#include "pc/rom_assets.h"
static const struct Animation anim_AC[] = {
0,
189,
8,
0x18,
ANIMINDEX_NUMPARTS(anim_AC_indices),
anim_AC_values,
anim_AC_indices,
ANIM_FIELD_LENGTH(anim_AC_values),
ANIM_FIELD_LENGTH(anim_AC_indices),
};
ROM_ASSET_LOAD_ANIM(anim_AC_indices, 0x00565628, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_AC_values, 0x00565724, 1706, 0x00000000, 1706);