Make bettercam/puppycam respect NO_CAM_COLLISION
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@ -909,6 +909,10 @@ void find_surface_on_ray_list(struct SurfaceNode *list, Vec3f orig, Vec3f dir, f
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if (list->surface->lowerY > top || list->surface->upperY < bottom)
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continue;
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// Reject no-cam collision surfaces
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if (gCheckingSurfaceCollisionsForCamera && (list->surface->flags & SURFACE_FLAG_NO_CAM_COLLISION))
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continue;
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// Check intersection between the ray and this surface
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if ((hit = ray_surface_intersect(orig, dir, dir_length, list->surface, chk_hit_pos, &length)) != 0)
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{
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@ -978,7 +982,7 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
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}
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// increase collision checking precision (normally 1)
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f32 precision = 5;
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f32 precision = 3;
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// Get cells we cross using DDA
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if (absx(dir[0]) >= absx(dir[2]))
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@ -10,6 +10,7 @@
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#include "engine/surface_collision.h"
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#include "pc/configfile.h"
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#include "pc/controller/controller_mouse.h"
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#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
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//quick and dirty fix for some older MinGW.org mingwrt
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#else
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@ -18,7 +19,7 @@
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#define NEW_CAM_BOUNDING_BOX_RAYS 4
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#define NEW_CAM_BOUNDING_BOX_HRADIUS 250
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#define NEW_CAM_BOUNDING_BOX_VRADIUS 50
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#define NEW_CAM_BOUNDING_BOX_VRADIUS 100
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/**
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Quick explanation of the camera modes
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@ -527,6 +528,7 @@ static void newcam_collision(void) {
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camdir[2] = newcam_pos[2]-newcam_lookat[2];
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find_surface_on_ray(newcam_pos_target, camdir, &surf, hitpos);
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newcam_coldist = sqrtf((newcam_pos_target[0] - hitpos[0]) * (newcam_pos_target[0] - hitpos[0]) + (newcam_pos_target[1] - hitpos[1]) * (newcam_pos_target[1] - hitpos[1]) + (newcam_pos_target[2] - hitpos[2]) * (newcam_pos_target[2] - hitpos[2]));
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if (surf) {
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