#include "pc/rom_assets.h"
static const struct Animation anim_33[] = {
0,
189,
0x32,
ANIMINDEX_NUMPARTS(anim_33_indices),
anim_33_values,
anim_33_indices,
ANIM_FIELD_LENGTH(anim_33_values),
ANIM_FIELD_LENGTH(anim_33_indices),
};
ROM_ASSET_LOAD_ANIM(anim_33_indices, 0x00517604, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_33_values, 0x00517700, 2840, 0x00000000, 2840);