Prevent Bowser Bombs from blowing up other bombs in later stages
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@ -29,6 +29,7 @@ static void bhv_bowser_bomb_interacted(void) {
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void bhv_bowser_bomb_loop(void) {
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void bhv_bowser_bomb_loop(void) {
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if (!network_sync_object_initialized(o)) {
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if (!network_sync_object_initialized(o)) {
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networkBowserBombHit = 0;
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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so->syncDeathEvent = FALSE;
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so->syncDeathEvent = FALSE;
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network_init_object_field(o, &networkBowserBombHit);
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network_init_object_field(o, &networkBowserBombHit);
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