sm64coopdx/bin/fire.c

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#include "pc/rom_assets.h"
#include "macros.h"
#include "types.h"
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#include "make_const_nonconst.h"
// 0x09000000
ROM_ASSET_LOAD_TEXTURE(fire_09000000, "textures/fire/lll_textures.00000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00000000, 2048);
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// 0x09000800
ROM_ASSET_LOAD_TEXTURE(fire_09000800, "textures/fire/lll_textures.00800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00000800, 2048);
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// 0x09001000
ROM_ASSET_LOAD_TEXTURE(fire_09001000, "textures/fire/lll_textures.01000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00001000, 2048);
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// 0x09001800
ROM_ASSET_LOAD_TEXTURE(fire_09001800, "textures/fire/lll_textures.01800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00001800, 2048);
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// 0x09002000
ROM_ASSET_LOAD_TEXTURE(fire_09002000, "textures/fire/lll_textures.02000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00002000, 2048);
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// 0x09002800
ROM_ASSET_LOAD_TEXTURE(fire_09002800, "textures/fire/lll_textures.02800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00002800, 2048);
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// 0x09003000
ROM_ASSET_LOAD_TEXTURE(fire_09003000, "textures/fire/lll_textures.03000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00003000, 2048);
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// 0x09003800
ROM_ASSET_LOAD_TEXTURE(fire_09003800, "textures/fire/lll_textures.03800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00003800, 2048);
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// 0x09004000
ROM_ASSET_LOAD_TEXTURE(fire_09004000, "textures/fire/lll_textures.04000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00004000, 2048);
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// 0x09004800
ROM_ASSET_LOAD_TEXTURE(fire_09004800, "textures/fire/lll_textures.04800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00004800, 2048);
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// 0x09005000
ROM_ASSET_LOAD_TEXTURE(fire_09005000, "textures/fire/lll_textures.05000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00005000, 2048);
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// 0x09005800
ROM_ASSET_LOAD_TEXTURE(fire_09005800, "textures/fire/lll_textures.05800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00005800, 2048);
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// 0x09006000
ROM_ASSET_LOAD_TEXTURE(fire_09006000, "textures/fire/lll_textures.06000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00006000, 2048);
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// 0x09006800
ROM_ASSET_LOAD_TEXTURE(fire_09006800, "textures/fire/lll_textures.06800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00006800, 2048);
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// 0x09007000
ROM_ASSET_LOAD_TEXTURE(fire_09007000, "textures/fire/lll_textures.07000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00007000, 2048);
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// 0x09007800
ROM_ASSET_LOAD_TEXTURE(fire_09007800, "textures/fire/lll_textures.07800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00007800, 2048);
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// 0x09008000
ROM_ASSET_LOAD_TEXTURE(fire_09008000, "textures/fire/lll_textures.08000.rgba16.inc.c", 0x0031e1d0, 35938, 0x00008000, 2048);
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// 0x09008800
ROM_ASSET_LOAD_TEXTURE(fire_09008800, "textures/fire/lll_textures.08800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00008800, 2048);
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// 0x09009000
ROM_ASSET_LOAD_TEXTURE(fire_09009000, "textures/fire/lll_textures.09000.rgba16.inc.c", 0x00108a40, 48390, 0x00016ab8, 2048);
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// 0x09009800
ROM_ASSET_LOAD_TEXTURE(fire_09009800, "textures/fire/lll_textures.09800.rgba16.inc.c", 0x0031e1d0, 35938, 0x00009800, 2048);
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// 0x0900A000
ROM_ASSET_LOAD_TEXTURE(fire_0900A000, "textures/fire/lll_textures.0A000.rgba16.inc.c", 0x0031e1d0, 35938, 0x0000a000, 2048);
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// 0x0900A800
ROM_ASSET_LOAD_TEXTURE(fire_0900A800, "textures/fire/lll_textures.0A800.rgba16.inc.c", 0x0031e1d0, 35938, 0x0000a800, 2048);
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// 0x0900B000
ROM_ASSET_LOAD_TEXTURE(fire_0900B000, "textures/fire/lll_textures.0B000.rgba16.inc.c", 0x0031e1d0, 35938, 0x0000b000, 2048);
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// 0x0900B800
ROM_ASSET_LOAD_TEXTURE(fire_0900B800, "textures/fire/lll_textures.0B800.rgba16.inc.c", 0x0031e1d0, 35938, 0x0000b800, 2048);