sm64coopdx/actors/mario_cap/geo.inc.c

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#include "geo_header.h"
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// 0x16000CA4
const GeoLayout marios_cap_geo[] = {
GEO_NODE_START(),
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GEO_OPEN_NODE(),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000CF0
const GeoLayout marios_metal_cap_geo[] = {
GEO_NODE_START(),
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GEO_OPEN_NODE(),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022FF8),
GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000D3C
const GeoLayout marios_wing_cap_geo[] = {
GEO_NODE_START(),
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GEO_OPEN_NODE(),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023160),
GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000DA8
const GeoLayout marios_winged_metal_cap_geo[] = {
GEO_NODE_START(),
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GEO_OPEN_NODE(),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023298),
GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
GEO_END(),
};