Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable

This commit is contained in:
MysterD 2022-04-20 11:22:18 -07:00
commit 186149b2dd
20 changed files with 405 additions and 26 deletions

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@ -21,6 +21,9 @@ DEBUG ?= 0
# Enable development/testing flags
DEVELOPMENT ?= 0
# Enable lua profiler
LUA_PROFILER ?= 0
# Build for the N64 (turn this off for ports)
TARGET_N64 = 0
@ -972,6 +975,12 @@ ifeq ($(DEVELOPMENT),1)
CFLAGS += -DDEVELOPMENT
endif
# Check for lua profiler option
ifeq ($(LUA_PROFILER),1)
CC_CHECK_CFLAGS += -DLUA_PROFILER
CFLAGS += -DLUA_PROFILER
endif
# Check for texture fix option
ifeq ($(TEXTURE_FIX),1)
CC_CHECK_CFLAGS += -DTEXTURE_FIX
@ -1496,7 +1505,8 @@ ifeq ($(TARGET_N64),1)
$(OBJDUMP) -D $< > $@
else
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
@$(PRINT) "$(GREEN)Linking executable: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
endif

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@ -7176,6 +7176,13 @@ function get_trajectory(name)
-- ...
end
--- @param o1 Object
--- @param o2 Object
--- @return integer
function obj_check_hitbox_overlap(o1, o2)
-- ...
end
--- @param objList ObjectList
--- @return Object
function obj_get_first(objList)
@ -7252,6 +7259,21 @@ function obj_has_model_extended(o, modelId)
-- ...
end
--- @param o Object
--- @return integer
function obj_is_valid_for_interaction(o)
-- ...
end
--- @param o Object
--- @param dx number
--- @param dy number
--- @param dz number
--- @return nil
function obj_move_xyz(o, dx, dy, dz)
-- ...
end
--- @param o Object
--- @param modelId ModelExtendedId
--- @return nil
@ -7259,6 +7281,15 @@ function obj_set_model_extended(o, modelId)
-- ...
end
--- @param o Object
--- @param vx number
--- @param vy number
--- @param vz number
--- @return nil
function obj_set_vel(o, vx, vy, vz)
-- ...
end
--- @param behaviorId BehaviorId
--- @param modelId ModelExtendedId
--- @param x number

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@ -1344,6 +1344,7 @@
- smlua_obj_utils.h
- [get_temp_object_hitbox](#get_temp_object_hitbox)
- [get_trajectory](#get_trajectory)
- [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
- [obj_get_first](#obj_get_first)
- [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
- [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
@ -1355,7 +1356,10 @@
- [obj_get_temp_spawn_particles_info](#obj_get_temp_spawn_particles_info)
- [obj_has_behavior_id](#obj_has_behavior_id)
- [obj_has_model_extended](#obj_has_model_extended)
- [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
- [obj_move_xyz](#obj_move_xyz)
- [obj_set_model_extended](#obj_set_model_extended)
- [obj_set_vel](#obj_set_vel)
- [spawn_non_sync_object](#spawn_non_sync_object)
- [spawn_sync_object](#spawn_sync_object)
@ -25086,6 +25090,27 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br />
## [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
### Lua Example
`local integerValue = obj_check_hitbox_overlap(o1, o2)`
### Parameters
| Field | Type |
| ----- | ---- |
| o1 | [Object](structs.md#Object) |
| o2 | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);`
[:arrow_up_small:](#)
<br />
## [obj_get_first](#obj_get_first)
### Lua Example
@ -25316,6 +25341,49 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br />
## [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
### Lua Example
`local integerValue = obj_is_valid_for_interaction(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 obj_is_valid_for_interaction(struct Object *o);`
[:arrow_up_small:](#)
<br />
## [obj_move_xyz](#obj_move_xyz)
### Lua Example
`obj_move_xyz(o, dx, dy, dz)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| dx | `number` |
| dy | `number` |
| dz | `number` |
### Returns
- None
### C Prototype
`void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);`
[:arrow_up_small:](#)
<br />
## [obj_set_model_extended](#obj_set_model_extended)
### Lua Example
@ -25337,6 +25405,29 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br />
## [obj_set_vel](#obj_set_vel)
### Lua Example
`obj_set_vel(o, vx, vy, vz)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| vx | `number` |
| vy | `number` |
| vz | `number` |
### Returns
- None
### C Prototype
`void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);`
[:arrow_up_small:](#)
<br />
## [spawn_non_sync_object](#spawn_non_sync_object)
### Lua Example

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@ -316,12 +316,13 @@
#define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C)
/* Bully (all variants) */
#define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
#define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oBullyLastNetworkPlayerIndex OBJECT_FIELD_S16(0x21, 0)
/* Butterfly */
#define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B)

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@ -47,6 +47,7 @@ static void bhv_bully_network_init(void) {
network_init_object_field(o, &o->oBullyPrevY);
network_init_object_field(o, &o->oBullyPrevZ);
network_init_object_field(o, &o->oBullyMarioCollisionAngle);
network_init_object_field(o, &o->oBullyLastNetworkPlayerIndex);
so->syncDeathEvent = FALSE;
so->ignore_if_true = bhv_bully_ignore_if_true;
so->override_ownership = bhv_bully_override_ownership;
@ -62,6 +63,11 @@ void bhv_small_bully_init(void) {
o->oGravity = 4.0;
o->oFriction = 0.91;
o->oBuoyancy = 1.3;
// We only set this here so it has a set value just in case.
// A mod may make a small bully spawn a star.
// For whatever reason that may be.
o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
obj_set_hitbox(o, &sSmallBullyHitbox);
bhv_bully_network_init();
@ -77,6 +83,14 @@ void bhv_big_bully_init(void) {
o->oGravity = 5.0;
o->oFriction = 0.93;
o->oBuoyancy = 1.3;
// We haven't interacted with a player yet.
// We also don't sync this as not only is it not required
// but it also is only set for an interaction.
// Therefore this object must already be loaded for it to be set
// and if it wasn't. You couldn't of possibly been the one
// who last interacted to begin with.
o->oBullyLastNetworkPlayerIndex = UNKNOWN_GLOBAL_INDEX;
obj_set_hitbox(o, &sBigBullyHitbox);
bhv_bully_network_init();
@ -94,16 +108,21 @@ void bully_check_mario_collision(void) {
o->oAction != BULLY_ACT_LAVA_DEATH && o->oAction != BULLY_ACT_DEATH_PLANE_DEATH &&
#endif
o->oInteractStatus & INT_STATUS_INTERACTED) {
if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL)
if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
cur_obj_play_sound_2(SOUND_OBJ2_BULLY_ATTACKED);
else
} else {
cur_obj_play_sound_2(SOUND_OBJ2_LARGE_BULLY_ATTACKED);
}
o->oInteractStatus &= ~INT_STATUS_INTERACTED;
o->oAction = BULLY_ACT_KNOCKBACK;
o->oFlags &= ~0x8; /* bit 3 */
cur_obj_init_animation(3);
o->oBullyMarioCollisionAngle = o->oMoveAngleYaw;
// Get the player who interacted with us.
struct MarioState *player = nearest_interacting_mario_state_to_object(o);
o->oBullyLastNetworkPlayerIndex = gNetworkPlayers[player->playerIndex].globalIndex;
}
}
@ -119,12 +138,14 @@ void bully_act_chase_mario(void) {
obj_turn_toward_object(o, player, 16, 4096);
} else if (o->oBehParams2ndByte == BULLY_BP_SIZE_SMALL) {
o->oForwardVel = 20.0;
if (o->oTimer >= 31)
if (o->oTimer >= 31) {
o->oTimer = 0;
}
} else {
o->oForwardVel = 30.0;
if (o->oTimer >= 36)
if (o->oTimer >= 36) {
o->oTimer = 0;
}
}
if (!is_point_within_radius_of_mario(homeX, posY, homeZ, 1000)) {
@ -141,8 +162,9 @@ void bully_act_knockback(void) {
o->oFlags |= 0x8; /* bit 3 */
o->oMoveAngleYaw = o->oFaceAngleYaw;
obj_turn_toward_object(o, player, 16, 1280);
} else
} else {
o->header.gfx.animInfo.animFrame = 0;
}
if (o->oBullyKBTimerAndMinionKOCounter == 18) {
o->oAction = BULLY_ACT_CHASE_MARIO;
@ -214,8 +236,9 @@ void bully_step(void) {
obj_check_floor_death(collisionFlags, sObjFloor);
if (o->oBullySubtype & BULLY_STYPE_CHILL) {
if (o->oPosY < 1030.0f)
if (o->oPosY < 1030.0f) {
o->oAction = BULLY_ACT_LAVA_DEATH;
}
}
}
@ -246,10 +269,10 @@ void bully_act_level_death(void) {
if (o->oBullySubtype == BULLY_STYPE_CHILL) {
f32* starPos = gLevelValues.starPositions.ChillBullyStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
} else {
f32* starPos = gLevelValues.starPositions.BigBullyTrioStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
struct Object* lllTumblingBridge = cur_obj_nearest_object_with_behavior(bhvLllTumblingBridge);
if (lllTumblingBridge != NULL) {
lllTumblingBridge->oIntangibleTimer = 0;
@ -341,7 +364,7 @@ void big_bully_spawn_star(void) {
if (obj_lava_death() == 1) {
spawn_mist_particles();
f32* starPos = gLevelValues.starPositions.BigBullyStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oBullyLastNetworkPlayerIndex);
}
}

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@ -167,7 +167,7 @@ void exclamation_box_act_4(void) {
spawn_mist_particles_variable(0, 0, 46.0f);
spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
if (o->oBehParams2ndByte < 3) {
if (o->oBehParams2ndByte <= 3) {
o->oAction = 5;
cur_obj_hide();
} else {

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@ -1,7 +1,5 @@
// treasure_chest.c.inc
#include "pc/network/network_player.h"
/**
* Hitbox for treasure chest bottom.
*/
@ -323,7 +321,7 @@ void bhv_treasure_chest_loop(void) {
if (o->oTimer == 60) {
spawn_mist_particles();
f32* starPos = gLevelValues.starPositions.TreasureJrbStarPos;
f32* starPos = gLevelValues.starPositions.TreasureChestStarPos;
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oTreasureChestLastNetworkPlayerIndex);
o->oAction = 2;

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@ -4,7 +4,7 @@
#include "types.h"
// NOTE: do not include any additional headers
#define PALETTE_MAX 30
#define PALETTE_MAX 32
enum CharacterType {
CT_MARIO,

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@ -535,5 +535,10 @@ void render_hud(void) {
{
print_text(10, 60, "SURFACE NODE POOL FULL");
}
#if defined(LUA_PROFILER)
extern void lua_profiler_update_counters();
lua_profiler_update_counters();
#endif
}
}

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@ -1103,6 +1103,27 @@ s32 act_warp_door_spawn(struct MarioState *m) {
return FALSE;
}
static s32 launch_mario_until_land_no_collision(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel) {
mario_set_forward_vel(m, forwardVel);
set_mario_animation(m, animation);
m->pos[0] += m->vel[0];
m->pos[1] += m->vel[1];
m->pos[2] += m->vel[2];
m->vel[1] -= 4.f;
if (m->vel[1] < -75.f) {
m->vel[1] = -75.f;
}
f32 floorHeight = find_floor_height(m->pos[0], m->pos[1], m->pos[2]);
s32 landed = floorHeight >= m->pos[1];
if (landed) {
m->pos[1] = floorHeight;
set_mario_action(m, endAction, 0);
}
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
return landed;
}
s32 act_emerge_from_pipe(struct MarioState *m) {
struct Object *marioObj = m->marioObj;
@ -1123,6 +1144,16 @@ s32 act_emerge_from_pipe(struct MarioState *m) {
}
}
// After Mario has exited the pipe, disable wall and ceiling collision until Mario lands
// Fix softlocks in narrow places
if (m->actionTimer > 15) {
if (launch_mario_until_land_no_collision(m, ACT_JUMP_LAND_STOP, MARIO_ANIM_SINGLE_JUMP, 8.0f)) {
mario_set_forward_vel(m, 0.0f);
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
}
return FALSE;
}
if (launch_mario_until_land(m, ACT_JUMP_LAND_STOP, MARIO_ANIM_SINGLE_JUMP, 8.0f)) {
mario_set_forward_vel(m, 0.0f);
play_mario_landing_sound(m, SOUND_ACTION_TERRAIN_LANDING);
@ -2894,7 +2925,7 @@ static s32 check_for_instant_quicksand(struct MarioState *m) {
if (m->action == ACT_BUBBLED) { return FALSE; }
if (m->floor->type == SURFACE_INSTANT_QUICKSAND && m->action & ACT_FLAG_INVULNERABLE
&& m->action != ACT_QUICKSAND_DEATH) {
&& m->action != ACT_QUICKSAND_DEATH && m->action != ACT_SHOCKED) {
update_mario_sound_and_camera(m);
return drop_and_set_mario_action(m, ACT_QUICKSAND_DEATH, 0);
}

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@ -114,17 +114,21 @@ struct PlayerColor gPlayerColors[PALETTE_MAX] = {
DEFINE_PLAYER_COLOR(0x37, 0x32, 0x42, /**/ 0xe6, 0xe3, 0xff),
DEFINE_PLAYER_COLOR(0xff, 0x8a, 0x00, /**/ 0x00, 0x51, 0x10),
DEFINE_PLAYER_COLOR(0x65, 0xfa, 0xff, /**/ 0x4c, 0x1e, 0x3f),
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xb2, 0x28, 0x18),
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x00, 0x98, 0x00),
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x6d, 0x3c, 0x9a),
DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xf9, 0xeb, 0x30),
DEFINE_PLAYER_COLOR(0xe7, 0xe7, 0x21, /**/ 0x17, 0x18, 0x15),
DEFINE_PLAYER_COLOR(0xaa, 0x27, 0x31, /**/ 0xf7, 0x9a, 0x47),
DEFINE_PLAYER_COLOR(0x55, 0x92, 0xb2, /**/ 0xf7, 0xc2, 0x45),
DEFINE_PLAYER_COLOR(0x10, 0x1b, 0x2e, /**/ 0xeb, 0x8a, 0x4b),
DEFINE_PLAYER_COLOR(0x3b, 0x8f, 0xf7, /**/ 0xd6, 0x35, 0x4d),
DEFINE_PLAYER_COLOR(0xff, 0x8e, 0xb2, /**/ 0xd6, 0x35, 0x4d),
DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0xb2, 0x28, 0x18),
DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0x00, 0x98, 0x00),
};
const size_t gNumPlayerColors = sizeof(gPlayerColors) / sizeof(*gPlayerColors);

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@ -34,6 +34,7 @@
#include "hardcoded.h"
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/network_player.h"
#include "pc/network/reservation_area.h"
#include "pc/lua/utils/smlua_model_utils.h"
#include "game/rng_position.h"
@ -949,6 +950,8 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
return FALSE;
}
// We need the spawn_star file first so the spawn_star functions can be accessed by below behaviors.
#include "behaviors/spawn_star.inc.c"
#include "behaviors/moving_coin.inc.c"
#include "behaviors/seaweed.inc.c"
#include "behaviors/bobomb.inc.c"
@ -986,7 +989,6 @@ s8 UNUSED debug_sequence_tracker(s16 debugInputSequence[]) {
#include "behaviors/snowman.inc.c"
#include "behaviors/boulder.inc.c"
#include "behaviors/cap.inc.c"
#include "behaviors/spawn_star.inc.c"
#include "behaviors/red_coin.inc.c"
#include "behaviors/hidden_star.inc.c"
#include "behaviors/rolling_log.inc.c"

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@ -14,6 +14,10 @@
#include "pc/ini.h"
#include "pc/network/network.h"
#ifndef bcopy
#define bcopy(b1,b2,len) (memmove((b2), (b1), (len)), (void) 0)
#endif
#define MENU_DATA_MAGIC 0x4849
#define SAVE_FILE_MAGIC 0x4441

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@ -14,7 +14,7 @@
struct PCCLIOptions gCLIOpts;
static void print_help(void) {
printf("Super Mario 64 PC Port\n");
printf("\nsm64ex-coop\n");
printf("%-20s\tEnables the cheat menu.\n", "--cheats");
printf("%-20s\tSaves the configuration file as CONFIGNAME.\n", "--configfile CONFIGNAME");
printf("%-20s\tSets additional data directory name (only 'res' is used by default).\n", "--gamedir DIRNAME");
@ -22,6 +22,9 @@ static void print_help(void) {
printf("%-20s\tStarts the game in full screen mode.\n", "--fullscreen");
printf("%-20s\tSkips the Peach and Castle intro when starting a new game.\n", "--skip-intro");
printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
printf("%-20s\tStarts the game and creates a new server.\n", "--server PORT");
printf("%-20s\tStarts the game and joins an existing server.\n", "--client IP PORT");
printf("%-20s\tStarts the game using a poolsize of your choice.\n", "--poolsize POOLSIZE");
}
static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {

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@ -124,6 +124,8 @@ void djui_panel_player_create(struct DjuiBase* caller) {
"Blueberry Pie",
"Raspberry",
"Bubblegum",
"Ice Mario",
"Ice Luigi",
};
struct DjuiSelectionbox* selectionbox2 = djui_selectionbox_create(&body->base, "Palette", paletteChoices, PALETTE_MAX, &configPlayerPalette);
djui_base_set_size_type(&selectionbox2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);

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@ -1022,7 +1022,7 @@ char gSmluaConstants[] = ""
"CAM_EVENT_START_ENDING = 11\n"
"CAM_EVENT_START_END_WAVING = 12\n"
"CAM_EVENT_START_CREDITS = 13\n"
"PALETTE_MAX = 30\n"
"PALETTE_MAX = 32\n"
"CT_MARIO = 0\n"
"CT_LUIGI = 1\n"
"CT_TOAD = 2\n"

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@ -14928,6 +14928,19 @@ int smlua_func_get_trajectory(lua_State* L) {
return 1;
}
int smlua_func_obj_check_hitbox_overlap(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct Object* o1 = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
struct Object* o2 = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
lua_pushinteger(L, obj_check_hitbox_overlap(o1, o2));
return 1;
}
int smlua_func_obj_get_first(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -15069,6 +15082,34 @@ int smlua_func_obj_has_model_extended(lua_State* L) {
return 1;
}
int smlua_func_obj_is_valid_for_interaction(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
lua_pushinteger(L, obj_is_valid_for_interaction(o));
return 1;
}
int smlua_func_obj_move_xyz(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
f32 dx = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
f32 dy = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
f32 dz = smlua_to_number(L, 4);
if (!gSmLuaConvertSuccess) { return 0; }
obj_move_xyz(o, dx, dy, dz);
return 1;
}
int smlua_func_obj_set_model_extended(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
@ -15082,6 +15123,23 @@ int smlua_func_obj_set_model_extended(lua_State* L) {
return 1;
}
int smlua_func_obj_set_vel(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { return 0; }
f32 vx = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
f32 vy = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
f32 vz = smlua_to_number(L, 4);
if (!gSmLuaConvertSuccess) { return 0; }
obj_set_vel(o, vx, vy, vz);
return 1;
}
int smlua_func_spawn_non_sync_object(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
@ -17002,6 +17060,7 @@ void smlua_bind_functions_autogen(void) {
// smlua_obj_utils.h
smlua_bind_function(L, "get_temp_object_hitbox", smlua_func_get_temp_object_hitbox);
smlua_bind_function(L, "get_trajectory", smlua_func_get_trajectory);
smlua_bind_function(L, "obj_check_hitbox_overlap", smlua_func_obj_check_hitbox_overlap);
smlua_bind_function(L, "obj_get_first", smlua_func_obj_get_first);
smlua_bind_function(L, "obj_get_first_with_behavior_id", smlua_func_obj_get_first_with_behavior_id);
smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_f32", smlua_func_obj_get_first_with_behavior_id_and_field_f32);
@ -17013,7 +17072,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "obj_get_temp_spawn_particles_info", smlua_func_obj_get_temp_spawn_particles_info);
smlua_bind_function(L, "obj_has_behavior_id", smlua_func_obj_has_behavior_id);
smlua_bind_function(L, "obj_has_model_extended", smlua_func_obj_has_model_extended);
smlua_bind_function(L, "obj_is_valid_for_interaction", smlua_func_obj_is_valid_for_interaction);
smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);

View File

@ -3,6 +3,76 @@
#include "pc/djui/djui_chat_message.h"
#include "pc/crash_handler.h"
#if defined(LUA_PROFILER)
#include "../mods/mods.h"
#include "game/print.h"
#include "gfx_dimensions.h"
extern u64 SDL_GetPerformanceCounter(void);
extern u64 SDL_GetPerformanceFrequency(void);
#define MAX_PROFILED_MODS 16
#define REFRESH_RATE 15
static struct {
f64 start;
f64 end;
f64 sum;
f64 disp;
} sLuaProfilerCounters[MAX_PROFILED_MODS];
static void lua_profiler_start_counter(struct Mod *mod) {
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
if (gActiveMods.entries[i] == mod) {
f64 freq = SDL_GetPerformanceFrequency();
f64 curr = SDL_GetPerformanceCounter();
sLuaProfilerCounters[i].start = curr / freq;
return;
}
}
}
static void lua_profiler_stop_counter(struct Mod *mod) {
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
if (gActiveMods.entries[i] == mod) {
f64 freq = SDL_GetPerformanceFrequency();
f64 curr = SDL_GetPerformanceCounter();
sLuaProfilerCounters[i].end = curr / freq;
sLuaProfilerCounters[i].sum += sLuaProfilerCounters[i].end - sLuaProfilerCounters[i].start;
return;
}
}
}
void lua_profiler_update_counters() {
if (gGlobalTimer % REFRESH_RATE == 0) {
for (s32 i = 0; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i) {
sLuaProfilerCounters[i].disp = sLuaProfilerCounters[i].sum / (f64) REFRESH_RATE;
sLuaProfilerCounters[i].sum = 0;
}
}
for (s32 i = 0, y = SCREEN_HEIGHT - 60; i != MIN(MAX_PROFILED_MODS, gActiveMods.entryCount); ++i, y -= 18) {
const char *modName = gActiveMods.entries[i]->relativePath;
s32 modCounterUs = (s32) (sLuaProfilerCounters[i].disp * 1000000.0);
char text[256];
snprintf(text, 256, " %05d", modCounterUs);
memcpy(text, modName, MIN(12, strlen(modName) - (gActiveMods.entries[i]->isDirectory ? 0 : 4)));
for (s32 j = 0; j != 12; ++j) {
char c = text[j];
if (c >= 'a' && c <= 'z') c -= ('a' - 'A');
if (c == 'J') c = 'I';
if (c == 'Q') c = 'O';
if (c == 'V') c = 'U';
if (c == 'X') c = '*';
if (c == 'Z') c = '2';
if ((c < '0' || c > '9') && (c < 'A' || c > 'Z')) c = ' ';
text[j] = c;
}
print_text(GFX_DIMENSIONS_FROM_LEFT_EDGE(4), y, text);
}
}
#endif
#define MAX_HOOKED_REFERENCES 64
#define LUA_BEHAVIOR_FLAG (1 << 15)
@ -20,7 +90,13 @@ static int smlua_call_hook(lua_State* L, int nargs, int nresults, int errfunc, s
struct Mod* prev = gLuaActiveMod;
gLuaActiveMod = activeMod;
gLuaLastHookMod = activeMod;
#if defined(LUA_PROFILER)
lua_profiler_start_counter(activeMod);
#endif
int rc = lua_pcall(L, nargs, nresults, errfunc);
#if defined(LUA_PROFILER)
lua_profiler_stop_counter(activeMod);
#endif
gLuaActiveMod = prev;
return rc;
}

View File

@ -2,6 +2,8 @@
#include "object_constants.h"
#include "object_fields.h"
#include "src/game/object_helpers.h"
#include "src/game/interaction.h"
#include "engine/math_util.h"
#include "pc/lua/smlua.h"
#include "smlua_obj_utils.h"
@ -219,3 +221,32 @@ struct ObjectHitbox* get_temp_object_hitbox(void) {
memset(&sTmpHitbox, 0, sizeof(struct ObjectHitbox));
return &sTmpHitbox;
}
s32 obj_is_valid_for_interaction(struct Object *o) {
return o->activeFlags != ACTIVE_FLAG_DEACTIVATED && o->oIntangibleTimer == 0 && (o->oInteractStatus & INT_STATUS_INTERACTED) == 0;
}
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2) {
f32 r2 = sqr(max(o1->hitboxRadius, o1->hurtboxRadius) + max(o2->hitboxRadius, o2->hurtboxRadius));
f32 d2 = sqr(o1->oPosX - o2->oPosX) + sqr(o1->oPosZ - o2->oPosZ);
if (d2 > r2) return FALSE;
f32 hb1lb = o1->oPosY - o1->hitboxDownOffset;
f32 hb1ub = hb1lb + max(o1->hitboxHeight, o1->hurtboxHeight);
f32 hb2lb = o2->oPosY - o2->hitboxDownOffset;
f32 hb2ub = hb2lb + max(o2->hitboxHeight, o2->hurtboxHeight);
f32 hbsoh = max(o1->hitboxHeight, o1->hurtboxHeight) + max(o2->hitboxHeight, o2->hurtboxHeight);
if (hb2ub - hb1lb > hbsoh || hb1ub - hb2lb > hbsoh) return FALSE;
return TRUE;
}
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz) {
o->oVelX = vx;
o->oVelY = vy;
o->oVelZ = vz;
}
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz) {
o->oPosX += dx;
o->oPosY += dy;
o->oPosZ += dz;
}

View File

@ -33,4 +33,9 @@ struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o
struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);
struct ObjectHitbox* get_temp_object_hitbox(void);
s32 obj_is_valid_for_interaction(struct Object *o);
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
#endif