#include "pc/rom_assets.h"
static const struct Animation anim_83[] = {
1,
189,
0,
0x3B,
ANIMINDEX_NUMPARTS(anim_83_indices),
anim_83_values,
anim_83_indices,
ANIM_FIELD_LENGTH(anim_83_values),
ANIM_FIELD_LENGTH(anim_83_indices),
};
ROM_ASSET_LOAD_ANIM(anim_83_indices, 0x0054e50c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_83_values, 0x0054e608, 4734, 0x00000000, 4734);