Fixed more possible bugs pointed out by cppcheck

This commit is contained in:
MysterD 2022-03-01 21:13:00 -08:00
parent 637f17a8ac
commit 07cbeb119c
25 changed files with 674 additions and 53 deletions

621
cppcheck.log Normal file
View File

@ -0,0 +1,621 @@
src/audio/internal.h:54:0: error: failed to expand 'US_FLOAT', Invalid ## usage when expanding 'US_FLOAT'. [preprocessorErrorDirective]
#define US_FLOAT(x) x ## f
^
src/engine/level_script.c:435:17: warning: Redundant assignment of 'behaviorArg' to itself. [selfAssignment]
behaviorArg = behaviorArg;
^
src/engine/math_util.c:164:23: portability: Casting from float * * to unsigned int * is not portable due to different binary data representations on different platforms. [invalidPointerCast]
register u32 *d = (u32 *) dest;
^
src/engine/math_util.c:165:23: portability: Casting from float * * to unsigned int * is not portable due to different binary data representations on different platforms. [invalidPointerCast]
register u32 *s = (u32 *) src;
^
src/game/hud.c:32:9: style: struct member 'PowerMeterHUD::unused' is never used. [unusedStructMember]
f32 unused;
^
src/game/hud.c:36:9: style: struct member 'UnusedHUDStruct::unused1' is never used. [unusedStructMember]
u32 unused1;
^
src/game/hud.c:37:9: style: struct member 'UnusedHUDStruct::unused2' is never used. [unusedStructMember]
u16 unused2;
^
src/game/hud.c:38:9: style: struct member 'UnusedHUDStruct::unused3' is never used. [unusedStructMember]
u16 unused3;
^
src/game/ingame_menu.c:1311:5: warning: Assignment of function parameter has no effect outside the function. Did you forget dereferencing it? [uselessAssignmentPtrArg]
linePos += textLengths[multiTextId].length;
^
src/game/ingame_menu.c:866:29: style: Assignment 'currentIndex[0]=maxIndex' is redundant with condition 'currentIndex[0]==maxIndex'. [duplicateConditionalAssign]
currentIndex[0] = maxIndex;
^
src/game/ingame_menu.c:864:29: note: Condition 'currentIndex[0]==maxIndex'
if (currentIndex[0] == maxIndex) {
^
src/game/ingame_menu.c:866:29: note: Assignment 'currentIndex[0]=maxIndex' is redundant
currentIndex[0] = maxIndex;
^
src/game/ingame_menu.c:785:17: style: Finding the same value in both branches of ternary operator is suspicious as the same code is executed regardless of the condition. [duplicateValueTernary]
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES));
^
src/game/ingame_menu.c:793:21: style: Finding the same value in both branches of ternary operator is suspicious as the same code is executed regardless of the condition. [duplicateValueTernary]
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES));
^
src/game/ingame_menu.c:1084:68: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
sInterpolatedDialogScale = gDialogBoxScale - 2 / 2;
^
src/game/ingame_menu.c:1087:68: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
sInterpolatedDialogScale = gDialogBoxScale + 2 / 2;
^
src/game/ingame_menu.c:1100:68: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
sInterpolatedDialogScale = gDialogBoxScale - 2 / 2;
^
src/game/ingame_menu.c:1102:68: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
sInterpolatedDialogScale = gDialogBoxScale + 2 / 2;
^
src/game/mario.c:1283:46: warning: Either the condition 'm->squishTimer<=16' is redundant or the array 'sSquishScaleOverTime[16]' is accessed at index -1, which is out of bounds. [negativeIndex]
1.0f - ((sSquishScaleOverTime[15 - m->squishTimer] * 0.6f) / 100.0f);
^
src/game/mario.c:1279:33: note: Assuming that condition 'm->squishTimer<=16' is not redundant
else if (m->squishTimer <= 16) {
^
src/game/mario.c:1283:46: note: Negative array index
1.0f - ((sSquishScaleOverTime[15 - m->squishTimer] * 0.6f) / 100.0f);
^
src/pc/debuglog.h:15:17: style: Obsolete function 'asctime' called. It is recommended to use 'strftime' instead. [asctimeCalled]
char* str = asctime(&ltime2);
^
src/pc/logfile.h:34:17: style: Obsolete function 'asctime' called. It is recommended to use 'strftime' instead. [asctimeCalled]
char* str = asctime(&ltime2);
^
src/game/mario_actions_moving.c:1243:51: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
play_sound(m->flags & MARIO_METAL_CAP ? SOUND_ACTION_METAL_BONK : SOUND_ACTION_BONK,
^
src/game/mario_actions_cutscene.c:1548:47: portability: Shifting a negative value is technically undefined behaviour [shiftNegativeLHS]
m->fadeWarpOpacity = (-m->actionTimer << 3) + 0xF8;
^
src/game/mario_actions_cutscene.c:134:49: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
strY = (sDispCreditsEntry->unk02 & 0x20 ? 28 : 172) + (numLines == 1) * 16;
^
src/game/mario_actions_cutscene.c:612:55: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
speed = gPlayer1Controller->buttonDown & B_BUTTON ? 1 : 4;
^
src/game/mario_actions_cutscene.c:755:46: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
set_mario_action(m, m->actionArg & 1 ? ACT_STAR_DANCE_NO_EXIT : ACT_STAR_DANCE_EXIT,
^
src/game/mario_actions_cutscene.c:1505:39: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
m, m->flags & MARIO_METAL_CAP ? SOUND_ACTION_METAL_JUMP : SOUND_ACTION_TERRAIN_JUMP, 1);
^
src/game/mario_actions_cutscene.c:1658:68: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
m->hurtCounter += m->flags & MARIO_CAP_ON_HEAD ? 12 : 18;
^
src/game/mario_actions_cutscene.c:2796:50: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
(gCurrCreditsEntry->unk02 & 0x10 ? width : -width) * 56 / 100 + 640;
^
src/game/mario_actions_cutscene.c:2798:50: style: Suspicious calculation. Please use parentheses to clarify the code. The code ''a&b?c:d'' should be written as either ''(a&b)?c:d'' or ''a&(b?c:d)''. [clarifyCalculation]
(gCurrCreditsEntry->unk02 & 0x20 ? height : -height) * 66 / 100 + 480;
^
src/game/mario_actions_moving.c:702:28: error: Uninitialized variable: dWallAngle [uninitvar]
if (m->wall == NULL || dWallAngle <= -0x71C8 || dWallAngle >= 0x71C8) {
^
src/game/bettercamera.inc.h:374:20: style: Condition 'newcam_analogue' is always true [knownConditionTrueFalse]
} else if (newcam_analogue) {
^
src/game/bettercamera.inc.h:346:25: note: Assuming that condition 'newcam_analogue==1' is not redundant
if (newcam_analogue == 1) {
^
src/game/bettercamera.inc.h:374:20: note: Condition 'newcam_analogue' is always true
} else if (newcam_analogue) {
^
src/game/camera.c:4385:9: style: Redundant initialization for 'yaw'. The initialized value is overwritten before it is read. [redundantInitialization]
yaw = calculate_yaw(origin, pos);
^
src/game/camera.c:4371:13: note: yaw is initialized
s16 yaw = gCamera->nextYaw;
^
src/game/camera.c:4385:9: note: yaw is overwritten
yaw = calculate_yaw(origin, pos);
^
src/game/camera.c:11516:19: style: Redundant initialization for 'targetFoV'. The initialized value is overwritten before it is read. [redundantInitialization]
targetFoV = 45.f;
^
src/game/camera.c:11513:19: note: targetFoV is initialized
f32 targetFoV = sFOVState.fov;
^
src/game/camera.c:11516:19: note: targetFoV is overwritten
targetFoV = 45.f;
^
src/game/camera.c:11536:19: style: Redundant initialization for 'targetFoV'. The initialized value is overwritten before it is read. [redundantInitialization]
targetFoV = 60.f;
^
src/game/camera.c:11533:19: note: targetFoV is initialized
f32 targetFoV = sFOVState.fov;
^
src/game/camera.c:11536:19: note: targetFoV is overwritten
targetFoV = 60.f;
^
src/game/camera.c:5468:9: style: Finding variables 'distTimer' and 'angleTimer' that are assigned the same expression is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateAssignExpression]
f32 distTimer = sModeTransition.framesLeft;
^
src/game/camera.c:5469:9: note: Same expression used in consecutive assignments of 'distTimer' and 'angleTimer'.
s16 angleTimer = sModeTransition.framesLeft;
^
src/game/camera.c:5468:9: note: Same expression used in consecutive assignments of 'distTimer' and 'angleTimer'.
f32 distTimer = sModeTransition.framesLeft;
^
src/game/camera.c:7062:39: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
} while ((src[j].index != -1) && (src[j].index != -1)); //! same comparison performed twice
^
src/game/bettercamera.inc.h:692:24: warning: Undefined behaviour: float (257.55) to integer conversion overflow. [floatConversionOverflow]
newcam_xlu = (newcam_coldist-150)*2.55f;
^
src/game/bettercamera.inc.h:690:24: note: Assuming that condition 'newcam_coldist<=250' is not redundant
if (newcam_coldist <= 250 && (newcam_coldist-150)*2.55f < 255) {
^
src/game/bettercamera.inc.h:692:24: note: float to integer conversion
newcam_xlu = (newcam_coldist-150)*2.55f;
^
src/game/mario_misc.c:96:5: error: Shifting 32-bit value by 32 bits is undefined behaviour [shiftTooManyBits]
DEFINE_PLAYER_COLOR(0xf9, 0xeb, 0x30, /**/ 0x7f, 0x20, 0x7a),
^
src/game/profiler.c:83:9: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg]
clockStart = 319;
^
src/game/profiler.c:86:9: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg]
clockEnd = 319;
^
src/game/object_list_processor.c:510:20: style: Local variable 'unused' shadows outer argument [shadowArgument]
UNUSED s32 unused;
^
src/game/object_list_processor.c:490:41: note: Shadowed declaration
void spawn_objects_from_info(UNUSED s32 unused, struct SpawnInfo *spawnInfo) {
^
src/game/object_list_processor.c:510:20: note: Shadow variable
UNUSED s32 unused;
^
src/game/object_list_processor.c:537:69: portability: Shifting signed 32-bit value by 31 bits is implementation-defined behaviour [shiftTooManyBitsSigned]
u16 playerIndex = (spawnInfo->behaviorArg & ~(1 << 31));
^
src/game/save_file.c:150:63: error: Subtracting pointers that point to different objects [comparePointers]
const uintptr_t ofs = (u8*)&gSaveBuffer.files[file][slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.h:72:21: note: Variable declared here.
struct SaveFile files[NUM_SAVE_FILES][2];
^
src/game/save_file.c:150:32: note: Address of variable taken here.
const uintptr_t ofs = (u8*)&gSaveBuffer.files[file][slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.c:25:26: note: Variable declared here.
extern struct SaveBuffer gSaveBuffer;
^
src/game/save_file.c:150:70: note: Address of variable taken here.
const uintptr_t ofs = (u8*)&gSaveBuffer.files[file][slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.c:150:63: note: Subtracting pointers that point to different objects
const uintptr_t ofs = (u8*)&gSaveBuffer.files[file][slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.c:165:60: error: Subtracting pointers that point to different objects [comparePointers]
const uintptr_t ofs = (u8*)&gSaveBuffer.menuData[slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.h:74:29: note: Variable declared here.
struct MainMenuSaveData menuData[2];
^
src/game/save_file.c:165:32: note: Address of variable taken here.
const uintptr_t ofs = (u8*)&gSaveBuffer.menuData[slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.c:25:26: note: Variable declared here.
extern struct SaveBuffer gSaveBuffer;
^
src/game/save_file.c:165:67: note: Address of variable taken here.
const uintptr_t ofs = (u8*)&gSaveBuffer.menuData[slot] - (u8*)&gSaveBuffer;
^
src/game/save_file.c:165:60: note: Subtracting pointers that point to different objects
const uintptr_t ofs = (u8*)&gSaveBuffer.menuData[slot] - (u8*)&gSaveBuffer;
^
src/goddard/debug_utils.c:445:18: warning: Either the condition 'sNumRoutinesInStack>=(int)(sizeof(sRoutineNames)/sizeof(sRoutineNames[0]))' is redundant or the array 'sRoutineNames[64]' is accessed at index 64, which is out of bounds. [arrayIndexOutOfBoundsCond]
sRoutineNames[sNumRoutinesInStack] = NULL;
^
src/goddard/debug_utils.c:447:29: note: Assuming that condition 'sNumRoutinesInStack>=(int)(sizeof(sRoutineNames)/sizeof(sRoutineNames[0]))' is not redundant
if (sNumRoutinesInStack >= ARRAY_COUNT(sRoutineNames)) {
^
src/goddard/debug_utils.c:445:18: note: Array index out of bounds
sRoutineNames[sNumRoutinesInStack] = NULL;
^
src/goddard/draw_objects.c:482:13: style: Condition 'hasTextCoords' is always false [knownConditionTrueFalse]
if (hasTextCoords) {
^
src/goddard/draw_objects.c:448:21: note: Assignment 'hasTextCoords=0', assigned value is 0
hasTextCoords = FALSE;
^
src/goddard/draw_objects.c:482:13: note: Condition 'hasTextCoords' is always false
if (hasTextCoords) {
^
src/goddard/draw_objects.c:96:9: style: struct member 'Anonymous1::pad00' is never used. [unusedStructMember]
u32 pad00; // @ 801B9CE0
^
src/goddard/dynlist_proc.c:412:9: warning: %d in format string (no. 1) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
sprintf(buf, "N%d", DynIdAsInt(id));
^
src/goddard/dynlist_proc.c:549:9: warning: %d in format string (no. 1) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
sprintf(idbuf, "N%d", DynIdAsInt(id));
^
src/goddard/dynlist_proc.c:592:9: warning: %d in format string (no. 1) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
sprintf(sIntDynIdBuffer, "N%d", DynIdAsInt(id));
^
src/goddard/dynlist_proc.c:2923:13: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
break; // lol
^
src/goddard/old_menu.c:73:9: warning: %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
sprintf(buf, "| %s %%x%d", group->name, (u32) (uintptr_t) group);
^
src/goddard/particles.c:250:49: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateExpression]
if (vtx1->header.type == OBJ_TYPE_PARTICLES && vtx1->header.type == OBJ_TYPE_PARTICLES) {
^
src/goddard/shape_helper.c:377:13: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
continue; // unreachable
^
src/goddard/shape_helper.c:402:13: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
continue; // unreachable + nonsensical
^
src/goddard/shape_helper.c:26:9: style: struct member 'UnkData::a' is never used. [unusedStructMember]
s32 a, b;
^
src/goddard/shape_helper.c:27:21: style: struct member 'UnkData::self' is never used. [unusedStructMember]
struct UnkData *self;
^
src/goddard/shape_helper.c:900:16: style: struct member 'Anonymous2::pad' is never used. [unusedStructMember]
u8 pad[0x40];
^
src/goddard/shape_helper.c:902:17: style: struct member 'Anonymous2::word44' is never used. [unusedStructMember]
s32 word44;
^
src/goddard/shape_helper.c:926:17: style: struct member 'Anonymous8::nv' is never used. [unusedStructMember]
f32 nv[3]; /* Guessing on the normals; they aren't used */
^
src/menu/intro_geo.c:106:21: style: Condition 'sp50==1' is always true [knownConditionTrueFalse]
} else if (sp50 == 1) {
^
src/menu/intro_geo.c:104:14: note: Assuming that condition 'sp50!=1' is not redundant
if (sp50 != 1) {
^
src/menu/intro_geo.c:106:21: note: Condition 'sp50==1' is always true
} else if (sp50 == 1) {
^
src/menu/intro_geo.c:149:21: style: Condition 'sp40==1' is always true [knownConditionTrueFalse]
} else if (sp40 == 1) {
^
src/menu/intro_geo.c:147:14: note: Assuming that condition 'sp40!=1' is not redundant
if (sp40 != 1) {
^
src/menu/intro_geo.c:149:21: note: Condition 'sp40==1' is always true
} else if (sp40 == 1) {
^
src/pc/configfile.c:231:9: error: Common realloc mistake: 'buffer' nulled but not freed upon failure [memleakOnRealloc]
buffer = realloc(buffer, bufferSize);
^
src/pc/discord/discordrpc.c:30:0: error: #error Unknown System [preprocessorErrorDirective]
# error Unknown System
^
src/menu/file_select.c:2272:49: error: Array 'textMarioAJustErased[1]' accessed at index 6, which is out of bounds. [arrayIndexOutOfBounds]
LANGUAGE_ARRAY(textMarioAJustErased)[MARIO_ERASED_VAR] = sSelectedFileIndex + 10;
^
src/menu/file_select.c:2307:38: style: The statement 'if (sStatusMessageID!=ERASE_MSG_PROMPT) sStatusMessageID=ERASE_MSG_PROMPT' is logically equivalent to 'sStatusMessageID=ERASE_MSG_PROMPT'. [duplicateConditionalAssign]
if (sStatusMessageID != ERASE_MSG_PROMPT) {
^
src/menu/file_select.c:2308:38: note: Assignment 'sStatusMessageID=ERASE_MSG_PROMPT'
sStatusMessageID = ERASE_MSG_PROMPT;
^
src/menu/file_select.c:2307:38: note: Condition 'sStatusMessageID!=ERASE_MSG_PROMPT' is redundant
if (sStatusMessageID != ERASE_MSG_PROMPT) {
^
src/pc/djui/djui_checkbox.c:36:6: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: checkbox. [nullPointerRedundantCheck]
*checkbox->value = !(*checkbox->value);
^
src/pc/djui/djui_checkbox.c:38:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_checkbox.c:35:37: note: Assignment 'checkbox=(struct DjuiCheckbox*)base', assigned value is 0
struct DjuiCheckbox* checkbox = (struct DjuiCheckbox*)base;
^
src/pc/djui/djui_checkbox.c:36:6: note: Null pointer dereference
*checkbox->value = !(*checkbox->value);
^
src/pc/djui/djui_checkbox.c:37:56: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: checkbox. [nullPointerRedundantCheck]
djui_base_set_visible(&checkbox->rectValue->base, *checkbox->value);
^
src/pc/djui/djui_checkbox.c:38:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_checkbox.c:35:37: note: Assignment 'checkbox=(struct DjuiCheckbox*)base', assigned value is 0
struct DjuiCheckbox* checkbox = (struct DjuiCheckbox*)base;
^
src/pc/djui/djui_checkbox.c:37:56: note: Null pointer dereference
djui_base_set_visible(&checkbox->rectValue->base, *checkbox->value);
^
src/goddard/renderer.c:2812:13: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg]
fmt = 3;
^
src/goddard/renderer.c:2820:13: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg]
size = 2;
^
src/goddard/renderer.c:934:25: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
break; // needed to match
^
src/goddard/renderer.c:2188:5: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
return; // @ 801A17A8
^
src/pc/djui/djui_hud_utils.c:128:23: warning: Logical conjunction always evaluates to false: c == '\n' && c == ' '. Are these conditions necessary? Did you intend to use || instead? Are the numbers correct? Are you comparing the correct variables? [incorrectLogicOperator]
if (c == '\n' && c == ' ') {
^
src/pc/djui/djui_inputbox.c:113:15: style: The unsigned expression 'i' will never be negative so it is either pointless or an error to check if it is. [unsignedLessThanZero]
if (i <= 0) { i = 0; break; }
^
src/goddard/renderer.c:83:32: style: struct member 'DynListBankInfo::list' is never used. [unusedStructMember]
/* 0x04 */ struct DynList *list;
^
src/pc/djui/djui_panel_host.c:93:13: warning: %d in format string (no. 1) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
snprintf(portString, 32, "%d", configHostPort);
^
src/pc/djui/djui_panel_join.c:119:9: warning: %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
snprintf(buffer, 256, "%s:%d", configJoinIp, configJoinPort);
^
src/pc/djui/djui_panel_host_settings.c:102:13: warning: %d in format string (no. 1) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
snprintf(limitString, 32, "%d", configAmountofPlayers);
^
src/pc/djui/djui_selectionbox.c:50:13: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: selectionbox. [nullPointerRedundantCheck]
f32 x = selectionbox->rect->base.elem.x;
^
src/pc/djui/djui_selectionbox.c:54:18: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_selectionbox.c:49:45: note: Assignment 'selectionbox=(struct DjuiSelectionbox*)base', assigned value is 0
struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*)base;
^
src/pc/djui/djui_selectionbox.c:50:13: note: Null pointer dereference
f32 x = selectionbox->rect->base.elem.x;
^
src/pc/fs/fs.c:225:16: style: Non-boolean value returned from function returning bool [returnNonBoolInBooleanFunction]
if (!file) return -1;
^
src/pc/djui/djui_slider.c:48:18: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
u32 min = slider->min;
^
src/pc/djui/djui_slider.c:57:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:47:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:48:18: note: Null pointer dereference
u32 min = slider->min;
^
src/pc/djui/djui_slider.c:49:18: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
u32 max = slider->max;
^
src/pc/djui/djui_slider.c:57:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:47:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:49:18: note: Null pointer dereference
u32 max = slider->max;
^
src/pc/djui/djui_slider.c:50:18: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
u32* value = slider->value;
^
src/pc/djui/djui_slider.c:57:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:47:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:50:18: note: Null pointer dereference
u32* value = slider->value;
^
src/pc/djui/djui_slider.c:51:13: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
f32 x = slider->rect->base.elem.x;
^
src/pc/djui/djui_slider.c:57:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:47:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:51:13: note: Null pointer dereference
f32 x = slider->rect->base.elem.x;
^
src/pc/djui/djui_slider.c:52:13: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
f32 w = slider->rect->base.elem.width;
^
src/pc/djui/djui_slider.c:57:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:47:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:52:13: note: Null pointer dereference
f32 w = slider->rect->base.elem.width;
^
src/pc/djui/djui_slider.c:85:18: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
int value = *slider->value;
^
src/pc/djui/djui_slider.c:90:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:83:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:85:18: note: Null pointer dereference
int value = *slider->value;
^
src/pc/djui/djui_slider.c:89:6: warning: Either the condition 'base!=(void*)0' is redundant or there is possible null pointer dereference: slider. [nullPointerRedundantCheck]
*slider->value = value;
^
src/pc/djui/djui_slider.c:90:14: note: Assuming that condition 'base!=(void*)0' is not redundant
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
^
src/pc/djui/djui_slider.c:83:33: note: Assignment 'slider=(struct DjuiSlider*)base', assigned value is 0
struct DjuiSlider* slider = (struct DjuiSlider*)base;
^
src/pc/djui/djui_slider.c:89:6: note: Null pointer dereference
*slider->value = value;
^
src/pc/fs/fs_packtype_zip.c:132:18: style: struct member 'lfh_s::version_required' is never used. [unusedStructMember]
uint16_t version_required;
^
src/pc/fs/fs_packtype_zip.c:135:18: style: struct member 'lfh_s::mod_time' is never used. [unusedStructMember]
uint16_t mod_time;
^
src/pc/fs/fs_packtype_zip.c:136:18: style: struct member 'lfh_s::mod_date' is never used. [unusedStructMember]
uint16_t mod_date;
^
src/pc/fs/fs_packtype_zip.c:167:18: style: struct member 'cdh_s::version_used' is never used. [unusedStructMember]
uint16_t version_used;
^
src/pc/fs/fs_packtype_zip.c:168:18: style: struct member 'cdh_s::version_required' is never used. [unusedStructMember]
uint16_t version_required;
^
src/pc/fs/fs_packtype_zip.c:171:18: style: struct member 'cdh_s::mod_time' is never used. [unusedStructMember]
uint16_t mod_time;
^
src/pc/fs/fs_packtype_zip.c:172:18: style: struct member 'cdh_s::mod_date' is never used. [unusedStructMember]
uint16_t mod_date;
^
src/pc/fs/fs_packtype_zip.c:179:18: style: struct member 'cdh_s::start_disk' is never used. [unusedStructMember]
uint16_t start_disk;
^
src/pc/gfx/gfx_opengl.c:635:74: style: Condition 'is_es' is always false [knownConditionTrueFalse]
sys_fatal("OpenGL 2.1+ is required.\nReported version: %s%d.%d", is_es ? "ES" : "", vmajor, vminor);
^
src/pc/gfx/gfx_opengl.c:634:37: note: Assuming that condition '!is_es' is not redundant
if (vmajor < 2 && vminor < 1 && !is_es)
^
src/pc/gfx/gfx_opengl.c:635:74: note: Condition 'is_es' is always false
sys_fatal("OpenGL 2.1+ is required.\nReported version: %s%d.%d", is_es ? "ES" : "", vmajor, vminor);
^
src/pc/gfx/gfx_pc.c:1878:11: style: Finding variables 'minX' and 'maxX' that are assigned the same expression is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateAssignExpression]
float minX = rsp.loaded_vertices[start_index].x;
^
src/pc/gfx/gfx_pc.c:1879:11: note: Same expression used in consecutive assignments of 'minX' and 'maxX'.
float maxX = rsp.loaded_vertices[start_index].x;
^
src/pc/gfx/gfx_pc.c:1878:11: note: Same expression used in consecutive assignments of 'minX' and 'maxX'.
float minX = rsp.loaded_vertices[start_index].x;
^
src/pc/gfx/gfx_pc.c:1880:11: style: Finding variables 'minY' and 'maxY' that are assigned the same expression is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateAssignExpression]
float minY = rsp.loaded_vertices[start_index].y;
^
src/pc/gfx/gfx_pc.c:1881:11: note: Same expression used in consecutive assignments of 'minY' and 'maxY'.
float maxY = rsp.loaded_vertices[start_index].y;
^
src/pc/gfx/gfx_pc.c:1880:11: note: Same expression used in consecutive assignments of 'minY' and 'maxY'.
float minY = rsp.loaded_vertices[start_index].y;
^
src/pc/gfx/gfx_pc.c:1883:11: style: Finding variables 'minU' and 'maxU' that are assigned the same expression is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateAssignExpression]
float minU = rsp.loaded_vertices[start_index].u;
^
src/pc/gfx/gfx_pc.c:1884:11: note: Same expression used in consecutive assignments of 'minU' and 'maxU'.
float maxU = rsp.loaded_vertices[start_index].u;
^
src/pc/gfx/gfx_pc.c:1883:11: note: Same expression used in consecutive assignments of 'minU' and 'maxU'.
float minU = rsp.loaded_vertices[start_index].u;
^
src/pc/gfx/gfx_pc.c:1885:11: style: Finding variables 'minV' and 'maxV' that are assigned the same expression is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [duplicateAssignExpression]
float minV = rsp.loaded_vertices[start_index].v;
^
src/pc/gfx/gfx_pc.c:1886:11: note: Same expression used in consecutive assignments of 'minV' and 'maxV'.
float maxV = rsp.loaded_vertices[start_index].v;
^
src/pc/gfx/gfx_pc.c:1885:11: note: Same expression used in consecutive assignments of 'minV' and 'maxV'.
float minV = rsp.loaded_vertices[start_index].v;
^
src/pc/lua/smlua_cobject.c:86:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("_get_field on invalid LOT '%u'", lot);
^
src/pc/lua/smlua_cobject.c:92:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("_get_field received a pointer not in allow list. '%u', '%llu", lot, (u64)pointer);
^
src/pc/lua/smlua_cobject.c:160:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("_set_field on invalid LOT '%u'", lot);
^
src/pc/lua/smlua_cobject.c:166:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("_set_field received a pointer not in allow list. '%u', '%llu", lot, (u64)pointer);
^
src/pc/lua/smlua_cobject.c:113:50: portability: Casting between unsigned char * and float * which have an incompatible binary data representation. [invalidPointerCast]
case LVT_F32: lua_pushnumber( L, *(f32*)p); break;
^
src/pc/lua/smlua_cobject.c:194:24: portability: Casting between unsigned char * and float * which have an incompatible binary data representation. [invalidPointerCast]
case LVT_F32: *(f32*)p = smlua_to_number(L, -1); break;
^
src/pc/lua/smlua_cobject.c:53:23: style: Finding the same expression on both sides of an operator is suspicious and might indicate a cut and paste or logic error. Please examine this code carefully to determine if it is correct. [knownConditionTrueFalse]
if (min > max || max < min) {
^
src/pc/lua/smlua_hooks.c:56:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the event_hook callback: %u, %s", hookType, lua_tostring(L, -1));
^
src/pc/lua/smlua_hooks.c:79:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
^
src/pc/lua/smlua_hooks.c:108:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
^
src/pc/lua/smlua_hooks.c:140:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
^
src/pc/lua/smlua_hooks.c:163:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
^
src/pc/lua/smlua_functions.c:15:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("improper param count: expected %u, received %u", expected, top);
^
src/pc/lua/smlua_functions.c:15:9: warning: %u in format string (no. 2) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("improper param count: expected %u, received %u", expected, top);
^
src/pc/lua/smlua_functions.c:25:9: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("improper param count: expected (%u - %u), received %u", min, max, top);
^
src/pc/lua/smlua_functions.c:25:9: warning: %u in format string (no. 2) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("improper param count: expected (%u - %u), received %u", min, max, top);
^
src/pc/lua/smlua_functions.c:25:9: warning: %u in format string (no. 3) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("improper param count: expected (%u - %u), received %u", min, max, top);
^
src/pc/lua/smlua_sync_table.c:176:12: warning: Redundant assignment of 'lntKey' to itself. [selfAssignment]
lntKey = lntKey;
^
src/pc/lua/smlua_obj_utils.c:54:13: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOG_LUA("Failed to call the callback: %u, %s", objSetupFunction, lua_tostring(L, -1));
^
src/pc/network/ban_list.c:17:9: error: Common realloc mistake: 'gBanAddresses' nulled but not freed upon failure [memleakOnRealloc]
gBanAddresses = realloc(gBanAddresses, sizeof(char*) * gBanCount);
^
src/pc/network/ban_list.c:19:9: error: Common realloc mistake: 'gBanPerm' nulled but not freed upon failure [memleakOnRealloc]
gBanPerm = realloc(gBanPerm, sizeof(bool) * gBanCount);
^
src/pc/network/discord/activity.c:26:9: style: Consecutive return, break, continue, goto or throw statements are unnecessary. The second statement can never be executed, and so should be removed. [duplicateBreak]
return;
^
src/pc/network/discord/lobby.c:40:5: warning: %u in format string (no. 1) requires 'unsigned int' but the argument type is 'signed int'. [invalidPrintfArgType_uint]
LOGFILE_INFO(LFT_DISCORD, "Lobby type: %u", lobby->type);
^
src/pc/network/network_player.c:306:19: style: Expression is always false because 'else if' condition matches previous condition at line 304. [multiCondition]
} else if (matchingLocal && gNetworkPlayerLocal->currCourseNum != 0) {
^
src/pc/network/packets/packet_debug_sync.c:11:20: warning: Redundant assignment of 'behaviorId' to itself. [selfAssignment]
behaviorId = behaviorId; // suppress warning
^
src/pc/network/packets/packet_level_spawn_info.c:108:32: style: The unsigned expression 'spawnInfoDeletionCount' will never be negative so it is either pointless or an error to check if it is. [unsignedLessThanZero]
if (spawnInfoDeletionCount <= 0) { return; }
^
src/pc/network/socket/domain_res.c:19:15: style: Redundant initialization for 'host_name'. The initialized value is overwritten before it is read. [redundantInitialization]
host_name = configJoinIp;
^
src/pc/network/socket/domain_res.c:16:21: note: host_name is initialized
char *host_name = configJoinIp;
^
src/pc/network/socket/domain_res.c:19:15: note: host_name is overwritten
host_name = configJoinIp;
^
src/pc/network/socket/socket.c:89:9: warning: %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'. [invalidPrintfArgType_sint]
snprintf(joinText, 63, "%s %d", configJoinIp, configJoinPort);
^

View File

@ -3,7 +3,7 @@
if [ $# -eq 0 ]; then
EXTRA=""
else
EXTRA="--enable=all --suppress=constStatement --suppress=duplicateCondition --suppress=redundantAssignment --suppress=variableScope --suppress=unusedVariable --suppress=unreadVariable"
EXTRA="--enable=all --suppress=constStatement --suppress=duplicateCondition --suppress=redundantAssignment --suppress=variableScope --suppress=unusedVariable --suppress=unreadVariable --suppress=shadowVariable"
fi
INCLUDES="-Iinclude -Isrc -I. -Ilib/lua/include"

View File

@ -167,7 +167,7 @@
#define ACT_FLAG_PAUSE_EXIT /* 0x08000000 */ (1 << 27)
#define ACT_FLAG_SWIMMING_OR_FLYING /* 0x10000000 */ (1 << 28)
#define ACT_FLAG_WATER_OR_TEXT /* 0x20000000 */ (1 << 29)
#define ACT_FLAG_THROWING /* 0x80000000 */ (1 << 31)
#define ACT_FLAG_THROWING /* 0x80000000 */ ((u32)1 << 31)
#define ACT_UNINITIALIZED 0x00000000 // (0x000)

View File

@ -7,7 +7,7 @@
#define AI_LEN_REG 0x04500004
#define AI_CONTROL_REG 0x04500008
#define AI_STATUS_REG 0x0450000C
#define AI_STATUS_AI_FULL (1 << 31)
#define AI_STATUS_AI_FULL ((u32)1 << 31)
#define AI_STATUS_AI_BUSY (1 << 30)
#define AI_DACRATE_REG 0x04500010
#define AI_BITRATE_REG 0x04500014

View File

@ -24,6 +24,7 @@
// files. We should really fix our naming to be less ambiguous...
#define MAX_BG_MUSIC_QUEUE_SIZE 6
#define SOUND_BANK_COUNT 12
#define SOUND_INDEX_COUNT 40
#define MAX_CHANNELS_PER_SOUND 1
#define SEQUENCE_NONE 0xFF
@ -359,7 +360,7 @@ struct ChannelVolumeScaleFade D_80360928[3][CHANNELS_MAX];
u8 sUsedChannelsForSoundBank[SOUND_BANK_COUNT];
u8 sCurrentSound[SOUND_BANK_COUNT][MAX_CHANNELS_PER_SOUND]; // index into gSoundBanks
// list item memory for D_803320A4 and D_803320B0
struct SoundCharacteristics gSoundBanks[SOUND_BANK_COUNT][40] = { 0 };
struct SoundCharacteristics gSoundBanks[SOUND_BANK_COUNT][SOUND_INDEX_COUNT] = { 0 };
u8 D_80363808[SOUND_BANK_COUNT];
u8 D_80363812;
static u8 sCapVolumeTo40;
@ -1073,7 +1074,7 @@ void update_game_sound(void) {
func_8031E16C(bankIndex);
for (j = 0; j < MAX_CHANNELS_PER_SOUND; j++) {
index = sCurrentSound[bankIndex][j];
if (index < 0xff && gSoundBanks[bankIndex][index].soundStatus != SOUND_STATUS_STOPPED) {
if (index < SOUND_INDEX_COUNT && gSoundBanks[bankIndex][index].soundStatus != SOUND_STATUS_STOPPED) {
soundStatus = gSoundBanks[bankIndex][index].soundBits & SOUNDARGS_MASK_STATUS;
soundId = (gSoundBanks[bankIndex][index].soundBits >> SOUNDARGS_SHIFT_SOUNDID);
gSoundBanks[bankIndex][index].soundStatus = soundStatus;
@ -1378,7 +1379,7 @@ void update_game_sound(void) {
}
// add custom pitch bend
if (gSoundBanks[bankIndex][index].customFreqScale != 0) {
if (index < SOUND_INDEX_COUNT && gSoundBanks[bankIndex][index].customFreqScale != 0) {
gSequencePlayers[SEQ_PLAYER_SFX].channels[channelIndex]->freqScale *= gSoundBanks[bankIndex][index].customFreqScale;
}
channelIndex++;

View File

@ -1219,8 +1219,9 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
break;
case 0xf8: // chan_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {
if (state->depth >= 4) {
eu_stubbed_printf_0("Audio:Track :Loops Macro Level Over Error!\n");
break;
}
state->remLoopIters[state->depth] = m64_read_u8(state);
#ifdef VERSION_EU
@ -1835,8 +1836,9 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
break;
case 0xf8: // seq_loop; loop start, N iterations (or 256 if N = 0)
if (0 && state->depth >= 4) {
if (state->depth >= 4) {
eu_stubbed_printf_0("Macro Level Over Error!\n");
break;
}
state->remLoopIters[state->depth] = m64_read_u8(state);
#ifdef VERSION_EU

View File

@ -444,7 +444,7 @@ static void level_cmd_init_mario(void) {
spawnInfo->activeAreaIndex = -1;
spawnInfo->areaIndex = 0;
spawnInfo->behaviorArg = (u32)i | (1 << 31);
spawnInfo->behaviorArg = (u32)i | ((u32)1 << 31);
spawnInfo->behaviorScript = behaviorScript;
spawnInfo->unk18 = unk18;
spawnInfo->next = NULL;

View File

@ -47,15 +47,9 @@ static void check_amp_attack(void) {
obj_set_hitbox(o, &sAmpHitbox);
if (o->oInteractStatus & INT_STATUS_INTERACTED) {
// Unnecessary if statement, maybe caused by a macro for
// if (o->oInteractStatus & INT_STATUS_INTERACTED)
// o->oAction = X;
// ?
if (o->oInteractStatus & INT_STATUS_INTERACTED) {
// This function is used for both normal amps and homing amps,
// AMP_ACT_ATTACK_COOLDOWN == HOMING_AMP_ACT_ATTACK_COOLDOWN
o->oAction = AMP_ACT_ATTACK_COOLDOWN;
}
// This function is used for both normal amps and homing amps,
// AMP_ACT_ATTACK_COOLDOWN == HOMING_AMP_ACT_ATTACK_COOLDOWN
o->oAction = AMP_ACT_ATTACK_COOLDOWN;
// Clear interact status
o->oInteractStatus = 0;

View File

@ -875,7 +875,9 @@ void bowser_spawn_grand_star_key(void) {
network_send_spawn_objects(spawn_objects, models, 1);
}
}
gSecondCameraFocus->oAngleVelYaw = o->oAngleVelYaw;
if (gSecondCameraFocus != NULL) {
gSecondCameraFocus->oAngleVelYaw = o->oAngleVelYaw;
}
}
void bowser_fly_back_dead(void) {

View File

@ -68,8 +68,7 @@ static void camera_lakitu_intro_act_trigger_cutscene(void) {
//! These bounds are slightly smaller than the actual bridge bounds, allowing
// the RTA speedrunning method of lakitu skip
if (player->oPosX > -544.0f && player->oPosX < 545.0f && player->oPosY > 800.0f
&& player->oPosZ > -2000.0f && player->oPosZ < -177.0f
&& player->oPosZ < -177.0f) // always double check your conditions
&& player->oPosZ > -2000.0f && player->oPosZ < -177.0f)
{
if (should_start_or_continue_dialog(marioState, o) && set_mario_npc_dialog(&gMarioStates[0], 2, camera_lakitu_intro_act_trigger_cutscene_continue_dialog) == 1) {
o->oAction = CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD;

View File

@ -88,7 +88,7 @@ void chuckya_act_0(void) {
s32 sp28;
if (o->oTimer == 0)
o->oChuckyaUnkFC = 0;
angleToPlayer = obj_angle_to_object(o, player);
switch (sp28 = o->oSubAction) {
case 0:
o->oForwardVel = 0;

View File

@ -65,11 +65,12 @@ void bhv_jrb_sliding_box_loop(void) {
s16 sp1E;
if (o->oJrbSlidingBoxUnkF4 == NULL) {
sp3C = cur_obj_nearest_object_with_behavior(bhvInSunkenShip3);
if (sp3C != NULL) // NULL check only for assignment, not for dereference?
if (sp3C != NULL) {
o->oJrbSlidingBoxUnkF4 = sp3C;
o->oParentRelativePosX = o->oPosX - sp3C->oPosX;
o->oParentRelativePosY = o->oPosY - sp3C->oPosY;
o->oParentRelativePosZ = o->oPosZ - sp3C->oPosZ;
o->oParentRelativePosX = o->oPosX - sp3C->oPosX;
o->oParentRelativePosY = o->oPosY - sp3C->oPosY;
o->oParentRelativePosZ = o->oPosZ - sp3C->oPosZ;
}
} else {
sp3C = o->oJrbSlidingBoxUnkF4;
sp40[0] = sp3C->oFaceAnglePitch;

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@ -11,7 +11,6 @@ void sinking_rectangular_plat_actions(f32 a0, s32 a1) {
break;
case 2:
break;
break; // Two breaks needed?
}
}

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@ -60,9 +60,9 @@ void bhv_scuttlebug_loop(void) {
break;
case 1:
o->oForwardVel = 5.0f;
if (cur_obj_lateral_dist_from_obj_to_home(player) > 1000.0f)
angleToPlayer = angleToPlayer;
else {
if (cur_obj_lateral_dist_from_obj_to_home(player) > 1000.0f) {
//angleToPlayer = angleToPlayer;
} else {
if (o->oScuttlebugUnkF8 == 0) {
o->oScuttlebugUnkFC = 0;
angleToPlayer = obj_angle_to_object(o, player);

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@ -29,10 +29,11 @@ void bhv_spindrift_loop(void) {
switch (o->oAction) {
case 0:
approach_forward_vel(&o->oForwardVel, 4.0f, 1.0f);
if (cur_obj_lateral_dist_from_mario_to_home() > 1000.0f)
if (cur_obj_lateral_dist_from_mario_to_home() > 1000.0f) {
angleToPlayer = cur_obj_angle_to_home();
else if (distanceToPlayer > 300.0f)
angleToPlayer = angleToPlayer;
} else if (distanceToPlayer > 300.0f) {
//angleToPlayer = angleToPlayer;
}
cur_obj_rotate_yaw_toward(angleToPlayer, 0x400);
break;
case 1:

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@ -120,7 +120,7 @@ void tuxies_mother_act_0(void) {
cur_obj_init_animation_with_sound(3);
if (sp28 < 500.0f)
sp2C = 1;
if (sp24->heldByPlayerIndex == 0 && sp24 != NULL && sp28 < 300.0f && sp24->oHeldState != HELD_FREE) {
if (sp24 != NULL && sp24->heldByPlayerIndex == 0 && sp28 < 300.0f && sp24->oHeldState != HELD_FREE) {
o->oAction = 1;
sp24->oSmallPenguinUnk88 = 1;
o->prevObj = sp24;

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@ -1260,7 +1260,7 @@ static u8 resolve_player_collision(struct MarioState* m, struct MarioState* m2)
if (m2->playerIndex == 0) {
m2->squishTimer = max(m2->squishTimer, 4);
}
f32 velY = fmax(fmin(50.0f, 10.0f + fabs(m->vel[1])), 30.0f);
f32 velY;
if (m2->action == ACT_CROUCHING) {
mario_stop_riding_and_holding(m);
set_mario_action(m, ACT_TWIRLING, 0);

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@ -37,7 +37,7 @@ enum InteractionType {
INTERACT_SNUFIT_BULLET = /* 0x10000000 */ (1 << 28),
INTERACT_SHOCK = /* 0x20000000 */ (1 << 29),
INTERACT_IGLOO_BARRIER = /* 0x40000000 */ (1 << 30),
INTERACT_PLAYER = /* 0x80000000 */ (1 << 31),
INTERACT_PLAYER = /* 0x80000000 */ ((u32)1 << 31),
};
// INTERACT_WARP

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@ -106,7 +106,7 @@ const char* get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex) {
}
// If we are in in Course 0 we are in the castle which doesn't have a string
if (courseNum && courseNum > 0 && courseNum < 27) {
if (courseNum > 0 && courseNum < 27) {
void** courseNameTbl;
#ifndef VERSION_EU

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@ -385,8 +385,6 @@ void set_mario_initial_action(struct MarioState *m, u32 spawnType, u32 actionArg
set_mario_initial_cap_powerup(m);
}
#include "pc/debuglog.h"
void init_mario_after_warp(void) {
struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
@ -442,7 +440,6 @@ void init_mario_after_warp(void) {
gMarioState[0].marioObj->oPosY = spawnNode->object->oPosY;
gMarioState[0].marioObj->oPosZ = spawnNode->object->oPosZ;
}
LOG_INFO(">>> override offset spawn <<<");
}
gMarioState->interactObj = spawnNode->object;

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@ -115,12 +115,14 @@ s32 check_kick_or_dive_in_air(struct MarioState *m) {
}
s32 should_get_stuck_in_ground(struct MarioState *m) {
if (m->floor == NULL) { return FALSE; }
u32 terrainType = m->area->terrainType & TERRAIN_MASK;
struct Surface *floor = m->floor;
s32 flags = floor->flags;
s32 type = floor->type;
if (floor != NULL && (terrainType == TERRAIN_SNOW || terrainType == TERRAIN_SAND)
if ((terrainType == TERRAIN_SNOW || terrainType == TERRAIN_SAND)
&& type != SURFACE_BURNING && SURFACE_IS_NOT_HARD(type)) {
if (!(flags & 0x01) && m->peakHeight - m->pos[1] > 1000.0f && floor->normal.y >= 0.8660254f) {
return TRUE;

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@ -1024,7 +1024,7 @@ s32 act_bubbled(struct MarioState* m) {
if (gLocalBubbleCounter > 0) { gLocalBubbleCounter--; }
// pop bubble
if (m->playerIndex == 0 && distanceToPlayer < 120 && is_player_active(targetMarioState) && m->numLives != -1 && gLocalBubbleCounter <= 0) {
if (m->playerIndex == 0 && distanceToPlayer < 120 && is_player_active(targetMarioState) && m->numLives != -1 && gLocalBubbleCounter == 0) {
m->marioObj->activeFlags &= ~ACTIVE_FLAG_MOVE_THROUGH_GRATE;
m->hurtCounter = 0;
m->healCounter = 31;

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@ -533,7 +533,7 @@ void spawn_objects_from_info(UNUSED s32 unused, struct SpawnInfo *spawnInfo) {
object->respawnInfo = &spawnInfo->behaviorArg;
// found a player
if (spawnInfo->behaviorArg & (1 << 31) && object->behavior == bhvMario) {
if (spawnInfo->behaviorArg & ((u32)1 << 31) && object->behavior == bhvMario) {
u16 playerIndex = (spawnInfo->behaviorArg & ~(1 << 31));
object->oBehParams = playerIndex + 1;
gMarioObjects[playerIndex] = object;

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@ -33,9 +33,11 @@ static void djui_checkbox_get_cursor_hover_location(struct DjuiBase* base, f32*
static void djui_checkbox_on_cursor_down_begin(struct DjuiBase* base, UNUSED bool inputCursor) {
struct DjuiCheckbox* checkbox = (struct DjuiCheckbox*)base;
if (checkbox == NULL) { return; }
*checkbox->value = !(*checkbox->value);
djui_base_set_visible(&checkbox->rectValue->base, *checkbox->value);
if (base != NULL && base->interactable != NULL && base->interactable->on_value_change != NULL) {
if (base->interactable != NULL && base->interactable->on_value_change != NULL) {
base->interactable->on_value_change(base);
}
}

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@ -66,17 +66,17 @@ int smlua_func_atan2s(lua_State* L) {
}
int smlua_func_init_mario_after_warp(lua_State* L) {
if (network_player_connected_count() < 2) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
init_mario_after_warp();
return 1;
} else {
if (network_player_connected_count() >= 2) {
LOG_LUA("This function can only be used in single-player");
return 0;
}
return 0;
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
extern void init_mario_after_warp(void);
init_mario_after_warp();
return 1;
}
void smlua_bind_functions(void) {