sm64coopdx/actors/sushi/anims/anim_0500AE3C.inc.c

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#include "pc/rom_assets.h"
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// 0x0500AA00
ROM_ASSET_LOAD_ANIM(sushi_seg5_animvalue_0500AA00, 0x0013b910, 41727, 0x0000aa00, 988);
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// 0x0500ADDC
ROM_ASSET_LOAD_ANIM(sushi_seg5_animindex_0500ADDC, 0x0013b910, 41727, 0x0000addc, 96);
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// 0x0500AE3C
static const struct Animation sushi_seg5_anim_0500AE3C = {
0,
0,
0,
0,
0x46,
ANIMINDEX_NUMPARTS(sushi_seg5_animindex_0500ADDC),
sushi_seg5_animvalue_0500AA00,
sushi_seg5_animindex_0500ADDC,
0,
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ANIM_FIELD_LENGTH(sushi_seg5_animvalue_0500AA00),
ANIM_FIELD_LENGTH(sushi_seg5_animindex_0500ADDC),
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};