Fix remote player pole position
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@ -2164,7 +2164,7 @@ void mario_process_interactions(struct MarioState *m) {
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s32 i;
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for (i = 0; i < 32; i++) {
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u32 interactType = sInteractionHandlers[i].interactType;
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if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER) {
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if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER && interactType != (u32)INTERACT_POLE) {
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// skip interactions for remote
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continue;
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}
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