Expose should_push_or_pull_door()
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@ -3797,6 +3797,13 @@ function passes_pvp_interaction_checks(attacker, victim)
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-- ...
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end
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--- @param m MarioState
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--- @param o Object
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--- @return integer
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function should_push_or_pull_door(m, o)
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-- ...
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end
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--- @param m MarioState
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--- @param o Object
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--- @return integer
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@ -4581,6 +4581,27 @@
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<br />
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## [should_push_or_pull_door](#should_push_or_pull_door)
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### Lua Example
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`local integerValue = should_push_or_pull_door(m, o)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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| o | [Object](structs.md#Object) |
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### Returns
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- `integer`
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### C Prototype
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`u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);`
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[:arrow_up_small:](#)
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<br />
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## [take_damage_and_knock_back](#take_damage_and_knock_back)
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### Lua Example
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@ -884,6 +884,7 @@
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- [mario_stop_riding_object](functions-3.md#mario_stop_riding_object)
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- [mario_throw_held_object](functions-3.md#mario_throw_held_object)
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- [passes_pvp_interaction_checks](functions-3.md#passes_pvp_interaction_checks)
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- [should_push_or_pull_door](functions-3.md#should_push_or_pull_door)
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- [take_damage_and_knock_back](functions-3.md#take_damage_and_knock_back)
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<br />
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@ -168,6 +168,7 @@ u32 get_door_save_file_flag(struct Object *door);
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void mario_process_interactions(struct MarioState *m);
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void mario_handle_special_floors(struct MarioState *m);
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u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
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u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);
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u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
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u32 determine_interaction(struct MarioState *m, struct Object *o);
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u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));
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@ -14484,6 +14484,25 @@ int smlua_func_passes_pvp_interaction_checks(lua_State* L) {
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return 1;
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}
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int smlua_func_should_push_or_pull_door(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "should_push_or_pull_door", 2, top);
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return 0;
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}
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "should_push_or_pull_door"); return 0; }
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struct Object* o = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "should_push_or_pull_door"); return 0; }
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lua_pushinteger(L, should_push_or_pull_door(m, o));
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return 1;
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}
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int smlua_func_take_damage_and_knock_back(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -33703,6 +33722,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "mario_stop_riding_object", smlua_func_mario_stop_riding_object);
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smlua_bind_function(L, "mario_throw_held_object", smlua_func_mario_throw_held_object);
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smlua_bind_function(L, "passes_pvp_interaction_checks", smlua_func_passes_pvp_interaction_checks);
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smlua_bind_function(L, "should_push_or_pull_door", smlua_func_should_push_or_pull_door);
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smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
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// lag_compensation.h
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