#include "pc/rom_assets.h"
static const struct Animation anim_CF[] = {
1,
189,
0,
0x2A,
ANIMINDEX_NUMPARTS(anim_CF_indices),
anim_CF_values,
anim_CF_indices,
ANIM_FIELD_LENGTH(anim_CF_values),
ANIM_FIELD_LENGTH(anim_CF_indices),
};
ROM_ASSET_LOAD_ANIM(anim_CF_indices, 0x00578c98, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_CF_values, 0x00578d94, 2708, 0x00000000, 2708);