Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
This commit is contained in:
commit
186149b2dd
12
Makefile
12
Makefile
|
@ -21,6 +21,9 @@ DEBUG ?= 0
|
|||
# Enable development/testing flags
|
||||
DEVELOPMENT ?= 0
|
||||
|
||||
# Enable lua profiler
|
||||
LUA_PROFILER ?= 0
|
||||
|
||||
# Build for the N64 (turn this off for ports)
|
||||
TARGET_N64 = 0
|
||||
|
||||
|
@ -972,6 +975,12 @@ ifeq ($(DEVELOPMENT),1)
|
|||
CFLAGS += -DDEVELOPMENT
|
||||
endif
|
||||
|
||||
# Check for lua profiler option
|
||||
ifeq ($(LUA_PROFILER),1)
|
||||
CC_CHECK_CFLAGS += -DLUA_PROFILER
|
||||
CFLAGS += -DLUA_PROFILER
|
||||
endif
|
||||
|
||||
# Check for texture fix option
|
||||
ifeq ($(TEXTURE_FIX),1)
|
||||
CC_CHECK_CFLAGS += -DTEXTURE_FIX
|
||||
|
@ -1496,7 +1505,8 @@ ifeq ($(TARGET_N64),1)
|
|||
$(OBJDUMP) -D $< > $@
|
||||
else
|
||||
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
|
||||
$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
|
||||
@$(PRINT) "$(GREEN)Linking executable: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
|
||||
endif
|
||||
|
||||
|
||||
|
|
|
@ -7176,6 +7176,13 @@ function get_trajectory(name)
|
|||
-- ...
|
||||
end
|
||||
|
||||
--- @param o1 Object
|
||||
--- @param o2 Object
|
||||
--- @return integer
|
||||
function obj_check_hitbox_overlap(o1, o2)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param objList ObjectList
|
||||
--- @return Object
|
||||
function obj_get_first(objList)
|
||||
|
@ -7252,6 +7259,21 @@ function obj_has_model_extended(o, modelId)
|
|||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return integer
|
||||
function obj_is_valid_for_interaction(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @param dx number
|
||||
--- @param dy number
|
||||
--- @param dz number
|
||||
--- @return nil
|
||||
function obj_move_xyz(o, dx, dy, dz)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @param modelId ModelExtendedId
|
||||
--- @return nil
|
||||
|
@ -7259,6 +7281,15 @@ function obj_set_model_extended(o, modelId)
|
|||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @param vx number
|
||||
--- @param vy number
|
||||
--- @param vz number
|
||||
--- @return nil
|
||||
function obj_set_vel(o, vx, vy, vz)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param behaviorId BehaviorId
|
||||
--- @param modelId ModelExtendedId
|
||||
--- @param x number
|
||||
|
|
|
@ -1344,6 +1344,7 @@
|
|||
- smlua_obj_utils.h
|
||||
- [get_temp_object_hitbox](#get_temp_object_hitbox)
|
||||
- [get_trajectory](#get_trajectory)
|
||||
- [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
|
||||
- [obj_get_first](#obj_get_first)
|
||||
- [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
|
||||
- [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
|
||||
|
@ -1355,7 +1356,10 @@
|
|||
- [obj_get_temp_spawn_particles_info](#obj_get_temp_spawn_particles_info)
|
||||
- [obj_has_behavior_id](#obj_has_behavior_id)
|
||||
- [obj_has_model_extended](#obj_has_model_extended)
|
||||
- [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
|
||||
- [obj_move_xyz](#obj_move_xyz)
|
||||
- [obj_set_model_extended](#obj_set_model_extended)
|
||||
- [obj_set_vel](#obj_set_vel)
|
||||
- [spawn_non_sync_object](#spawn_non_sync_object)
|
||||
- [spawn_sync_object](#spawn_sync_object)
|
||||
|
||||
|
@ -25086,6 +25090,27 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
|
|||
|
||||
<br />
|
||||
|
||||
## [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_check_hitbox_overlap(o1, o2)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o1 | [Object](structs.md#Object) |
|
||||
| o2 | [Object](structs.md#Object) |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_first](#obj_get_first)
|
||||
|
||||
### Lua Example
|
||||
|
@ -25316,6 +25341,49 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
|
|||
|
||||
<br />
|
||||
|
||||
## [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_is_valid_for_interaction(o)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | [Object](structs.md#Object) |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_is_valid_for_interaction(struct Object *o);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_move_xyz](#obj_move_xyz)
|
||||
|
||||
### Lua Example
|
||||
`obj_move_xyz(o, dx, dy, dz)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | [Object](structs.md#Object) |
|
||||
| dx | `number` |
|
||||
| dy | `number` |
|
||||
| dz | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_set_model_extended](#obj_set_model_extended)
|
||||
|
||||
### Lua Example
|
||||
|
@ -25337,6 +25405,29 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
|
|||
|
||||
<br />
|
||||
|
||||
## [obj_set_vel](#obj_set_vel)
|
||||
|
||||
### Lua Example
|
||||
`obj_set_vel(o, vx, vy, vz)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | [Object](structs.md#Object) |
|
||||
| vx | `number` |
|
||||
| vy | `number` |
|
||||
| vz | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [spawn_non_sync_object](#spawn_non_sync_object)
|
||||
|
||||
### Lua Example
|
||||
|
|
|
@ -316,12 +316,13 @@
|
|||
#define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C)
|
||||
|
||||
/* Bully (all variants) */
|
||||
#define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B)
|
||||
#define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C)
|
||||
#define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D)
|
||||
#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
|
||||
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
|
||||
#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
|
||||
#define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B)
|
||||
#define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C)
|
||||
#define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D)
|
||||
#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
|
||||
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
|
||||
#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
|
||||
#define /*0x10C*/ oBullyLastNetworkPlayerIndex OBJECT_FIELD_S16(0x21, 0)
|
||||
|
||||
/* Butterfly */
|
||||
#define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B)
|
||||
|
|
|
@ -47,6 +47,7 @@ static void bhv_bully_network_init(void) {
|
|||
network_init_object_field(o, &o->oBullyPrevY);
|
||||
network_init_object_field(o, &o->oBullyPrevZ);
|
||||
network_init_object_field(o, &o->oBullyMarioCollisionAngle);
|
||||
network_init_object_field(o, &o->oBullyLastNetworkPlayerIndex);
|
||||
so->syncDeathEvent = FALSE;
|
||||
so->ignore_if_true = bhv_bully_ignore_if_true;
|
||||
so->override_ownership = bhv_bully_override_ownership;
|
||||
|
@ -62,6 +63,11 @@ void bhv_small_bully_init(void) {
|
|||
o->oGravity = 4.0;
|
||||
o->oFriction = 0.91;
|
||||
o->oBuoyancy = 1.3;
|
||||
|
||||
// We only set this here so it has a set value just in case.
|
||||
// A mod may make a small bully spawn a star.
|
||||
// For whatever reason that may be.
|
||||
o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
|
||||
|
||||
obj_set_hitbox(o, &sSmallBullyHitbox);
|
||||
bhv_bully_network_init();
|
||||
|
@ -77,6 +83,14 @@ void bhv_big_bully_init(void) {
|
|||
o->oGravity = 5.0;
|
||||
o->oFriction = 0.93;
|
||||
o->oBuoyancy = 1.3;
|
||||
|
||||
// We haven't interacted with a player yet.
|
||||
// We also don't sync this as not only is it not required
|
||||
// but it also is only set for an interaction.
|
||||
// Therefore this object must already be loaded for it to be set
|
||||
// and if it wasn't. You couldn't of possibly been the one
|
||||
// who last interacted to begin with.
|
||||
o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
|
||||
|
||||
obj_set_hitbox(o, &sBigBullyHitbox);
|
||||
bhv_bully_network_init();
|
||||
|
@ -94,16 +108,21 @@ void bully_check_mario_collision(void) {
|
|||
o->oAction != BULLY_ACT_LAVA_DEATH && o->oAction != BULLY_ACT_DEATH_PLANE_DEATH &&
|
||||
#endif
|
||||
o->oInteractStatus & INT_STATUS_INTERACTED) {
|
||||
if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL)
|
||||
if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
|
||||
cur_obj_play_sound_2(SOUND_OBJ2_BULLY_ATTACKED);
|
||||
else
|
||||
} else {
|
||||
cur_obj_play_sound_2(SOUND_OBJ2_LARGE_BULLY_ATTACKED);
|
||||
}
|
||||
|
||||
o->oInteractStatus &= ~INT_STATUS_INTERACTED;
|
||||
o->oAction = BULLY_ACT_KNOCKBACK;
|
||||
o->oFlags &= ~0x8; /* bit 3 */
|
||||
cur_obj_init_animation(3);
|
||||
o->oBullyMarioCollisionAngle = o->oMoveAngleYaw;
|
||||
|
||||
// Get the player who interacted with us.
|
||||
struct MarioState *player = nearest_interacting_mario_state_to_object(o);
|
||||
o->oBullyLastNetworkPlayerIndex = gNetworkPlayers[player->playerIndex].globalIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,12 +138,14 @@ void bully_act_chase_mario(void) {
|
|||
obj_turn_toward_object(o, player, 16, 4096);
|
||||
} else if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
|
||||
o->oForwardVel = 20.0;
|
||||
if (o->oTimer >= 31)
|
||||
if (o->oTimer >= 31) {
|
||||
o->oTimer = 0;
|
||||
}
|
||||
} else {
|
||||
o->oForwardVel = 30.0;
|
||||
if (o->oTimer >= 36)
|
||||
if (o->oTimer >= 36) {
|
||||
o->oTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!is_point_within_radius_of_mario(homeX, posY, homeZ, 1000)) {
|
||||
|
@ -141,8 +162,9 @@ void bully_act_knockback(void) {
|
|||
o->oFlags |= 0x8; /* bit 3 */
|
||||
o->oMoveAngleYaw = o->oFaceAngleYaw;
|
||||
obj_turn_toward_object(o, player, 16, 1280);
|
||||
} else
|
||||
} else {
|
||||
o->header.gfx.animInfo.animFrame = 0;
|
||||
}
|
||||
|
||||
if (o->oBullyKBTimerAndMinionKOCounter == 18) {
|
||||
o->oAction = BULLY_ACT_CHASE_MARIO;
|
||||
|
@ -214,8 +236,9 @@ void bully_step(void) {
|
|||
obj_check_floor_death(collisionFlags, sObjFloor);
|
||||
|
||||
if (o->oBullySubtype & BULLY_STYPE_CHILL) {
|
||||
if (o->oPosY < 1030.0f)
|
||||
if (o->oPosY < 1030.0f) {
|
||||
o->oAction = BULLY_ACT_LAVA_DEATH;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -246,10 +269,10 @@ void bully_act_level_death(void) {
|
|||
|
||||
if (o->oBullySubtype == BULLY_STYPE_CHILL) {
|
||||
f32* starPos = gLevelValues.starPositions.ChillBullyStarPos;
|
||||
spawn_default_star(starPos[0], starPos[1], starPos[2]);
|
||||
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
|
||||
} else {
|
||||
f32* starPos = gLevelValues.starPositions.BigBullyTrioStarPos;
|
||||
spawn_default_star(starPos[0], starPos[1], starPos[2]);
|
||||
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
|
||||
struct Object* lllTumblingBridge = cur_obj_nearest_object_with_behavior(bhvLllTumblingBridge);
|
||||
if (lllTumblingBridge != NULL) {
|
||||
lllTumblingBridge->oIntangibleTimer = 0;
|
||||
|
@ -341,7 +364,7 @@ void big_bully_spawn_star(void) {
|
|||
if (obj_lava_death() == 1) {
|
||||
spawn_mist_particles();
|
||||
f32* starPos = gLevelValues.starPositions.BigBullyStarPos;
|
||||
spawn_default_star(starPos[0], starPos[1], starPos[2]);
|
||||
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -167,7 +167,7 @@ void exclamation_box_act_4(void) {
|
|||
spawn_mist_particles_variable(0, 0, 46.0f);
|
||||
spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
|
||||
create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
|
||||
if (o->oBehParams2ndByte < 3) {
|
||||
if (o->oBehParams2ndByte <= 3) {
|
||||
o->oAction = 5;
|
||||
cur_obj_hide();
|
||||
} else {
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
// treasure_chest.c.inc
|
||||
|
||||
#include "pc/network/network_player.h"
|
||||
|
||||
/**
|
||||
* Hitbox for treasure chest bottom.
|
||||
*/
|
||||
|
@ -323,7 +321,7 @@ void bhv_treasure_chest_loop(void) {
|
|||
if (o->oTimer == 60) {
|
||||
spawn_mist_particles();
|
||||
|
||||
f32* starPos = gLevelValues.starPositions.TreasureJrbStarPos;
|
||||
f32* starPos = gLevelValues.starPositions.TreasureChestStarPos;
|
||||
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oTreasureChestLastNetworkPlayerIndex);
|
||||
|
||||
o->oAction = 2;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "types.h"
|
||||
// NOTE: do not include any additional headers
|
||||
|
||||
#define PALETTE_MAX 30
|
||||
#define PALETTE_MAX 32
|
||||
|
||||
enum CharacterType {
|
||||
CT_MARIO,
|
||||
|
|
|
@ -535,5 +535,10 @@ void render_hud(void) {
|
|||
{
|
||||
print_text(10, 60, "SURFACE NODE POOL FULL");
|
||||
}
|
||||
|
||||
#if defined(LUA_PROFILER)
|
||||
extern void lua_profiler_update_counters();
|
||||
lua_profiler_update_counters();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1103,6 +1103,27 @@ s32 act_warp_door_spawn(struct MarioState *m) {
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
static s32 launch_mario_until_land_no_collision(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel) {
|
||||
mario_set_forward_vel(m, forwardVel);
|
||||
set_mario_animation(m, animation);
|
||||
m->pos[0] += m->vel[0];
|
||||
m->pos[1] += m->vel[1];
|
||||
m->pos[2] += m->vel[2];
|
||||
m->vel[1] -= 4.f;
|
||||
if (m->vel[1] < -75.f) {
|
||||
m->vel[1] = -75.f;
|
||||
}
|
||||
f32 floorHeight = find_floor_height(m->pos[0], m->pos[1], m->pos[2]);
|
||||
s32 landed = floorHeight >= m->pos[1];
|
||||
if (landed) {
|
||||
m->pos[1] = floorHeight;
|
||||
set_mario_action(m, endAction, 0);
|
||||
}
|
||||
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
|
||||
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
|
||||
return landed;
|
||||
}
|
||||
|
||||
s32 act_emerge_from_pipe(struct MarioState *m) {
|
||||
struct Object *marioObj = m->marioObj;
|
||||
|
||||
|
@ -1123,6 +1144,16 @@ s32 act_emerge_from_pipe(struct MarioState *m) {
|
|||
}
|
||||
}
|
||||
|
||||
// After Mario has exited the pipe, disable wall and ceiling collision until Mario lands
|
||||
// Fix softlocks in narrow places
|
||||
if (m->actionTimer > 15) {
|
||||
if (launch_mario_until_land_no_collision(m, ACT_JUMP_LAND_STOP, MARIO_ANIM_SINGLE_JUMP, 8.0f)) {
|
||||
mario_set_forward_vel(m, 0.0f);
|
||||
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (launch_mario_until_land(m, ACT_JUMP_LAND_STOP, MARIO_ANIM_SINGLE_JUMP, 8.0f)) {
|
||||
mario_set_forward_vel(m, 0.0f);
|
||||
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
|
||||
|
@ -2894,7 +2925,7 @@ static s32 check_for_instant_quicksand(struct MarioState *m) {
|
|||
if (m->action == ACT_BUBBLED) { return FALSE; }
|
||||
|
||||
if (m->floor->type == SURFACE_INSTANT_QUICKSAND && m->action & ACT_FLAG_INVULNERABLE
|
||||
&& m->action != ACT_QUICKSAND_DEATH) {
|
||||
&& m->action != ACT_QUICKSAND_DEATH && m->action != ACT_SHOCKED) {
|
||||
update_mario_sound_and_camera(m);
|
||||
return drop_and_set_mario_action(m, ACT_QUICKSAND_DEATH, 0);
|
||||
}
|
||||
|
|
|
@ -114,17 +114,21 @@ struct PlayerColor gPlayerColors[PALETTE_MAX] = {
|
|||
DEFINE_PLAYER_COLOR(0x37, 0x32, 0x42, /**/ 0xe6, 0xe3, 0xff),
|
||||
DEFINE_PLAYER_COLOR(0xff, 0x8a, 0x00, /**/ 0x00, 0x51, 0x10),
|
||||
DEFINE_PLAYER_COLOR(0x65, 0xfa, 0xff, /**/ 0x4c, 0x1e, 0x3f),
|
||||
|
||||
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xb2, 0x28, 0x18),
|
||||
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x00, 0x98, 0x00),
|
||||
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x6d, 0x3c, 0x9a),
|
||||
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xf9, 0xeb, 0x30),
|
||||
|
||||
|
||||
DEFINE_PLAYER_COLOR(0xe7, 0xe7, 0x21, /**/ 0x17, 0x18, 0x15),
|
||||
DEFINE_PLAYER_COLOR(0xaa, 0x27, 0x31, /**/ 0xf7, 0x9a, 0x47),
|
||||
DEFINE_PLAYER_COLOR(0x55, 0x92, 0xb2, /**/ 0xf7, 0xc2, 0x45),
|
||||
DEFINE_PLAYER_COLOR(0x10, 0x1b, 0x2e, /**/ 0xeb, 0x8a, 0x4b),
|
||||
DEFINE_PLAYER_COLOR(0x3b, 0x8f, 0xf7, /**/ 0xd6, 0x35, 0x4d),
|
||||
DEFINE_PLAYER_COLOR(0xff, 0x8e, 0xb2, /**/ 0xd6, 0x35, 0x4d),
|
||||
|
||||
DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0xb2, 0x28, 0x18),
|
||||
DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0x00, 0x98, 0x00),
|
||||
};
|
||||
|
||||
const size_t gNumPlayerColors = sizeof(gPlayerColors) / sizeof(*gPlayerColors);
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "hardcoded.h"
|
||||
#include "engine/surface_load.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "pc/network/network_player.h"
|
||||
#include "pc/network/reservation_area.h"
|
||||
#include "pc/lua/utils/smlua_model_utils.h"
|
||||
#include "game/rng_position.h"
|
||||
|
@ -949,6 +950,8 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
// We need the spawn_star file first so the spawn_star functions can be accessed by below behaviors.
|
||||
#include "behaviors/spawn_star.inc.c"
|
||||
#include "behaviors/moving_coin.inc.c"
|
||||
#include "behaviors/seaweed.inc.c"
|
||||
#include "behaviors/bobomb.inc.c"
|
||||
|
@ -986,7 +989,6 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
|
|||
#include "behaviors/snowman.inc.c"
|
||||
#include "behaviors/boulder.inc.c"
|
||||
#include "behaviors/cap.inc.c"
|
||||
#include "behaviors/spawn_star.inc.c"
|
||||
#include "behaviors/red_coin.inc.c"
|
||||
#include "behaviors/hidden_star.inc.c"
|
||||
#include "behaviors/rolling_log.inc.c"
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
#include "pc/ini.h"
|
||||
#include "pc/network/network.h"
|
||||
|
||||
#ifndef bcopy
|
||||
#define bcopy(b1,b2,len) (memmove((b2), (b1), (len)), (void) 0)
|
||||
#endif
|
||||
|
||||
#define MENU_DATA_MAGIC 0x4849
|
||||
#define SAVE_FILE_MAGIC 0x4441
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
struct PCCLIOptions gCLIOpts;
|
||||
|
||||
static void print_help(void) {
|
||||
printf("Super Mario 64 PC Port\n");
|
||||
printf("\nsm64ex-coop\n");
|
||||
printf("%-20s\tEnables the cheat menu.\n", "--cheats");
|
||||
printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
|
||||
printf("%-20s\tSets additional data directory name (only 'res' is used by default).\n", "--gamedir DIRNAME");
|
||||
|
@ -22,6 +22,9 @@ static void print_help(void) {
|
|||
printf("%-20s\tStarts the game in full screen mode.\n", "--fullscreen");
|
||||
printf("%-20s\tSkips the Peach and Castle intro when starting a new game.\n", "--skip-intro");
|
||||
printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
|
||||
printf("%-20s\tStarts the game and creates a new server.\n", "--server PORT");
|
||||
printf("%-20s\tStarts the game and joins an existing server.\n", "--client IP PORT");
|
||||
printf("%-20s\tStarts the game using a poolsize of your choice.\n", "--poolsize POOLSIZE");
|
||||
}
|
||||
|
||||
static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
|
||||
|
|
|
@ -124,6 +124,8 @@ void djui_panel_player_create(struct DjuiBase* caller) {
|
|||
"Blueberry Pie",
|
||||
"Raspberry",
|
||||
"Bubblegum",
|
||||
"Ice Mario",
|
||||
"Ice Luigi",
|
||||
};
|
||||
struct DjuiSelectionbox* selectionbox2 = djui_selectionbox_create(&body->base, "Palette", paletteChoices, PALETTE_MAX, &configPlayerPalette);
|
||||
djui_base_set_size_type(&selectionbox2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
|
||||
|
|
|
@ -1022,7 +1022,7 @@ char gSmluaConstants[] = ""
|
|||
"CAM_EVENT_START_ENDING = 11\n"
|
||||
"CAM_EVENT_START_END_WAVING = 12\n"
|
||||
"CAM_EVENT_START_CREDITS = 13\n"
|
||||
"PALETTE_MAX = 30\n"
|
||||
"PALETTE_MAX = 32\n"
|
||||
"CT_MARIO = 0\n"
|
||||
"CT_LUIGI = 1\n"
|
||||
"CT_TOAD = 2\n"
|
||||
|
|
|
@ -14928,6 +14928,19 @@ int smlua_func_get_trajectory(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_check_hitbox_overlap(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
struct Object* o1 = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
struct Object* o2 = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
lua_pushinteger(L, obj_check_hitbox_overlap(o1, o2));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_first(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
|
@ -15069,6 +15082,34 @@ int smlua_func_obj_has_model_extended(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_is_valid_for_interaction(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
lua_pushinteger(L, obj_is_valid_for_interaction(o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_move_xyz(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
|
||||
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 dx = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 dy = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 dz = smlua_to_number(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
obj_move_xyz(o, dx, dy, dz);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_set_model_extended(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
|
@ -15082,6 +15123,23 @@ int smlua_func_obj_set_model_extended(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_set_vel(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
|
||||
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 vx = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 vy = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 vz = smlua_to_number(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
obj_set_vel(o, vx, vy, vz);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_spawn_non_sync_object(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
|
||||
|
||||
|
@ -17002,6 +17060,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
// smlua_obj_utils.h
|
||||
smlua_bind_function(L, "get_temp_object_hitbox", smlua_func_get_temp_object_hitbox);
|
||||
smlua_bind_function(L, "get_trajectory", smlua_func_get_trajectory);
|
||||
smlua_bind_function(L, "obj_check_hitbox_overlap", smlua_func_obj_check_hitbox_overlap);
|
||||
smlua_bind_function(L, "obj_get_first", smlua_func_obj_get_first);
|
||||
smlua_bind_function(L, "obj_get_first_with_behavior_id", smlua_func_obj_get_first_with_behavior_id);
|
||||
smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_f32", smlua_func_obj_get_first_with_behavior_id_and_field_f32);
|
||||
|
@ -17013,7 +17072,10 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "obj_get_temp_spawn_particles_info", smlua_func_obj_get_temp_spawn_particles_info);
|
||||
smlua_bind_function(L, "obj_has_behavior_id", smlua_func_obj_has_behavior_id);
|
||||
smlua_bind_function(L, "obj_has_model_extended", smlua_func_obj_has_model_extended);
|
||||
smlua_bind_function(L, "obj_is_valid_for_interaction", smlua_func_obj_is_valid_for_interaction);
|
||||
smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
|
||||
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
|
||||
smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
|
||||
smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
|
||||
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
|
||||
|
||||
|
|
|
@ -3,6 +3,76 @@
|
|||
#include "pc/djui/djui_chat_message.h"
|
||||
#include "pc/crash_handler.h"
|
||||
|
||||
#if defined(LUA_PROFILER)
|
||||
#include "../mods/mods.h"
|
||||
#include "game/print.h"
|
||||
#include "gfx_dimensions.h"
|
||||
|
||||
extern u64 SDL_GetPerformanceCounter(void);
|
||||
extern u64 SDL_GetPerformanceFrequency(void);
|
||||
|
||||
#define MAX_PROFILED_MODS 16
|
||||
#define REFRESH_RATE 15
|
||||
|
||||
static struct {
|
||||
f64 start;
|
||||
f64 end;
|
||||
f64 sum;
|
||||
f64 disp;
|
||||
} sLuaProfilerCounters[MAX_PROFILED_MODS];
|
||||
|
||||
static void lua_profiler_start_counter(struct Mod *mod) {
|
||||
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
|
||||
if (gActiveMods.entries[i] == mod) {
|
||||
f64 freq = SDL_GetPerformanceFrequency();
|
||||
f64 curr = SDL_GetPerformanceCounter();
|
||||
sLuaProfilerCounters[i].start = curr / freq;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void lua_profiler_stop_counter(struct Mod *mod) {
|
||||
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
|
||||
if (gActiveMods.entries[i] == mod) {
|
||||
f64 freq = SDL_GetPerformanceFrequency();
|
||||
f64 curr = SDL_GetPerformanceCounter();
|
||||
sLuaProfilerCounters[i].end = curr / freq;
|
||||
sLuaProfilerCounters[i].sum += sLuaProfilerCounters[i].end - sLuaProfilerCounters[i].start;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void lua_profiler_update_counters() {
|
||||
if (gGlobalTimer % REFRESH_RATE == 0) {
|
||||
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
|
||||
sLuaProfilerCounters[i].disp = sLuaProfilerCounters[i].sum / (f64) REFRESH_RATE;
|
||||
sLuaProfilerCounters[i].sum = 0;
|
||||
}
|
||||
}
|
||||
for (s32 i = 0, y = SCREEN_HEIGHT - 60; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i, y -= 18) {
|
||||
const char *modName = gActiveMods.entries[i]->relativePath;
|
||||
s32 modCounterUs = (s32) (sLuaProfilerCounters[i].disp * 1000000.0);
|
||||
char text[256];
|
||||
snprintf(text, 256, " %05d", modCounterUs);
|
||||
memcpy(text, modName, MIN(12, strlen(modName) - (gActiveMods.entries[i]->isDirectory ? 0 : 4)));
|
||||
for (s32 j = 0; j != 12; ++j) {
|
||||
char c = text[j];
|
||||
if (c >= 'a' && c <= 'z') c -= ('a' - 'A');
|
||||
if (c == 'J') c = 'I';
|
||||
if (c == 'Q') c = 'O';
|
||||
if (c == 'V') c = 'U';
|
||||
if (c == 'X') c = '*';
|
||||
if (c == 'Z') c = '2';
|
||||
if ((c < '0' || c > '9') && (c < 'A' || c > 'Z')) c = ' ';
|
||||
text[j] = c;
|
||||
}
|
||||
print_text(GFX_DIMENSIONS_FROM_LEFT_EDGE(4), y, text);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#define MAX_HOOKED_REFERENCES 64
|
||||
#define LUA_BEHAVIOR_FLAG (1 << 15)
|
||||
|
||||
|
@ -20,7 +90,13 @@ static int smlua_call_hook(lua_State* L, int nargs, int nresults, int errfunc, s
|
|||
struct Mod* prev = gLuaActiveMod;
|
||||
gLuaActiveMod = activeMod;
|
||||
gLuaLastHookMod = activeMod;
|
||||
#if defined(LUA_PROFILER)
|
||||
lua_profiler_start_counter(activeMod);
|
||||
#endif
|
||||
int rc = lua_pcall(L, nargs, nresults, errfunc);
|
||||
#if defined(LUA_PROFILER)
|
||||
lua_profiler_stop_counter(activeMod);
|
||||
#endif
|
||||
gLuaActiveMod = prev;
|
||||
return rc;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "object_constants.h"
|
||||
#include "object_fields.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
#include "src/game/interaction.h"
|
||||
#include "engine/math_util.h"
|
||||
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_obj_utils.h"
|
||||
|
@ -219,3 +221,32 @@ struct ObjectHitbox* get_temp_object_hitbox(void) {
|
|||
memset(&sTmpHitbox, 0, sizeof(struct ObjectHitbox));
|
||||
return &sTmpHitbox;
|
||||
}
|
||||
|
||||
s32 obj_is_valid_for_interaction(struct Object *o) {
|
||||
return o->activeFlags != ACTIVE_FLAG_DEACTIVATED && o->oIntangibleTimer == 0 && (o->oInteractStatus & INT_STATUS_INTERACTED) == 0;
|
||||
}
|
||||
|
||||
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2) {
|
||||
f32 r2 = sqr(max(o1->hitboxRadius, o1->hurtboxRadius) + max(o2->hitboxRadius, o2->hurtboxRadius));
|
||||
f32 d2 = sqr(o1->oPosX - o2->oPosX) + sqr(o1->oPosZ - o2->oPosZ);
|
||||
if (d2 > r2) return FALSE;
|
||||
f32 hb1lb = o1->oPosY - o1->hitboxDownOffset;
|
||||
f32 hb1ub = hb1lb + max(o1->hitboxHeight, o1->hurtboxHeight);
|
||||
f32 hb2lb = o2->oPosY - o2->hitboxDownOffset;
|
||||
f32 hb2ub = hb2lb + max(o2->hitboxHeight, o2->hurtboxHeight);
|
||||
f32 hbsoh = max(o1->hitboxHeight, o1->hurtboxHeight) + max(o2->hitboxHeight, o2->hurtboxHeight);
|
||||
if (hb2ub - hb1lb > hbsoh || hb1ub - hb2lb > hbsoh) return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz) {
|
||||
o->oVelX = vx;
|
||||
o->oVelY = vy;
|
||||
o->oVelZ = vz;
|
||||
}
|
||||
|
||||
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz) {
|
||||
o->oPosX += dx;
|
||||
o->oPosY += dy;
|
||||
o->oPosZ += dz;
|
||||
}
|
||||
|
|
|
@ -33,4 +33,9 @@ struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o
|
|||
struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);
|
||||
struct ObjectHitbox* get_temp_object_hitbox(void);
|
||||
|
||||
s32 obj_is_valid_for_interaction(struct Object *o);
|
||||
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);
|
||||
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);
|
||||
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue