#include "pc/rom_assets.h"
// Pebble
// 0x0301C2C0
ROM_ASSET_LOAD_VTX(pebble_seg3_vertex_0301C2C0, 0x00201410, 96653, 0x0001c2c0, 64);
// 0x0301C300
ROM_ASSET_LOAD_TEXTURE(pebble_seg3_texture_0301C300, "actors/pebble/pebble.rgba16.inc.c", 0x00201410, 96653, 0x0001c300, 2048);
// 0x0301CB00 - 0x0301CB98
const Gfx pebble_seg3_dl_0301CB00[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsDPLoadTextureBlock(pebble_seg3_texture_0301C300, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(pebble_seg3_vertex_0301C2C0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};