sm64coopdx/mods/flood/a-utils.lua

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moveset = false
cheats = false
for mod in pairs(gActiveMods) do
if gActiveMods[mod].name:find("Object Spawner") then
cheats = true
end
end
if gServerSettings.enableCheats ~= 0 then
cheats = true
end
for i in pairs(gActiveMods) do
if (gActiveMods[i].incompatible ~= nil and gActiveMods[i].incompatible:find("moveset")) or gActiveMods[i].name:find("Squishy's Server") or (gActiveMods[i].name:find("Pasta") and gActiveMods[i].name:find("Castle")) then
moveset = true
end
end
-- localize functions to improve performance
local math_floor,is_player_active,table_insert,is_game_paused,djui_hud_set_color = math.floor,is_player_active,table.insert,is_game_paused,djui_hud_set_color
rom_hack_cam_set_collisions(false)
-- Rounds up or down depending on the decimal position of `x`.
--- @param x number
--- @return integer
function math_round(x)
return if_then_else(x - math.floor(x) >= 0.5, math.ceil(x), math.floor(x))
end
-- Recieves a value of any type and converts it into a boolean.
function tobool(v)
local type = type(v)
if type == "boolean" then
return v
elseif type == "number" then
return v == 1
elseif type == "string" then
return v == "true"
elseif type == "table" or type == "function" or type == "thread" or type == "userdata" then
return true
end
return false
end
function switch(param, case_table)
local case = case_table[param]
if case then return case() end
local def = case_table['default']
return def and def() or nil
end
--- @param m MarioState
function active_player(m)
local np = gNetworkPlayers[m.playerIndex]
if m.playerIndex == 0 then
return 1
end
if not np.connected then
return 0
end
if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
return 0
end
if np.currActNum ~= gNetworkPlayers[0].currActNum then
return 0
end
if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
return 0
end
if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
return 0
end
return is_player_active(m)
end
function if_then_else(cond, ifTrue, ifFalse)
if cond then return ifTrue end
return ifFalse
end
function string_without_hex(name)
local s = ''
local inSlash = false
for i = 1, #name do
local c = name:sub(i,i)
if c == '\\' then
inSlash = not inSlash
elseif not inSlash then
s = s .. c
end
end
return s
end
function on_or_off(value)
if value then return "\\#00ff00\\ON" end
return "\\#ff0000\\OFF"
end
function split(s)
local result = {}
for match in (s):gmatch(string.format("[^%s]+", " ")) do
table.insert(result, match)
end
return result
end
function djui_hud_set_adjusted_color(r, g, b, a)
local multiplier = 1
if is_game_paused() then multiplier = 0.5 end
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
end
function SEQUENCE_ARGS(priority, seqId)
return ((priority << 8) | seqId)
end
--- @param m MarioState
function mario_set_full_health(m)
m.health = 0x880
m.healCounter = 0
m.hurtCounter = 0
end
local levelToCourse = {
[LEVEL_NONE] = COURSE_NONE,
[LEVEL_BOB] = COURSE_BOB,
[LEVEL_WF] = COURSE_WF,
[LEVEL_JRB] = COURSE_JRB,
[LEVEL_CCM] = COURSE_CCM,
[LEVEL_BBH] = COURSE_BBH,
[LEVEL_HMC] = COURSE_HMC,
[LEVEL_LLL] = COURSE_LLL,
[LEVEL_SSL] = COURSE_SSL,
[LEVEL_DDD] = COURSE_DDD,
[LEVEL_SL] = COURSE_SL,
[LEVEL_WDW] = COURSE_WDW,
[LEVEL_TTM] = COURSE_TTM,
[LEVEL_THI] = COURSE_THI,
[LEVEL_TTC] = COURSE_TTC,
[LEVEL_RR] = COURSE_RR,
[LEVEL_BITDW] = COURSE_BITDW,
[LEVEL_BITFS] = COURSE_BITFS,
[LEVEL_BITS] = COURSE_BITS,
[LEVEL_PSS] = COURSE_PSS,
[LEVEL_COTMC] = COURSE_COTMC,
[LEVEL_TOTWC] = COURSE_TOTWC,
[LEVEL_VCUTM] = COURSE_VCUTM,
[LEVEL_WMOTR] = COURSE_WMOTR,
[LEVEL_SA] = COURSE_SA,
[LEVEL_ENDING] = COURSE_CAKE_END,
}
function level_to_course(level)
return levelToCourse[level] or COURSE_NONE
end
function timestamp(seconds)
seconds = seconds / 30
local minutes = math.floor(seconds / 60)
local milliseconds = math.floor((seconds - math.floor(seconds)) * 1000)
seconds = math.floor(seconds) % 60
return string.format("%d:%02d:%03d", minutes, seconds, milliseconds)
end