Prevent star dance spam
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@ -690,7 +690,7 @@ void general_star_dance_handler(struct MarioState *m, s32 isInWater) {
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break;
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}
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} else if (m->playerIndex != 0) {
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set_mario_action(m, isInWater ? ACT_WATER_IDLE : ACT_IDLE, 0);
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// nothing
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} else if (m->actionState == 1 && gDialogResponse) {
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if (gDialogResponse == 1) {
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save_file_do_save(gCurrSaveFileNum - 1, FALSE);
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@ -7,7 +7,7 @@
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#ifdef DEBUG
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static u8 warpToLevel = LEVEL_BOB;
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static u8 warpToLevel = LEVEL_WF;
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#define SCANCODE_0 0x0B
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#define SCANCODE_1 0x02
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