Hopefully finally fix inputs remaining during the menu
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@ -1643,6 +1643,8 @@ void update_menu_level(void) {
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// reset input
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gMarioState->input = 0;
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gMarioState->intendedMag = 0;
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gMarioState->controller->buttonDown = 0;
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gMarioState->controller->buttonPressed = 0;
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gMarioState->controller->rawStickX = 0;
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gMarioState->controller->rawStickY = 0;
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gMarioState->controller->stickX = 0;
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