Fixed Luigi sideburns, renamed Luigi textures
Before Width: | Height: | Size: 694 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 497 B After Width: | Height: | Size: 497 B |
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 401 B |
Before Width: | Height: | Size: 912 B After Width: | Height: | Size: 912 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 264 B |
After Width: | Height: | Size: 3.2 KiB |
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@ -50,43 +50,39 @@ u8 luigi_metal_rgba16[] = {
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#include "actors/mario/mario_metal.rgba16.inc.c"
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};
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u8 luigi__0301DF50_rgba16[] = {
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#include "actors/luigi/custom_0301DF50.rgba16.inc.c"
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u8 luigi_logo_rgba16[] = {
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#include "actors/luigi/custom_luigi_logo.rgba16.inc.c"
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};
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u8 luigi__04003090_rgba16[] = {
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#include "actors/luigi/custom_04003090.rgba16.inc.c"
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u8 luigi_eyes_center_rgba16[] = {
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#include "actors/luigi/custom_luigi_eyes_center.rgba16.inc.c"
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};
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u8 luigi__04002090_ci8[] = {
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#include "actors/luigi/custom_04002090.ci8.inc.c"
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u8 luigi_sideburn_rgba16[] = {
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#include "actors/luigi/custom_luigi_sideburn.rgba16.inc.c"
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};
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u8 luigi__04002090_ci8_pal_rgba16[] = {
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#include "actors/luigi/custom_04002090.ci8.inc.c"
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u8 luigi_mustache_rgba16[] = {
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#include "actors/luigi/custom_luigi_mustache.rgba16.inc.c"
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};
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u8 luigi__04002890_rgba16[] = {
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#include "actors/luigi/custom_04002890.rgba16.inc.c"
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u8 luigi_eyes_half_closed_rgba16[] = {
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#include "actors/luigi/custom_luigi_eyes_half_closed.rgba16.inc.c"
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};
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u8 luigi__04003890_rgba16[] = {
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#include "actors/luigi/custom_04003890.rgba16.inc.c"
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u8 luigi_eyes_closed_rgba16[] = {
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#include "actors/luigi/custom_luigi_eyes_closed.rgba16.inc.c"
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};
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u8 luigi__04004090_rgba16[] = {
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#include "actors/luigi/custom_04004090.rgba16.inc.c"
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u8 luigi_eyes_dead_ia8[] = {
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#include "actors/luigi/custom_luigi_eyes_dead.ia8.inc.c"
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};
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u8 luigi_luigi_Eyes_Pain_ia8[] = {
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#include "actors/luigi/custom_luigi_Eyes_Pain.ia8.inc.c"
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};
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u8 luigi_wing_2_rgba16[] = {
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u8 luigi_wing_tip_rgba16[] = {
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#include "actors/mario/mario_wing_tip.rgba16.inc.c"
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};
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u8 luigi_wing1_rgba16[] = {
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u8 luigi_wing_rgba16[] = {
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#include "actors/mario/mario_wing.rgba16.inc.c"
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};
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@ -3262,7 +3258,7 @@ Gfx mat_luigi_cap[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__0301DF50_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_logo_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3279,7 +3275,7 @@ Gfx mat_luigi_face_0___eye_open[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04003090_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_center_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3295,22 +3291,15 @@ Gfx mat_luigi_sideburns[] = {
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetTextureLUT(G_TT_RGBA16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi__04002090_ci8_pal_rgba16),
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gsDPTileSync(),
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gsDPSetTile(0, 0, 0, 256, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadSync(),
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gsDPLoadTLUTCmd(7, 19),
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gsDPPipeSync(),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_8b, 32, luigi__04002090_ci8),
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gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_sideburn_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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gsDPPipeSync(),
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gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(0, 0, 0, 124, 124),
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gsSPSetLights1(luigi_sideburns_lights),
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gsSPSetLights1(luigi_face_0___eye_open_lights),
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gsSPEndDisplayList(),
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};
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@ -3326,7 +3315,7 @@ Gfx mat_luigi_mustache[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04002890_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_mustache_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3352,7 +3341,7 @@ Gfx mat_luigi_face_1___eye_half[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04003890_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_half_closed_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3369,7 +3358,7 @@ Gfx mat_luigi_face_2___eye_closed[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi__04004090_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_eyes_closed_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3386,7 +3375,7 @@ Gfx mat_luigi_face_7___eye_X[] = {
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 32, luigi_luigi_Eyes_Pain_ia8),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 32, luigi_eyes_dead_ia8),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0, 7, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 124),
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@ -3404,7 +3393,7 @@ Gfx mat_luigi_wing_2[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_2_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_tip_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 252),
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@ -3427,7 +3416,7 @@ Gfx mat_luigi_wing_1[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPTileSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing1_rgba16),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, luigi_wing_rgba16),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPLoadSync(),
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gsDPLoadTile(7, 0, 0, 124, 252),
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