockTimerTo = latencyValueTable[get_options_status(_G.charSelect.optionTableRef.inputLatency) + 1]
if altCostumes[currChar] ~= nil then
-- render Mod Variond under CS version
local menuColor = get_menu_color()
djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
djui_hud_set_font(FONT_TINY)
local str = string_format("VL-Tone & Cjes Luigi (%s)", MOD_VERSION)
djui_hud_print_text(str, width - 5 - djui_hud_measure_text(str) * 0.5, 3, 0.5)
---@type Controller
local c = _G.charSelect.controller
local currAlts = altCostumes[currChar]
djui_hud_set_font(FONT_NORMAL)
djui_hud_set_resolution(RESOLUTION_N64)
local inputLockTimerAnim = 0
local buttonX = 20 * widthScale + buttonAnim
local x1 = buttonX - 4
local x2 = x1 + 73
local y = 97
if charSelectAnim > 0 then
inputLockTimerAnim = inputLockTimer / inputLockTimerTo * 3
x1 = x1 + math_min(inputLockTimerAnim, 0)
x2 = x2 + math_max(inputLockTimerAnim, 0)
end
-- left Arrow
if currAlts.currSkin > 1 then
djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
djui_hud_set_rotation(0x2000, 0.5, 0.5)
djui_hud_render_rect(x1, y, 5, 5)
djui_hud_set_color(0, 0, 0, 255)
djui_hud_set_rotation(0, 0.5, 0.5)
djui_hud_render_rect(x1 + 2.5, y - 2, 6, 8)
djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
djui_hud_render_rect(buttonX, y - 3, 1, 10)
if inputLockTimer == 0 and (c.buttonDown & L_JPAD ~= 0 or c.stickX < -0.5) then
currAlts.currSkin = math_max(currAlts.currSkin - 1, 1)
update_character_skin(currChar, currAlts.currSkin)
inputLockTimer = -inputLockTimerTo
end
end
-- right Arrow
if currAlts.currSkin < #currAlts then
-- changed arrows to mimick the ones seen in the options menu
djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
djui_hud_set_rotation(0x2000, 0.5, 0.5)
djui_hud_render_rect(x2, y, 5, 5)
djui_hud_set_color(0, 0, 0, 255)
djui_hud_set_rotation(0, 0.5, 0.5)
djui_hud_render_rect(x2 - 3.5, y - 2, 6, 8)
djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
djui_hud_render_rect(buttonX + 69, y - 3, 1, 10)
if inputLockTimer == 0 and (c.buttonDown & R_JPAD ~= 0 or c.stickX > 0.5) then
currAlts.currSkin = currAlts.currSkin + 1
update_character_skin(currChar, currAlts.currSkin)
inputLockTimer = inputLockTimerTo
end
end
-- use an input lock to prevent cycling too fast
if inputLockTimer > 0 then
inputLockTimer = inputLockTimer - 1
elseif inputLockTimer < 0 then
inputLockTimer = inputLockTimer + 1
end
end
end
hook_render_in_menu(hud_render)