#include "pc/rom_assets.h"
static const struct Animation anim_A7[] = {
1,
189,
0,
0x28,
ANIMINDEX_NUMPARTS(anim_A7_indices),
anim_A7_values,
anim_A7_indices,
ANIM_FIELD_LENGTH(anim_A7_values),
ANIM_FIELD_LENGTH(anim_A7_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A7_indices, 0x0056280c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A7_values, 0x00562908, 3060, 0x00000000, 3060);