166 lines
4.3 KiB
Lua
166 lines
4.3 KiB
Lua
moveset = false
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cheats = false
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for mod in pairs(gActiveMods) do
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if gActiveMods[mod].name:find("Object Spawner") then
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cheats = true
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end
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end
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if gServerSettings.enableCheats ~= 0 then
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cheats = true
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end
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for i in pairs(gActiveMods) do
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if (gActiveMods[i].incompatible ~= nil and gActiveMods[i].incompatible:find("moveset")) or gActiveMods[i].name:find("Squishy's Server") or (gActiveMods[i].name:find("Pasta") and gActiveMods[i].name:find("Castle")) then
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moveset = true
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end
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end
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-- localize functions to improve performance
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local math_floor,is_player_active,table_insert,is_game_paused,djui_hud_set_color = math.floor,is_player_active,table.insert,is_game_paused,djui_hud_set_color
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rom_hack_cam_set_collisions(false)
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-- Rounds up or down depending on the decimal position of `x`.
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--- @param x number
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--- @return integer
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function math_round(x)
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return if_then_else(x - math.floor(x) >= 0.5, math.ceil(x), math.floor(x))
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end
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-- Recieves a value of any type and converts it into a boolean.
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function tobool(v)
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local type = type(v)
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if type == "boolean" then
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return v
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elseif type == "number" then
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return v == 1
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elseif type == "string" then
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return v == "true"
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elseif type == "table" or type == "function" or type == "thread" or type == "userdata" then
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return true
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end
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return false
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end
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function switch(param, case_table)
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local case = case_table[param]
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if case then return case() end
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local def = case_table['default']
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return def and def() or nil
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end
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--- @param m MarioState
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function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return 1
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end
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if not np.connected then
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return 0
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return 0
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return 0
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return 0
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return 0
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end
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return is_player_active(m)
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end
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function if_then_else(cond, ifTrue, ifFalse)
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if cond then return ifTrue end
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return ifFalse
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end
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function string_without_hex(name)
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local s = ''
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local inSlash = false
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for i = 1, #name do
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local c = name:sub(i,i)
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if c == '\\' then
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inSlash = not inSlash
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elseif not inSlash then
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s = s .. c
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end
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end
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return s
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end
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function on_or_off(value)
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if value then return "\\#00ff00\\ON" end
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return "\\#ff0000\\OFF"
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end
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function split(s)
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local result = {}
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for match in (s):gmatch(string.format("[^%s]+", " ")) do
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table.insert(result, match)
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end
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return result
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end
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function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if is_game_paused() then multiplier = 0.5 end
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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function SEQUENCE_ARGS(priority, seqId)
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return ((priority << 8) | seqId)
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end
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--- @param m MarioState
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function mario_set_full_health(m)
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m.health = 0x880
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m.healCounter = 0
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m.hurtCounter = 0
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end
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local levelToCourse = {
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[LEVEL_NONE] = COURSE_NONE,
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[LEVEL_BOB] = COURSE_BOB,
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[LEVEL_WF] = COURSE_WF,
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[LEVEL_JRB] = COURSE_JRB,
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[LEVEL_CCM] = COURSE_CCM,
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[LEVEL_BBH] = COURSE_BBH,
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[LEVEL_HMC] = COURSE_HMC,
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[LEVEL_LLL] = COURSE_LLL,
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[LEVEL_SSL] = COURSE_SSL,
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[LEVEL_DDD] = COURSE_DDD,
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[LEVEL_SL] = COURSE_SL,
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[LEVEL_WDW] = COURSE_WDW,
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[LEVEL_TTM] = COURSE_TTM,
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[LEVEL_THI] = COURSE_THI,
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[LEVEL_TTC] = COURSE_TTC,
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[LEVEL_RR] = COURSE_RR,
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[LEVEL_BITDW] = COURSE_BITDW,
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[LEVEL_BITFS] = COURSE_BITFS,
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[LEVEL_BITS] = COURSE_BITS,
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[LEVEL_PSS] = COURSE_PSS,
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[LEVEL_COTMC] = COURSE_COTMC,
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[LEVEL_TOTWC] = COURSE_TOTWC,
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[LEVEL_VCUTM] = COURSE_VCUTM,
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[LEVEL_WMOTR] = COURSE_WMOTR,
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[LEVEL_SA] = COURSE_SA,
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[LEVEL_ENDING] = COURSE_CAKE_END,
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}
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function level_to_course(level)
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return levelToCourse[level] or COURSE_NONE
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end
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function timestamp(seconds)
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seconds = seconds / 30
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local minutes = math.floor(seconds / 60)
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local milliseconds = math.floor((seconds - math.floor(seconds)) * 1000)
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seconds = math.floor(seconds) % 60
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return string.format("%d:%02d:%03d", minutes, seconds, milliseconds)
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end |