Expose should_push_or_pull_door()

This commit is contained in:
Agent X 2024-06-30 20:15:12 -04:00
parent 360fd9fb8e
commit 1bde63d3d8
5 changed files with 50 additions and 0 deletions

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@ -3797,6 +3797,13 @@ function passes_pvp_interaction_checks(attacker, victim)
-- ... -- ...
end end
--- @param m MarioState
--- @param o Object
--- @return integer
function should_push_or_pull_door(m, o)
-- ...
end
--- @param m MarioState --- @param m MarioState
--- @param o Object --- @param o Object
--- @return integer --- @return integer

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@ -4581,6 +4581,27 @@
<br /> <br />
## [should_push_or_pull_door](#should_push_or_pull_door)
### Lua Example
`local integerValue = should_push_or_pull_door(m, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);`
[:arrow_up_small:](#)
<br />
## [take_damage_and_knock_back](#take_damage_and_knock_back) ## [take_damage_and_knock_back](#take_damage_and_knock_back)
### Lua Example ### Lua Example

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@ -884,6 +884,7 @@
- [mario_stop_riding_object](functions-3.md#mario_stop_riding_object) - [mario_stop_riding_object](functions-3.md#mario_stop_riding_object)
- [mario_throw_held_object](functions-3.md#mario_throw_held_object) - [mario_throw_held_object](functions-3.md#mario_throw_held_object)
- [passes_pvp_interaction_checks](functions-3.md#passes_pvp_interaction_checks) - [passes_pvp_interaction_checks](functions-3.md#passes_pvp_interaction_checks)
- [should_push_or_pull_door](functions-3.md#should_push_or_pull_door)
- [take_damage_and_knock_back](functions-3.md#take_damage_and_knock_back) - [take_damage_and_knock_back](functions-3.md#take_damage_and_knock_back)
<br /> <br />

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@ -168,6 +168,7 @@ u32 get_door_save_file_flag(struct Object *door);
void mario_process_interactions(struct MarioState *m); void mario_process_interactions(struct MarioState *m);
void mario_handle_special_floors(struct MarioState *m); void mario_handle_special_floors(struct MarioState *m);
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim); u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o); u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
u32 determine_interaction(struct MarioState *m, struct Object *o); u32 determine_interaction(struct MarioState *m, struct Object *o);
u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *)); u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));

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@ -14484,6 +14484,25 @@ int smlua_func_passes_pvp_interaction_checks(lua_State* L) {
return 1; return 1;
} }
int smlua_func_should_push_or_pull_door(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 2) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "should_push_or_pull_door", 2, top);
return 0;
}
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "should_push_or_pull_door"); return 0; }
struct Object* o = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "should_push_or_pull_door"); return 0; }
lua_pushinteger(L, should_push_or_pull_door(m, o));
return 1;
}
int smlua_func_take_damage_and_knock_back(lua_State* L) { int smlua_func_take_damage_and_knock_back(lua_State* L) {
if (L == NULL) { return 0; } if (L == NULL) { return 0; }
@ -33703,6 +33722,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "mario_stop_riding_object", smlua_func_mario_stop_riding_object); smlua_bind_function(L, "mario_stop_riding_object", smlua_func_mario_stop_riding_object);
smlua_bind_function(L, "mario_throw_held_object", smlua_func_mario_throw_held_object); smlua_bind_function(L, "mario_throw_held_object", smlua_func_mario_throw_held_object);
smlua_bind_function(L, "passes_pvp_interaction_checks", smlua_func_passes_pvp_interaction_checks); smlua_bind_function(L, "passes_pvp_interaction_checks", smlua_func_passes_pvp_interaction_checks);
smlua_bind_function(L, "should_push_or_pull_door", smlua_func_should_push_or_pull_door);
smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back); smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
// lag_compensation.h // lag_compensation.h