sm64coopdx/levels/wdw/areas/1/2/model.inc.c

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#include "pc/rom_assets.h"
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// 0x07009B78 - 0x07009B90
static const Lights1 wdw_seg7_lights_07009B78 = gdSPDefLights1(
0x99, 0x99, 0x99,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x07009B90 - 0x07009C70
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009B90, 0x0040ed70, 45590, 0x00009b90, 224);
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// 0x07009C70 - 0x07009D50
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009C70, 0x0040ed70, 45590, 0x00009c70, 224);
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// 0x07009D50 - 0x07009E40
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009D50, 0x0040ed70, 45590, 0x00009d50, 240);
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// 0x07009E40 - 0x07009EB0
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009E40, 0x0040ed70, 45590, 0x00009e40, 112);
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// 0x07009EB0 - 0x07009FB0
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009EB0, 0x0040ed70, 45590, 0x00009eb0, 256);
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// 0x07009FB0 - 0x0700A0D0
static const Gfx wdw_seg7_dl_07009FB0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wdw_seg7_lights_07009B78.l, 1),
gsSPLight(&wdw_seg7_lights_07009B78.a, 2),
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gsSPVertex(wdw_seg7_vertex_07009B90, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles(10, 12, 11, 0x0, 10, 13, 12, 0x0),
gsSPVertex(wdw_seg7_vertex_07009C70, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles( 8, 12, 9, 0x0, 8, 13, 12, 0x0),
gsSPVertex(wdw_seg7_vertex_07009D50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(wdw_seg7_vertex_07009E40, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 2, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A0D0 - 0x0700A138
static const Gfx wdw_seg7_dl_0700A0D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wdw_seg7_vertex_07009EB0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A138 - 0x0700A1B0
const Gfx wdw_seg7_dl_0700A138[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wdw_seg7_dl_07009FB0),
gsSPDisplayList(wdw_seg7_dl_0700A0D0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};