Removed majority of TARGET_N64 logic from code

This commit is contained in:
Hyenadae 2020-05-13 07:57:25 -04:00
parent 2e2e616821
commit 31f0d68ca2
36 changed files with 58 additions and 797 deletions

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@ -2499,41 +2499,23 @@ static const Lights1 segment2_lights_unused = gdSPDefLights1(
// 0x02014470 - 0x020144B0 // 0x02014470 - 0x020144B0
static const Mtx matrix_identity = { static const Mtx matrix_identity = {
#ifdef TARGET_N64
{{0x00010000, 0x00000000,
0x00000001, 0x00000000},
{0x00000000, 0x00010000,
0x00000000, 0x00000001},
{0x00000000, 0x00000000,
0x00000000, 0x00000000},
{0x00000000, 0x00000000,
0x00000000, 0x00000000}}
#else
{{1.0f, 0.0f, 0.0f, 0.0f}, {{1.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f}} {0.0f, 0.0f, 0.0f, 1.0f}}
#endif
}; };
// 0x020144B0 - 0x020144F0 // 0x020144B0 - 0x020144F0
static const Mtx matrix_fullscreen = { static const Mtx matrix_fullscreen = {
#if TARGET_N64
{{0x00000000, 0x00000000,
0x00000000, 0x00000000},
{0x00000000, 0xffff0000,
0xffffffff, 0xffff0001},
{((65536 * 2 / SCREEN_WIDTH) << 16) | 0, 0x00000000,
(0 << 16) | (65536 * 2 / SCREEN_HEIGHT), 0x00000000},
{0x00000000, 0x00000000,
0x00000000, 0x00000000}}
#else
{{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f}, {{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f},
{0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f}, {0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f},
{0.0f, 0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f, 0.0f},
{-1.0f, -1.0f, -1.0f, 1.0f}} {-1.0f, -1.0f, -1.0f, 1.0f}}
#endif
}; };

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@ -1109,11 +1109,7 @@
* Vertex (set up for use with colors) * Vertex (set up for use with colors)
*/ */
typedef struct { typedef struct {
#ifdef TARGET_N64
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */ float ob[3]; /* x, y, z */
#endif
unsigned short flag; unsigned short flag;
short tc[2]; /* texture coord */ short tc[2]; /* texture coord */
unsigned char cn[4]; /* color & alpha */ unsigned char cn[4]; /* color & alpha */
@ -1123,11 +1119,7 @@ typedef struct {
* Vertex (set up for use with normals) * Vertex (set up for use with normals)
*/ */
typedef struct { typedef struct {
#ifdef TARGET_N64
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */ float ob[3]; /* x, y, z */
#endif
unsigned short flag; unsigned short flag;
short tc[2]; /* texture coord */ short tc[2]; /* texture coord */
signed char n[3]; /* normal */ signed char n[3]; /* normal */
@ -1176,23 +1168,9 @@ typedef struct {
unsigned char v[3]; unsigned char v[3];
} Tri; } Tri;
#ifdef TARGET_N64
/*
* 4x4 matrix, fixed point s15.16 format.
* First 8 words are integer portion of the 4x4 matrix
* Last 8 words are the fraction portion of the 4x4 matrix
*/
typedef s32 Mtx_t[4][4];
typedef union {
Mtx_t m;
long long int force_structure_alignment;
} Mtx;
#else
typedef struct { typedef struct {
float m[4][4]; float m[4][4];
} Mtx; } Mtx;
#endif
/* /*
* Viewport * Viewport

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@ -29,16 +29,9 @@ typedef volatile s64 vs64;
typedef float f32; typedef float f32;
typedef double f64; typedef double f64;
#ifdef TARGET_N64
typedef u32 size_t;
typedef s32 ssize_t;
typedef u32 uintptr_t;
typedef s32 intptr_t;
typedef s32 ptrdiff_t;
#else
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
typedef ptrdiff_t ssize_t; typedef ptrdiff_t ssize_t;
#endif
#endif #endif

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@ -1,4 +1,5 @@
#ifndef CONFIG_H #ifndef CONFIG_H
#define CONFIG_H #define CONFIG_H
/** /**
@ -28,15 +29,11 @@
#define SCREEN_HEIGHT 240 #define SCREEN_HEIGHT 240
// Border Height Define for NTSC Versions // Border Height Define for NTSC Versions
#ifdef TARGET_N64
#ifndef VERSION_EU
#define BORDER_HEIGHT 8
#else
#define BORDER_HEIGHT 1 #define BORDER_HEIGHT 1
#endif
#else #else
// What's the point of having a border? // What's the point of having a border?
#define BORDER_HEIGHT 0 #define BORDER_HEIGHT 0
#endif
#endif #endif

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@ -1,7 +1,6 @@
#ifndef GFX_DIMENSIONS_H #ifndef GFX_DIMENSIONS_H
#define GFX_DIMENSIONS_H #define GFX_DIMENSIONS_H
#ifndef TARGET_N64
#include <math.h> #include <math.h>
#include "pc/gfx/gfx_pc.h" #include "pc/gfx/gfx_pc.h"
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v)) #define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v))
@ -9,12 +8,5 @@
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v)) #define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v))
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v)) #define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v))
#define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio) #define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio)
#else
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (v)
#define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH - (v))
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) (v)
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH - (v))
#define GFX_DIMENSIONS_ASPECT_RATIO (4.0f / 3.0f)
#endif
#endif #endif

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@ -46,20 +46,9 @@
#define ALIGNED16 #define ALIGNED16
#endif #endif
#ifdef TARGET_N64
// convert a virtual address to physical.
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr) & 0x1FFFFFFF)
// convert a physical address to virtual.
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) | 0x80000000)
// another way of converting virtual to physical
#define VIRTUAL_TO_PHYSICAL2(addr) ((u8 *)(addr) - 0x80000000U)
#else
// no conversion for pc port other than cast // no conversion for pc port other than cast
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr)) #define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr))
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr)) #define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr))
#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr)) #define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
#endif
#endif #endif

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@ -1,11 +1,4 @@
#ifndef MAKE_CONST_NONCONST_H #ifndef MAKE_CONST_NONCONST_H
#define MAKE_CONST_NONCONST_H #define MAKE_CONST_NONCONST_H
#ifdef TARGET_N64
// IDO sometimes puts const variables in .rodata and sometimes in .data, which breaks ordering.
// This makes sure all variables are put into the same section (.data). We need to do this for
// both IDO and gcc for TARGET_N64.
#define const
#endif
#endif #endif

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@ -1,14 +1,9 @@
#ifndef PLATFORM_INFO_H #ifndef PLATFORM_INFO_H
#define PLATFORM_INFO_H #define PLATFORM_INFO_H
#ifdef TARGET_N64
#define IS_64_BIT 0
#define IS_BIG_ENDIAN 1
#else
#include <stdint.h> #include <stdint.h>
#define IS_64_BIT (UINTPTR_MAX == 0xFFFFFFFFFFFFFFFFU) #define IS_64_BIT (UINTPTR_MAX == 0xFFFFFFFFFFFFFFFFU)
#define IS_BIG_ENDIAN (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) #define IS_BIG_ENDIAN (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#endif
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void *) / 4)) #define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void *) / 4))

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@ -1,15 +1,9 @@
#ifndef SEGMENT_SYMBOLS_H #ifndef SEGMENT_SYMBOLS_H
#define SEGMENT_SYMBOLS_H #define SEGMENT_SYMBOLS_H
#ifdef TARGET_N64
#define DECLARE_SEGMENT(name) \
extern u8 _##name##SegmentRomStart[]; \
extern u8 _##name##SegmentRomEnd[];
#else
#define DECLARE_SEGMENT(name) \ #define DECLARE_SEGMENT(name) \
static u8 _##name##SegmentRomStart[1]; \ static u8 _##name##SegmentRomStart[1]; \
static u8 _##name##SegmentRomEnd[1]; static u8 _##name##SegmentRomEnd[1];
#endif
#define DECLARE_ACTOR_SEGMENT(name) \ #define DECLARE_ACTOR_SEGMENT(name) \
DECLARE_SEGMENT(name##_mio0) \ DECLARE_SEGMENT(name##_mio0) \
@ -43,11 +37,7 @@ DECLARE_ACTOR_SEGMENT(group17)
DECLARE_SEGMENT(behavior) DECLARE_SEGMENT(behavior)
DECLARE_SEGMENT(scripts) DECLARE_SEGMENT(scripts)
DECLARE_SEGMENT(goddard) DECLARE_SEGMENT(goddard)
#ifdef TARGET_N64
extern u8 _goddardSegmentStart[];
#else
static u8 _goddardSegmentStart[1]; static u8 _goddardSegmentStart[1];
#endif
DECLARE_LEVEL_SEGMENT(menu) DECLARE_LEVEL_SEGMENT(menu)
DECLARE_LEVEL_SEGMENT(intro) DECLARE_LEVEL_SEGMENT(intro)

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@ -72,19 +72,16 @@ const LevelScript level_main_menu_entry_2[] = {
/*25*/ FREE_LEVEL_POOL(), /*25*/ FREE_LEVEL_POOL(),
/*26*/ LOAD_AREA(/*area*/ 2), /*26*/ LOAD_AREA(/*area*/ 2),
#ifndef TARGET_N64
// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port. // sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
// lvl_init_act_selector_values_and_stars must be called here otherwise the // lvl_init_act_selector_values_and_stars must be called here otherwise the
// previous value is retained and causes incorrect drawing during the 16 transition // previous value is retained and causes incorrect drawing during the 16 transition
// frames. // frames.
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars), CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
#endif
/*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), /*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
/*29*/ SLEEP(/*frames*/ 16), /*29*/ SLEEP(/*frames*/ 16),
/*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D), /*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D),
#ifdef TARGET_N64
/*31*/ CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
#endif
/*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions), /*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM), /*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE), /*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),

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@ -1,49 +1,9 @@
#include "libultra_internal.h" #include "libultra_internal.h"
#ifndef TARGET_N64
#include <string.h> #include <string.h>
#endif
#ifdef TARGET_N64
void guMtxF2L(float mf[4][4], Mtx *m) {
int r, c;
s32 tmp1;
s32 tmp2;
s32 *m1 = &m->m[0][0];
s32 *m2 = &m->m[2][0];
for (r = 0; r < 4; r++) {
for (c = 0; c < 2; c++) {
tmp1 = mf[r][2 * c] * 65536.0f;
tmp2 = mf[r][2 * c + 1] * 65536.0f;
*m1++ = (tmp1 & 0xffff0000) | ((tmp2 >> 0x10) & 0xffff);
*m2++ = ((tmp1 << 0x10) & 0xffff0000) | (tmp2 & 0xffff);
}
}
}
void guMtxL2F(float mf[4][4], Mtx *m) {
int r, c;
u32 tmp1;
u32 tmp2;
u32 *m1;
u32 *m2;
s32 stmp1, stmp2;
m1 = (u32 *) &m->m[0][0];
m2 = (u32 *) &m->m[2][0];
for (r = 0; r < 4; r++) {
for (c = 0; c < 2; c++) {
tmp1 = (*m1 & 0xffff0000) | ((*m2 >> 0x10) & 0xffff);
tmp2 = ((*m1++ << 0x10) & 0xffff0000) | (*m2++ & 0xffff);
stmp1 = *(s32 *) &tmp1;
stmp2 = *(s32 *) &tmp2;
mf[r][c * 2 + 0] = stmp1 / 65536.0f;
mf[r][c * 2 + 1] = stmp2 / 65536.0f;
}
}
}
#else
void guMtxF2L(float mf[4][4], Mtx *m) { void guMtxF2L(float mf[4][4], Mtx *m) {
memcpy(m, mf, sizeof(Mtx)); memcpy(m, mf, sizeof(Mtx));
} }
#endif
void guMtxIdentF(float mf[4][4]) { void guMtxIdentF(float mf[4][4]) {
int r, c; int r, c;
@ -58,11 +18,8 @@ void guMtxIdentF(float mf[4][4]) {
} }
} }
void guMtxIdent(Mtx *m) { void guMtxIdent(Mtx *m) {
#ifdef TARGET_N64
float mf[4][4];
guMtxIdentF(mf);
guMtxF2L(mf, m);
#else
guMtxIdentF(m->m); guMtxIdentF(m->m);
#endif
} }

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@ -738,6 +738,7 @@ void func_8031D838(s32 player, FadeT fadeInTime, u8 targetVolume) {
} }
seqPlayer->fadeVelocity = seqPlayer->fadeVelocity =
(((f32)(FLOAT_CAST(targetVolume) / EU_FLOAT(127.0)) - seqPlayer->fadeVolume) / (f32) fadeInTime); (((f32)(FLOAT_CAST(targetVolume) / EU_FLOAT(127.0)) - seqPlayer->fadeVolume) / (f32) fadeInTime);
#ifdef VERSION_EU #ifdef VERSION_EU
seqPlayer->state = 0; seqPlayer->state = 0;
#else #else
@ -764,117 +765,15 @@ void func_eu_802e9bec(s32 player, s32 channel, s32 arg2) {
} }
#else #else
// Stubbed N64-US/JP audio code
#ifdef TARGET_N64 // continue;
struct SPTask *create_next_audio_frame_task(void) {
u32 samplesRemainingInAI;
s32 writtenCmds;
s32 index;
OSTask_t *task;
s32 oldDmaCount;
s32 flags;
gAudioFrameCount++;
if (gAudioLoadLock != AUDIO_LOCK_NOT_LOADING) {
stubbed_printf("DAC:Lost 1 Frame.\n");
return NULL;
}
gAudioTaskIndex ^= 1;
gCurrAiBufferIndex++;
gCurrAiBufferIndex %= NUMAIBUFFERS;
index = (gCurrAiBufferIndex - 2 + NUMAIBUFFERS) % NUMAIBUFFERS;
samplesRemainingInAI = osAiGetLength() / 4;
// Audio is triple buffered; the audio interface reads from two buffers
// while the third is being written by the RSP. More precisely, the
// lifecycle is:
// - this function computes an audio command list
// - wait for vblank
// - the command list is sent to the RSP (we could have sent it to the
// RSP before the vblank, but that gives the RSP less time to finish)
// - wait for vblank
// - the RSP is now expected to be finished, and we can send its output
// on to the AI
// Here we thus send to the AI the sound that was generated two frames ago.
if (gAiBufferLengths[index] != 0) {
osAiSetNextBuffer(gAiBuffers[index], gAiBufferLengths[index] * 4);
}
oldDmaCount = gCurrAudioFrameDmaCount;
// There has to be some sort of no-op if here, but it's not exactly clear
// how it should look... It's also very unclear why gCurrAudioFrameDmaQueue
// isn't read from here, despite gCurrAudioFrameDmaCount being reset.
if (oldDmaCount > AUDIO_FRAME_DMA_QUEUE_SIZE) {
stubbed_printf("DMA: Request queue over.( %d )\n", oldDmaCount);
}
gCurrAudioFrameDmaCount = 0;
gAudioTask = &gAudioTasks[gAudioTaskIndex];
gAudioCmd = gAudioCmdBuffers[gAudioTaskIndex];
index = gCurrAiBufferIndex;
gCurrAiBuffer = gAiBuffers[index];
gAiBufferLengths[index] = ((gSamplesPerFrameTarget - samplesRemainingInAI +
EXTRA_BUFFERED_AI_SAMPLES_TARGET) & ~0xf) + SAMPLES_TO_OVERPRODUCE;
if (gAiBufferLengths[index] < gMinAiBufferLength) {
gAiBufferLengths[index] = gMinAiBufferLength;
}
if (gAiBufferLengths[index] > gSamplesPerFrameTarget + SAMPLES_TO_OVERPRODUCE) {
gAiBufferLengths[index] = gSamplesPerFrameTarget + SAMPLES_TO_OVERPRODUCE;
}
if (sGameLoopTicked != 0) {
update_game_sound();
sGameLoopTicked = 0;
}
// For the function to match we have to preserve some arbitrary variable
// across this function call.
flags = 0;
gAudioCmd = synthesis_execute(gAudioCmd, &writtenCmds, gCurrAiBuffer, gAiBufferLengths[index]);
gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
index = gAudioTaskIndex;
gAudioTask->msgqueue = NULL;
gAudioTask->msg = NULL;
task = &gAudioTask->task.t;
task->type = M_AUDTASK;
task->flags = flags;
task->ucode_boot = rspF3DBootStart;
task->ucode_boot_size = (u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart;
task->ucode = rspAspMainStart;
task->ucode_size = 0x800; // (this size is ignored)
task->ucode_data = rspAspMainDataStart;
task->ucode_data_size = (rspAspMainDataEnd - rspAspMainDataStart) * sizeof(u64);
task->dram_stack = NULL;
task->dram_stack_size = 0;
task->output_buff = NULL;
task->output_buff_size = NULL;
task->data_ptr = gAudioCmdBuffers[index];
task->data_size = writtenCmds * sizeof(u64);
// The audio task never yields, so having a yield buffer is pointless.
// This wastefulness was fixed in US.
#ifdef VERSION_JP
task->yield_data_ptr = (u64 *) gAudioSPTaskYieldBuffer;
task->yield_data_size = OS_YIELD_AUDIO_SIZE;
#else
task->yield_data_ptr = NULL;
task->yield_data_size = 0;
#endif #endif
decrease_sample_dma_ttls();
return gAudioTask;
}
#endif
#endif
#ifndef TARGET_N64
struct SPTask *create_next_audio_frame_task(void) { struct SPTask *create_next_audio_frame_task(void) {
return NULL; return NULL;
} }
void create_next_audio_buffer(s16 *samples, u32 num_samples) { void create_next_audio_buffer(s16 *samples, u32 num_samples) {
gAudioFrameCount++; gAudioFrameCount++;
if (sGameLoopTicked != 0) { if (sGameLoopTicked != 0) {
@ -886,7 +785,6 @@ void create_next_audio_buffer(s16 *samples, u32 num_samples) {
gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount); gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
decrease_sample_dma_ttls(); decrease_sample_dma_ttls();
} }
#endif
void play_sound(s32 soundBits, f32 *pos) { void play_sound(s32 soundBits, f32 *pos) {
sSoundRequests[sSoundRequestCount].soundBits = soundBits; sSoundRequests[sSoundRequestCount].soundBits = soundBits;

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@ -651,12 +651,7 @@ s32 audio_shut_down_and_reset_step(void) {
*/ */
void wait_for_audio_frames(s32 frames) { void wait_for_audio_frames(s32 frames) {
gAudioFrameCount = 0; gAudioFrameCount = 0;
#ifdef TARGET_N64
// Sound thread will update gAudioFrameCount
while (gAudioFrameCount < frames) {
// spin
}
#endif
} }
#endif #endif

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@ -507,9 +507,6 @@ struct Note
/* U/J, EU */ /* U/J, EU */
/*0xA4, 0x00*/ struct AudioListItem listItem; /*0xA4, 0x00*/ struct AudioListItem listItem;
/* 0x10*/ struct NoteSynthesisState synthesisState; /* 0x10*/ struct NoteSynthesisState synthesisState;
#ifdef TARGET_N64
u8 pad0[12];
#endif
/*0x04, 0x30*/ u8 priority; /*0x04, 0x30*/ u8 priority;
/* 0x31*/ u8 waveId; /* 0x31*/ u8 waveId;
/* 0x32*/ u8 sampleCountIndex; /* 0x32*/ u8 sampleCountIndex;

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@ -34,107 +34,6 @@ void decrease_sample_dma_ttls(void);
s32 audio_shut_down_and_reset_step(void); s32 audio_shut_down_and_reset_step(void);
void func_802ad7ec(u32); void func_802ad7ec(u32);
#ifdef TARGET_N64
struct SPTask *create_next_audio_frame_task(void) {
u32 samplesRemainingInAI;
s32 writtenCmds;
s32 index;
OSTask_t *task;
s32 flags;
u16 *currAiBuffer;
s32 oldDmaCount;
OSMesg sp30;
OSMesg sp2C;
gAudioFrameCount++;
if (gAudioFrameCount % gAudioBufferParameters.presetUnk4 != 0) {
stubbed_printf("DAC:Lost 1 Frame.\n");
return NULL;
}
osSendMesg(OSMesgQueues[0], (OSMesg) gAudioFrameCount, 0);
gAudioTaskIndex ^= 1;
gCurrAiBufferIndex++;
gCurrAiBufferIndex %= NUMAIBUFFERS;
index = (gCurrAiBufferIndex - 2 + NUMAIBUFFERS) % NUMAIBUFFERS;
samplesRemainingInAI = osAiGetLength() / 4;
if (gAiBufferLengths[index] != 0) {
osAiSetNextBuffer(gAiBuffers[index], gAiBufferLengths[index] * 4);
}
oldDmaCount = gCurrAudioFrameDmaCount;
if (oldDmaCount > AUDIO_FRAME_DMA_QUEUE_SIZE) {
stubbed_printf("DMA: Request queue over.( %d )\n", oldDmaCount);
}
gCurrAudioFrameDmaCount = 0;
decrease_sample_dma_ttls();
if (osRecvMesg(OSMesgQueues[2], &sp30, 0) != -1) {
gAudioResetPresetIdToLoad = (u8) (s32) sp30;
gAudioResetStatus = 5;
}
if (gAudioResetStatus != 0) {
if (audio_shut_down_and_reset_step() == 0) {
if (gAudioResetStatus == 0) {
osSendMesg(OSMesgQueues[3], (OSMesg) (s32) gAudioResetPresetIdToLoad, OS_MESG_NOBLOCK);
}
return NULL;
}
}
gAudioTask = &gAudioTasks[gAudioTaskIndex];
gAudioCmd = gAudioCmdBuffers[gAudioTaskIndex];
index = gCurrAiBufferIndex;
currAiBuffer = gAiBuffers[index];
gAiBufferLengths[index] = ((gAudioBufferParameters.samplesPerFrameTarget - samplesRemainingInAI +
EXTRA_BUFFERED_AI_SAMPLES_TARGET) & ~0xf) + SAMPLES_TO_OVERPRODUCE;
if (gAiBufferLengths[index] < gAudioBufferParameters.minAiBufferLength) {
gAiBufferLengths[index] = gAudioBufferParameters.minAiBufferLength;
}
if (gAiBufferLengths[index] > gAudioBufferParameters.maxAiBufferLength) {
gAiBufferLengths[index] = gAudioBufferParameters.maxAiBufferLength;
}
if (osRecvMesg(OSMesgQueues[1], &sp2C, OS_MESG_NOBLOCK) != -1) {
func_802ad7ec((u32) sp2C);
}
flags = 0;
gAudioCmd = synthesis_execute(gAudioCmd, &writtenCmds, currAiBuffer, gAiBufferLengths[index]);
gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
gAudioRandom = gAudioRandom + writtenCmds / 8;
index = gAudioTaskIndex;
gAudioTask->msgqueue = NULL;
gAudioTask->msg = NULL;
task = &gAudioTask->task.t;
task->type = M_AUDTASK;
task->flags = flags;
#if TARGET_N64
task->ucode_boot = rspF3DBootStart;
task->ucode_boot_size = (u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart;
task->ucode = rspAspMainStart;
task->ucode_data = rspAspMainDataStart;
task->ucode_size = 0x800; // (this size is ignored)
task->ucode_data_size = (rspAspMainDataEnd - rspAspMainDataStart) * sizeof(u64);
#endif
task->dram_stack = NULL;
task->dram_stack_size = 0;
task->output_buff = NULL;
task->output_buff_size = NULL;
task->data_ptr = gAudioCmdBuffers[index];
task->data_size = writtenCmds * sizeof(u64);
task->yield_data_ptr = NULL;
task->yield_data_size = 0;
return gAudioTask;
}
#endif
void eu_process_audio_cmd(struct EuAudioCmd *cmd) { void eu_process_audio_cmd(struct EuAudioCmd *cmd) {
s32 i; s32 i;

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@ -8,10 +8,7 @@
#include "seqplayer.h" #include "seqplayer.h"
#include "external.h" #include "external.h"
#ifndef TARGET_N64
#include "../pc/mixer.h" #include "../pc/mixer.h"
#endif
#define DMEM_ADDR_TEMP 0x0 #define DMEM_ADDR_TEMP 0x0
#define DMEM_ADDR_UNCOMPRESSED_NOTE 0x180 #define DMEM_ADDR_UNCOMPRESSED_NOTE 0x180

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@ -27,11 +27,8 @@ extern struct SaveBuffer gSaveBuffer;
extern u8 gGfxSPTaskStack[]; extern u8 gGfxSPTaskStack[];
#ifdef TARGET_N64
#define GFX_NUM_POOLS 2
#else
#define GFX_NUM_POOLS 1 #define GFX_NUM_POOLS 1
#endif
extern struct GfxPool gGfxPools[GFX_NUM_POOLS]; extern struct GfxPool gGfxPools[GFX_NUM_POOLS];
#endif #endif

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@ -1,7 +1,6 @@
#include <ultra64.h> #include <ultra64.h>
#ifndef TARGET_N64
#include <string.h> #include <string.h>
#endif
#include "sm64.h" #include "sm64.h"
#include "audio/external.h" #include "audio/external.h"
@ -605,9 +604,7 @@ static void level_cmd_set_gamma(void) {
static void level_cmd_set_terrain_data(void) { static void level_cmd_set_terrain_data(void) {
if (sCurrAreaIndex != -1) { if (sCurrAreaIndex != -1) {
#ifdef TARGET_N64
gAreas[sCurrAreaIndex].terrainData = segmented_to_virtual(CMD_GET(void *, 4));
#else
Collision *data; Collision *data;
u32 size; u32 size;
@ -615,7 +612,7 @@ static void level_cmd_set_terrain_data(void) {
size = get_area_terrain_size(data) * sizeof(Collision); size = get_area_terrain_size(data) * sizeof(Collision);
gAreas[sCurrAreaIndex].terrainData = alloc_only_pool_alloc(sLevelPool, size); gAreas[sCurrAreaIndex].terrainData = alloc_only_pool_alloc(sLevelPool, size);
memcpy(gAreas[sCurrAreaIndex].terrainData, data, size); memcpy(gAreas[sCurrAreaIndex].terrainData, data, size);
#endif
} }
sCurrentCmd = CMD_NEXT; sCurrentCmd = CMD_NEXT;
} }
@ -629,9 +626,7 @@ static void level_cmd_set_rooms(void) {
static void level_cmd_set_macro_objects(void) { static void level_cmd_set_macro_objects(void) {
if (sCurrAreaIndex != -1) { if (sCurrAreaIndex != -1) {
#ifdef TARGET_N64
gAreas[sCurrAreaIndex].macroObjects = segmented_to_virtual(CMD_GET(void *, 4));
#else
MacroObject *data = segmented_to_virtual(CMD_GET(void *, 4)); MacroObject *data = segmented_to_virtual(CMD_GET(void *, 4));
s32 len = 0; s32 len = 0;
while (data[len++] != 0x001E) { while (data[len++] != 0x001E) {
@ -639,7 +634,7 @@ static void level_cmd_set_macro_objects(void) {
} }
gAreas[sCurrAreaIndex].macroObjects = alloc_only_pool_alloc(sLevelPool, len * sizeof(MacroObject)); gAreas[sCurrAreaIndex].macroObjects = alloc_only_pool_alloc(sLevelPool, len * sizeof(MacroObject));
memcpy(gAreas[sCurrAreaIndex].macroObjects, data, len * sizeof(MacroObject)); memcpy(gAreas[sCurrAreaIndex].macroObjects, data, len * sizeof(MacroObject));
#endif
} }
sCurrentCmd = CMD_NEXT; sCurrentCmd = CMD_NEXT;
} }

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@ -533,7 +533,6 @@ void alloc_surface_pools(void) {
reset_red_coins_collected(); reset_red_coins_collected();
} }
#ifndef TARGET_N64
/** /**
* Get the size of the terrain data, to get the correct size when copying later. * Get the size of the terrain data, to get the correct size when copying later.
*/ */
@ -581,8 +580,6 @@ u32 get_area_terrain_size(s16 *data) {
return data - startPos; return data - startPos;
} }
#endif
/** /**
* Process the level file, loading in vertices, surfaces, some objects, and environmental * Process the level file, loading in vertices, surfaces, some objects, and environmental

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@ -28,9 +28,9 @@ extern struct Surface *sSurfacePool;
extern s16 sSurfacePoolSize; extern s16 sSurfacePoolSize;
void alloc_surface_pools(void); void alloc_surface_pools(void);
#ifndef TARGET_N64
u32 get_area_terrain_size(s16 *data); u32 get_area_terrain_size(s16 *data);
#endif
void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects); void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
void clear_dynamic_surfaces(void); void clear_dynamic_surfaces(void);
void load_object_collision_model(void); void load_object_collision_model(void);

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@ -3,7 +3,7 @@
#include "types.h" #include "types.h"
#define GFX_POOL_SIZE 6400 #define GFX_POOL_SIZE 64000
extern u16 frameBufferIndex; extern u16 frameBufferIndex;
extern u32 gGlobalTimer; extern u32 gGlobalTimer;

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@ -217,13 +217,7 @@ void create_task_structure(void) {
gGfxSPTask->msgqueue = &D_80339CB8; gGfxSPTask->msgqueue = &D_80339CB8;
gGfxSPTask->msg = (OSMesg) 2; gGfxSPTask->msg = (OSMesg) 2;
gGfxSPTask->task.t.type = M_GFXTASK; gGfxSPTask->task.t.type = M_GFXTASK;
#if TARGET_N64
gGfxSPTask->task.t.ucode_boot = rspF3DBootStart;
gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart);
gGfxSPTask->task.t.flags = 0;
gGfxSPTask->task.t.ucode = rspF3DStart;
gGfxSPTask->task.t.ucode_data = rspF3DDataStart;
#endif
gGfxSPTask->task.t.ucode_size = SP_UCODE_SIZE; // (this size is ignored) gGfxSPTask->task.t.ucode_size = SP_UCODE_SIZE; // (this size is ignored)
gGfxSPTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE; gGfxSPTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE;
gGfxSPTask->task.t.dram_stack = (u64 *) gGfxSPTaskStack; gGfxSPTask->task.t.dram_stack = (u64 *) gGfxSPTaskStack;
@ -267,33 +261,9 @@ void end_master_display_list(void) {
create_task_structure(); create_task_structure();
} }
void draw_reset_bars(void) { //void draw_reset_bars(void) { // TARGET_64 only
s32 sp24; // Stubbed. Only N64 target uses this
s32 sp20; // }
s32 fbNum;
u64 *sp18;
if (gResetTimer != 0 && D_8032C648 < 15) {
if (sCurrFBNum == 0) {
fbNum = 2;
} else {
fbNum = sCurrFBNum - 1;
}
sp18 = (u64 *) PHYSICAL_TO_VIRTUAL(gPhysicalFrameBuffers[fbNum]);
sp18 += D_8032C648++ * (SCREEN_WIDTH / 4);
for (sp24 = 0; sp24 < ((SCREEN_HEIGHT / 16) + 1); sp24++) {
// Must be on one line to match -O2
for (sp20 = 0; sp20 < (SCREEN_WIDTH / 4); sp20++) *sp18++ = 0;
sp18 += ((SCREEN_WIDTH / 4) * 14);
}
}
osWritebackDCacheAll();
osRecvMesg(&gGameVblankQueue, &D_80339BEC, OS_MESG_BLOCK);
osRecvMesg(&gGameVblankQueue, &D_80339BEC, OS_MESG_BLOCK);
}
void rendering_init(void) { void rendering_init(void) {
gGfxPool = &gGfxPools[0]; gGfxPool = &gGfxPools[0];
@ -626,16 +596,12 @@ void setup_game_memory(void) {
load_segment_decompress(2, _segment2_mio0SegmentRomStart, _segment2_mio0SegmentRomEnd); load_segment_decompress(2, _segment2_mio0SegmentRomStart, _segment2_mio0SegmentRomEnd);
} }
#ifndef TARGET_N64
static struct LevelCommand *levelCommandAddr; static struct LevelCommand *levelCommandAddr;
#endif
// main game loop thread. runs forever as long as the game // main game loop thread. runs forever as long as the game
// continues. // continues.
void thread5_game_loop(UNUSED void *arg) { void thread5_game_loop(UNUSED void *arg) {
#ifdef TARGET_N64
struct LevelCommand *levelCommandAddr;
#endif
setup_game_memory(); setup_game_memory();
#ifdef VERSION_SH #ifdef VERSION_SH
@ -655,32 +621,21 @@ void thread5_game_loop(UNUSED void *arg) {
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0); play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode()); set_sound_mode(save_file_get_sound_mode());
#ifdef TARGET_N64
func_80247ED8();
rendering_init();
while (1) {
#else
gGlobalTimer++; gGlobalTimer++;
} }
void game_loop_one_iteration(void) { void game_loop_one_iteration(void) {
#endif
// if the reset timer is active, run the process to reset the game. // if the reset timer is active, run the process to reset the game.
if (gResetTimer) { //if (gResetTimer) {
// draw_reset_bars(); (N64 target only?)
//}
#ifdef TARGET_N64
draw_reset_bars();
continue;
#else
return;
#endif
}
profiler_log_thread5_time(THREAD5_START); profiler_log_thread5_time(THREAD5_START);
// if any controllers are plugged in, start read the data for when // if any controllers are plugged in, start read the data for when
// read_controller_inputs is called later. // read_controller_inputs is called later.
if (gControllerBits) { if (gControllerBits) {
#ifdef VERSION_SH #ifdef VERSION_SH
block_until_rumble_pak_free(); block_until_rumble_pak_free();
#endif #endif
@ -699,7 +654,5 @@ void game_loop_one_iteration(void) {
// amount of free space remaining. // amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead); print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
} }
#ifdef TARGET_N64 // } was here for ifdef targ 64
}
#endif
} }

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@ -51,7 +51,7 @@ extern struct MarioAnimation gDemo;
extern u8 gMarioAnims[]; extern u8 gMarioAnims[];
extern u8 gDemoInputs[]; extern u8 gDemoInputs[];
#define GFX_POOL_SIZE 6400 #define GFX_POOL_SIZE 64000
struct GfxPool { struct GfxPool {
Gfx buffer[GFX_POOL_SIZE]; Gfx buffer[GFX_POOL_SIZE];
@ -71,7 +71,7 @@ extern void clear_viewport(Vp *, s32);
void make_viewport_clip_rect(Vp *viewport); void make_viewport_clip_rect(Vp *viewport);
extern void init_render_image(void); extern void init_render_image(void);
extern void end_master_display_list(void); extern void end_master_display_list(void);
extern void draw_reset_bars(void); //extern void draw_reset_bars(void); Target_64 only. Not used
extern void rendering_init(void); extern void rendering_init(void);
extern void config_gfx_pool(void); extern void config_gfx_pool(void);
extern void display_and_vsync(void); extern void display_and_vsync(void);

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@ -46,11 +46,8 @@ s8 gFlyingCarpetState;
* *
* Texture coordinates are s10.5 fixed-point, which means you should left-shift the actual coordinates by 5. * Texture coordinates are s10.5 fixed-point, which means you should left-shift the actual coordinates by 5.
*/ */
#ifdef TARGET_N64
void make_vertex(Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a) {
#else
void make_vertex(Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a) { void make_vertex(Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a) {
#endif
vtx[n].v.ob[0] = x; vtx[n].v.ob[0] = x;
vtx[n].v.ob[1] = y; vtx[n].v.ob[1] = y;
vtx[n].v.ob[2] = z; vtx[n].v.ob[2] = z;

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@ -12,15 +12,9 @@ enum FlyingCarpetState
extern s8 gFlyingCarpetState; extern s8 gFlyingCarpetState;
#ifdef TARGET_N64
extern void make_vertex(
Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
);
#else
extern void make_vertex( extern void make_vertex(
Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
); );
#endif
extern s16 round_float(f32); extern s16 round_float(f32);
extern Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, f32 mtx[4][4]); extern Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, f32 mtx[4][4]);
extern Gfx *geo_exec_flying_carpet_timer_update(s32 callContext, struct GraphNode *node, extern Gfx *geo_exec_flying_carpet_timer_update(s32 callContext, struct GraphNode *node,

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@ -131,14 +131,7 @@ void create_dl_identity_matrix(void) {
return; return;
} }
#ifdef TARGET_N64
matrix->m[0][0] = 0x00010000; matrix->m[1][0] = 0x00000000; matrix->m[2][0] = 0x00000000; matrix->m[3][0] = 0x00000000;
matrix->m[0][1] = 0x00000000; matrix->m[1][1] = 0x00010000; matrix->m[2][1] = 0x00000000; matrix->m[3][1] = 0x00000000;
matrix->m[0][2] = 0x00000001; matrix->m[1][2] = 0x00000000; matrix->m[2][2] = 0x00000000; matrix->m[3][2] = 0x00000000;
matrix->m[0][3] = 0x00000000; matrix->m[1][3] = 0x00000001; matrix->m[2][3] = 0x00000000; matrix->m[3][3] = 0x00000000;
#else
guMtxIdent(matrix); guMtxIdent(matrix);
#endif
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
@ -1802,25 +1795,18 @@ void render_dialog_entries(void) {
render_dialog_box_type(dialog, dialog->linesPerBox); render_dialog_box_type(dialog, dialog->linesPerBox);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE,
#ifdef TARGET_N64
ensure_nonnegative(dialog->leftOffset),
#else
0, 0,
#endif
ensure_nonnegative(DIAG_VAL2 - dialog->width), ensure_nonnegative(DIAG_VAL2 - dialog->width),
#ifdef VERSION_EU #ifdef VERSION_EU
#ifdef TARGET_N64
ensure_nonnegative(dialog->leftOffset + DIAG_VAL3 / gDialogBoxScale),
#else
SCREEN_WIDTH, SCREEN_WIDTH,
#endif
ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale)); ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale));
#else #else
#ifdef TARGET_N64
ensure_nonnegative(DIAG_VAL3 + dialog->leftOffset),
#else
SCREEN_WIDTH, SCREEN_WIDTH,
#endif
ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width)); ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width));
#endif #endif
#if defined(VERSION_JP) || defined(VERSION_SH) #if defined(VERSION_JP) || defined(VERSION_SH)
@ -2133,12 +2119,9 @@ void shade_screen(void) {
// This is a bit weird. It reuses the dialog text box (width 130, height -80), // This is a bit weird. It reuses the dialog text box (width 130, height -80),
// so scale to at least fit the screen. // so scale to at least fit the screen.
#ifdef TARGET_N64
create_dl_scale_matrix(MENU_MTX_NOPUSH, 2.6f, 3.4f, 1.0f);
#else
create_dl_scale_matrix(MENU_MTX_NOPUSH, create_dl_scale_matrix(MENU_MTX_NOPUSH,
GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT / 130.0f, 3.0f, 1.0f); GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT / 130.0f, 3.0f, 1.0f);
#endif
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 110); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 110);
gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box); gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);

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@ -328,7 +328,7 @@ void spawn_special_objects(s16 areaIndex, s16 **specialObjList) {
} }
} }
#ifndef TARGET_N64 // PC Port, so always use below
u32 get_special_objects_size(s16 *data) { u32 get_special_objects_size(s16 *data) {
s16 *startPos = data; s16 *startPos = data;
s32 numOfSpecialObjects; s32 numOfSpecialObjects;
@ -372,4 +372,3 @@ u32 get_special_objects_size(s16 *data) {
return data - startPos; return data - startPos;
} }
#endif

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@ -16,8 +16,6 @@ extern void spawn_macro_abs_special(u32 model, const BehaviorScript *behavior, s
extern void spawn_macro_objects(s16 areaIndex, s16 * macroObjList); extern void spawn_macro_objects(s16 areaIndex, s16 * macroObjList);
extern void spawn_macro_objects_hardcoded(s16 areaIndex, s16 * macroObjList); extern void spawn_macro_objects_hardcoded(s16 areaIndex, s16 * macroObjList);
extern void spawn_special_objects(s16 areaIndex, s16 ** specialObjList); extern void spawn_special_objects(s16 areaIndex, s16 ** specialObjList);
#ifndef TARGET_N64
extern u32 get_special_objects_size(s16 *data); extern u32 get_special_objects_size(s16 *data);
#endif
#endif /* MACRO_SPECIAL_OBJECTS_H */ #endif /* MACRO_SPECIAL_OBJECTS_H */

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@ -1,7 +1,5 @@
#include <ultra64.h> #include <ultra64.h>
#ifndef TARGET_N64
#include <string.h> #include <string.h>
#endif
#include "sm64.h" #include "sm64.h"
@ -78,27 +76,6 @@ void *get_segment_base_addr(s32 segment) {
return (void *) (sSegmentTable[segment] | 0x80000000); return (void *) (sSegmentTable[segment] | 0x80000000);
} }
#ifdef TARGET_N64
void *segmented_to_virtual(const void *addr) {
size_t segment = (uintptr_t) addr >> 24;
size_t offset = (uintptr_t) addr & 0x00FFFFFF;
return (void *) ((sSegmentTable[segment] + offset) | 0x80000000);
}
void *virtual_to_segmented(u32 segment, const void *addr) {
size_t offset = ((uintptr_t) addr & 0x1FFFFFFF) - sSegmentTable[segment];
return (void *) ((segment << 24) + offset);
}
void move_segment_table_to_dmem(void) {
s32 i;
for (i = 0; i < 16; i++)
gSPSegment(gDisplayListHead++, i, sSegmentTable[i]);
}
#else
void *segmented_to_virtual(const void *addr) { void *segmented_to_virtual(const void *addr) {
return (void *) addr; return (void *) addr;
} }
@ -109,7 +86,7 @@ void *virtual_to_segmented(u32 segment, const void *addr) {
void move_segment_table_to_dmem(void) { void move_segment_table_to_dmem(void) {
} }
#endif
/** /**
* Initialize the main memory pool. This pool is conceptually a pair of stacks * Initialize the main memory pool. This pool is conceptually a pair of stacks
@ -248,22 +225,8 @@ u32 main_pool_pop_state(void) {
*/ */
static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) { static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) {
u32 size = ALIGN16(srcEnd - srcStart); u32 size = ALIGN16(srcEnd - srcStart);
#ifdef TARGET_N64
osInvalDCache(dest, size);
while (size != 0) {
u32 copySize = (size >= 0x1000) ? 0x1000 : size;
osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, (uintptr_t) srcStart, dest, copySize,
&gDmaMesgQueue);
osRecvMesg(&gDmaMesgQueue, &D_80339BEC, OS_MESG_BLOCK);
dest += copySize;
srcStart += copySize;
size -= copySize;
}
#else
memcpy(dest, srcStart, srcEnd - srcStart); memcpy(dest, srcStart, srcEnd - srcStart);
#endif
} }
/** /**
@ -281,103 +244,6 @@ static void *dynamic_dma_read(u8 *srcStart, u8 *srcEnd, u32 side) {
return dest; return dest;
} }
#ifdef TARGET_N64
/**
* Load data from ROM into a newly allocated block, and set the segment base
* address to this block.
*/
void *load_segment(s32 segment, u8 *srcStart, u8 *srcEnd, u32 side) {
void *addr = dynamic_dma_read(srcStart, srcEnd, side);
if (addr != NULL) {
set_segment_base_addr(segment, addr);
}
return addr;
}
/*
* Allocate a block of memory starting at destAddr and ending at the righthand
* end of the memory pool. Then copy srcStart through srcEnd from ROM to this
* block.
* If this block is not large enough to hold the ROM data, or that portion
* of the pool is already allocated, return NULL.
*/
void *load_to_fixed_pool_addr(u8 *destAddr, u8 *srcStart, u8 *srcEnd) {
void *dest = NULL;
u32 srcSize = ALIGN16(srcEnd - srcStart);
u32 destSize = ALIGN16((u8 *) sPoolListHeadR - destAddr);
if (srcSize <= destSize) {
dest = main_pool_alloc(destSize, MEMORY_POOL_RIGHT);
if (dest != NULL) {
bzero(dest, destSize);
osWritebackDCacheAll();
dma_read(dest, srcStart, srcEnd);
osInvalICache(dest, destSize);
osInvalDCache(dest, destSize);
}
} else {
}
return dest;
}
/**
* Decompress the block of ROM data from srcStart to srcEnd and return a
* pointer to an allocated buffer holding the decompressed data. Set the
* base address of segment to this address.
*/
void *load_segment_decompress(s32 segment, u8 *srcStart, u8 *srcEnd) {
void *dest = NULL;
u32 compSize = ALIGN16(srcEnd - srcStart);
u8 *compressed = main_pool_alloc(compSize, MEMORY_POOL_RIGHT);
// Decompressed size from mio0 header
u32 *size = (u32 *) (compressed + 4);
if (compressed != NULL) {
dma_read(compressed, srcStart, srcEnd);
dest = main_pool_alloc(*size, MEMORY_POOL_LEFT);
if (dest != NULL) {
decompress(compressed, dest);
set_segment_base_addr(segment, dest);
main_pool_free(compressed);
} else {
}
} else {
}
return dest;
}
void *load_segment_decompress_heap(u32 segment, u8 *srcStart, u8 *srcEnd) {
UNUSED void *dest = NULL;
u32 compSize = ALIGN16(srcEnd - srcStart);
u8 *compressed = main_pool_alloc(compSize, MEMORY_POOL_RIGHT);
UNUSED u32 *pUncSize = (u32 *) (compressed + 4);
if (compressed != NULL) {
dma_read(compressed, srcStart, srcEnd);
decompress(compressed, gDecompressionHeap);
set_segment_base_addr(segment, gDecompressionHeap);
main_pool_free(compressed);
} else {
}
return gDecompressionHeap;
}
void load_engine_code_segment(void) {
void *startAddr = (void *) SEG_ENGINE;
u32 totalSize = SEG_FRAMEBUFFERS - SEG_ENGINE;
UNUSED u32 alignedSize = ALIGN16(_engineSegmentRomEnd - _engineSegmentRomStart);
bzero(startAddr, totalSize);
osWritebackDCacheAll();
dma_read(startAddr, _engineSegmentRomStart, _engineSegmentRomEnd);
osInvalICache(startAddr, totalSize);
osInvalDCache(startAddr, totalSize);
}
#endif
/** /**
* Allocate an allocation-only pool from the main pool. This pool doesn't * Allocate an allocation-only pool from the main pool. This pool doesn't
* support freeing allocated memory. * support freeing allocated memory.

View File

@ -37,19 +37,11 @@ u32 main_pool_available(void);
u32 main_pool_push_state(void); u32 main_pool_push_state(void);
u32 main_pool_pop_state(void); u32 main_pool_pop_state(void);
#ifdef TARGET_N64
void *load_segment(s32 segment, u8 *srcStart, u8 *srcEnd, u32 side);
void *load_to_fixed_pool_addr(u8 *destAddr, u8 *srcStart, u8 *srcEnd);
void *load_segment_decompress(s32 segment, u8 *srcStart, u8 *srcEnd);
void *load_segment_decompress_heap(u32 segment, u8 *srcStart, u8 *srcEnd);
void load_engine_code_segment(void);
#else
#define load_segment(...) #define load_segment(...)
#define load_to_fixed_pool_addr(...) #define load_to_fixed_pool_addr(...)
#define load_segment_decompress(...) #define load_segment_decompress(...)
#define load_segment_decompress_heap(...) #define load_segment_decompress_heap(...)
#define load_engine_code_segment(...) #define load_engine_code_segment(...)
#endif
struct AllocOnlyPool *alloc_only_pool_init(u32 size, u32 side); struct AllocOnlyPool *alloc_only_pool_init(u32 size, u32 side);
void *alloc_only_pool_alloc(struct AllocOnlyPool *pool, s32 size); void *alloc_only_pool_alloc(struct AllocOnlyPool *pool, s32 size);

View File

@ -366,29 +366,6 @@ void add_glyph_texture(s8 glyphIndex) {
gSPDisplayList(gDisplayListHead++, dl_hud_img_load_tex_block); gSPDisplayList(gDisplayListHead++, dl_hud_img_load_tex_block);
} }
#ifdef TARGET_N64
/**
* Clips textrect into the boundaries defined.
*/
void clip_to_bounds(s32 *x, s32 *y) {
if (*x < TEXRECT_MIN_X) {
*x = TEXRECT_MIN_X;
}
if (*x > TEXRECT_MAX_X) {
*x = TEXRECT_MAX_X;
}
if (*y < TEXRECT_MIN_Y) {
*y = TEXRECT_MIN_Y;
}
if (*y > TEXRECT_MAX_Y) {
*y = TEXRECT_MAX_Y;
}
}
#endif
/** /**
* Renders the glyph that's set at the given position. * Renders the glyph that's set at the given position.
*/ */
@ -398,9 +375,6 @@ void render_textrect(s32 x, s32 y, s32 pos) {
s32 rectX; s32 rectX;
s32 rectY; s32 rectY;
#ifdef TARGET_N64
clip_to_bounds(&rectBaseX, &rectBaseY);
#endif
rectX = rectBaseX; rectX = rectBaseX;
rectY = rectBaseY; rectY = rectBaseY;
gSPTextureRectangle(gDisplayListHead++, rectX << 2, rectY << 2, (rectX + 15) << 2, gSPTextureRectangle(gDisplayListHead++, rectX << 2, rectY << 2, (rectX + 15) << 2,

View File

@ -506,11 +506,7 @@ static void geo_process_background(struct GraphNodeBackground *node) {
if (list != 0) { if (list != 0) {
geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(list), node->fnNode.node.flags >> 8); geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(list), node->fnNode.node.flags >> 8);
} else if (gCurGraphNodeMasterList != NULL) { } else if (gCurGraphNodeMasterList != NULL) {
#ifdef TARGET_N64
Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 7);
#else
Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 8); Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 8);
#endif
Gfx *gfx = gfxStart; Gfx *gfx = gfxStart;
gDPPipeSync(gfx++); gDPPipeSync(gfx++);
@ -757,9 +753,7 @@ static int obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
// the amount of units between the center of the screen and the horizontal edge // the amount of units between the center of the screen and the horizontal edge
// given the distance from the object to the camera. // given the distance from the object to the camera.
#ifndef TARGET_N64
hScreenEdge *= GFX_DIMENSIONS_ASPECT_RATIO; hScreenEdge *= GFX_DIMENSIONS_ASPECT_RATIO;
#endif
if (geo != NULL && geo->type == GRAPH_NODE_TYPE_CULLING_RADIUS) { if (geo != NULL && geo->type == GRAPH_NODE_TYPE_CULLING_RADIUS) {
cullingRadius = cullingRadius =

View File

@ -241,13 +241,10 @@ int render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct Wa
} }
Gfx *render_cannon_circle_base(void) { Gfx *render_cannon_circle_base(void) {
#ifdef TARGET_N64
Vtx *verts = alloc_display_list(4 * sizeof(*verts));
Gfx *dlist = alloc_display_list(16 * sizeof(*dlist));
#else
Vtx *verts = alloc_display_list(8 * sizeof(*verts)); Vtx *verts = alloc_display_list(8 * sizeof(*verts));
Gfx *dlist = alloc_display_list(20 * sizeof(*dlist)); Gfx *dlist = alloc_display_list(20 * sizeof(*dlist));
#endif
Gfx *g = dlist; Gfx *g = dlist;
if (verts != NULL && dlist != NULL) { if (verts != NULL && dlist != NULL) {
@ -256,12 +253,10 @@ Gfx *render_cannon_circle_base(void) {
make_vertex(verts, 2, SCREEN_WIDTH, SCREEN_HEIGHT, -1, 1152, 192, 0, 0, 0, 255); make_vertex(verts, 2, SCREEN_WIDTH, SCREEN_HEIGHT, -1, 1152, 192, 0, 0, 0, 255);
make_vertex(verts, 3, 0, SCREEN_HEIGHT, -1, -1152, 192, 0, 0, 0, 255); make_vertex(verts, 3, 0, SCREEN_HEIGHT, -1, -1152, 192, 0, 0, 0, 255);
#ifndef TARGET_N64
make_vertex(verts, 4, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255); make_vertex(verts, 4, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 5, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255); make_vertex(verts, 5, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 6, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255); make_vertex(verts, 6, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 7, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255); make_vertex(verts, 7, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255);
#endif
gSPDisplayList(g++, dl_proj_mtx_fullscreen); gSPDisplayList(g++, dl_proj_mtx_fullscreen);
gDPSetCombineMode(g++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetCombineMode(g++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
@ -272,12 +267,12 @@ Gfx *render_cannon_circle_base(void) {
gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts), 4, 0); gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts), 4, 0);
gSPDisplayList(g++, dl_draw_quad_verts_0123); gSPDisplayList(g++, dl_draw_quad_verts_0123);
gSPTexture(g++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF); gSPTexture(g++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
#ifndef TARGET_N64
gDPSetCombineMode(g++, G_CC_SHADE, G_CC_SHADE); gDPSetCombineMode(g++, G_CC_SHADE, G_CC_SHADE);
gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts + 4), 4, 4); gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts + 4), 4, 4);
gSP2Triangles(g++, 4, 0, 3, 0, 4, 3, 7, 0); gSP2Triangles(g++, 4, 0, 3, 0, 4, 3, 7, 0);
gSP2Triangles(g++, 1, 5, 6, 0, 1, 6, 2, 0); gSP2Triangles(g++, 1, 5, 6, 0, 1, 6, 2, 0);
#endif
gSPDisplayList(g++, dl_screen_transition_end); gSPDisplayList(g++, dl_screen_transition_end);
gSPEndDisplayList(g); gSPEndDisplayList(g);
} else { } else {

View File

@ -242,7 +242,6 @@ void *create_skybox_ortho_matrix(s8 player) {
f32 top = sSkyBoxInfo[player].scaledY; f32 top = sSkyBoxInfo[player].scaledY;
Mtx *mtx = alloc_display_list(sizeof(*mtx)); Mtx *mtx = alloc_display_list(sizeof(*mtx));
#ifndef TARGET_N64
f32 half_width = (4.0f / 3.0f) / GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_WIDTH / 2; f32 half_width = (4.0f / 3.0f) / GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_WIDTH / 2;
f32 center = (sSkyBoxInfo[player].scaledX + SCREEN_WIDTH / 2); f32 center = (sSkyBoxInfo[player].scaledX + SCREEN_WIDTH / 2);
if (half_width < SCREEN_WIDTH / 2) { if (half_width < SCREEN_WIDTH / 2) {
@ -250,7 +249,6 @@ void *create_skybox_ortho_matrix(s8 player) {
left = center - half_width; left = center - half_width;
right = center + half_width; right = center + half_width;
} }
#endif
if (mtx != NULL) { if (mtx != NULL) {
guOrtho(mtx, left, right, bottom, top, 0.0f, 3.0f, 1.0f); guOrtho(mtx, left, right, bottom, top, 0.0f, 3.0f, 1.0f);

View File

@ -27,15 +27,9 @@
#define MAX_GD_DLS 1000 #define MAX_GD_DLS 1000
#define OS_MESG_SI_COMPLETE 0x33333333 #define OS_MESG_SI_COMPLETE 0x33333333
#ifdef TARGET_N64
#define GD_VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr) &0x0FFFFFFF)
#define GD_LOWER_24(addr) ((uintptr_t)(addr) &0x00FFFFFF)
#define GD_LOWER_29(addr) (((uintptr_t)(addr)) & 0x1FFFFFFF)
#else
#define GD_VIRTUAL_TO_PHYSICAL(addr) (addr) #define GD_VIRTUAL_TO_PHYSICAL(addr) (addr)
#define GD_LOWER_24(addr) ((uintptr_t)(addr)) #define GD_LOWER_24(addr) ((uintptr_t)(addr))
#define GD_LOWER_29(addr) (((uintptr_t)(addr))) #define GD_LOWER_29(addr) (((uintptr_t)(addr)))
#endif
#define MTX_INTPART_PACK(w1, w2) (((w1) &0xFFFF0000) | (((w2) >> 16) & 0xFFFF)) #define MTX_INTPART_PACK(w1, w2) (((w1) &0xFFFF0000) | (((w2) >> 16) & 0xFFFF))
#define MTX_FRACPART_PACK(w1, w2) ((((w1) << 16) & 0xFFFF0000) | ((w2) &0xFFFF)) #define MTX_FRACPART_PACK(w1, w2) ((((w1) << 16) & 0xFFFF0000) | ((w2) &0xFFFF))
@ -1691,27 +1685,9 @@ u32 Unknown8019EC88(Gfx *dl, UNUSED s32 arg1) {
/* 24D4C4 -> 24D63C; orig name: func_8019ECF4 */ /* 24D4C4 -> 24D63C; orig name: func_8019ECF4 */
void mat4_to_mtx(const Mat4f *src, Mtx *dst) { void mat4_to_mtx(const Mat4f *src, Mtx *dst) {
#ifdef TARGET_N64
s32 i; // 14
s32 j; // 10
s32 w1;
s32 w2;
s32 *mtxInt = (s32 *) dst->m[0]; // s32 part
s32 *mtxFrc = (s32 *) dst->m[2]; // frac part
for (i = 0; i < 4; i++) {
for (j = 0; j < 2; j++) {
w1 = (s32)((*src)[i][j * 2] * 65536.0f);
w2 = (s32)((*src)[i][j * 2 + 1] * 65536.0f);
*mtxInt = MTX_INTPART_PACK(w1, w2);
mtxInt++;
*mtxFrc = MTX_FRACPART_PACK(w1, w2);
mtxFrc++;
}
}
#else
guMtxF2L(src, dst); guMtxF2L(src, dst);
#endif
} }
/* 24D63C -> 24D6E4; orig name: func_8019EE6C */ /* 24D63C -> 24D6E4; orig name: func_8019EE6C */
@ -3632,89 +3608,9 @@ void Unknown801A6E30(UNUSED u32 a0) {
void Unknown801A6E44(UNUSED u32 a0) { void Unknown801A6E44(UNUSED u32 a0) {
} }
#ifdef TARGET_N64
/* 255628 -> 255704; orig name: func_801A6E58 */
void gd_block_dma(u32 devAddr, void *vAddr, s32 size) {
s32 transfer; // 2c
do {
if ((transfer = size) > 0x1000) {
transfer = 0x1000;
}
osPiStartDma(&D_801BE980, OS_MESG_PRI_NORMAL, OS_READ, devAddr, vAddr, transfer, &sGdDMAQueue);
osRecvMesg(&sGdDMAQueue, &D_801BE97C, OS_MESG_BLOCK);
devAddr += transfer;
vAddr = (void *) ((uintptr_t) vAddr + transfer);
size -= 0x1000;
} while (size > 0);
}
/* 255704 -> 255988 */
struct GdObj *load_dynlist(struct DynList *dynlist) {
u32 segSize; // 4c
u8 *allocSegSpace; // 48
void *allocPtr; // 44
uintptr_t dynlistSegStart; // 40
uintptr_t dynlistSegEnd; // 3c
s32 i; // 38
s32 sp34; // tlbPage
struct GdObj *loadedList; // 30
i = -1;
while (sDynLists[++i].list != NULL) {
if (sDynLists[i].list == dynlist) {
break;
}
}
if (sDynLists[i].list == NULL) {
fatal_printf("load_dynlist() ptr not found in any banks");
}
switch (sDynLists[i].flag) {
case STD_LIST_BANK:
dynlistSegStart = (uintptr_t) _gd_dynlistsSegmentRomStart;
dynlistSegEnd = (uintptr_t) _gd_dynlistsSegmentRomEnd;
break;
default:
fatal_printf("load_dynlist() unkown bank");
}
segSize = dynlistSegEnd - dynlistSegStart;
allocSegSpace = gd_malloc_temp(segSize + 0x10000);
if ((allocPtr = (void *) allocSegSpace) == NULL) {
fatal_printf("Not enough DRAM for DATA segment \n");
}
allocSegSpace = (u8 *) (((uintptr_t) allocSegSpace + 0x10000) & 0xFFFF0000);
gd_block_dma(dynlistSegStart, (void *) allocSegSpace, segSize);
osUnmapTLBAll();
sp34 = (segSize / 0x10000) / 2 + 1; //? has to be written this way
if (sp34 >= 31) {
fatal_printf("load_dynlist() too many TLBs");
}
for (i = 0; i < sp34; i++) {
osMapTLB(i, OS_PM_64K, (void *) (uintptr_t) (0x04000000 + (i * 2 * 0x10000)),
GD_LOWER_24(((uintptr_t) allocSegSpace) + (i * 2 * 0x10000)),
GD_LOWER_24(((uintptr_t) allocSegSpace) + (i * 2 * 0x10000) + 0x10000), -1);
}
loadedList = proc_dynlist(dynlist);
gd_free(allocPtr);
osUnmapTLBAll();
return loadedList;
}
#else
struct GdObj *load_dynlist(struct DynList *dynlist) { struct GdObj *load_dynlist(struct DynList *dynlist) {
return proc_dynlist(dynlist); return proc_dynlist(dynlist);
} }
#endif
/* 255988 -> 25599C */ /* 255988 -> 25599C */
void stub_801A71B8(UNUSED u32 a0) { void stub_801A71B8(UNUSED u32 a0) {

View File

@ -303,9 +303,7 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
u8 nx, ny, nz; // 24, 25, 26 u8 nx, ny, nz; // 24, 25, 26
UNUSED u32 pad20; UNUSED u32 pad20;
register struct VtxLink *vtxlink; // a1 register struct VtxLink *vtxlink; // a1
#ifdef TARGET_N64
register s16 *vnPos; // a2
#endif
register s16 x; // a3 register s16 x; // a3
register s16 y; // t0 register s16 y; // t0
register s16 z; // t1 register s16 z; // t1
@ -325,18 +323,12 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
nz = (u8)(vtx->normal.z * 255.0f); nz = (u8)(vtx->normal.z * 255.0f);
for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) { for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) {
#ifdef TARGET_N64
vnPos = vtxlink->data->n.ob;
vn = vtxlink->data;
*vnPos++ = x;
*vnPos++ = y;
*vnPos++ = z;
#else
vn = vtxlink->data; vn = vtxlink->data;
vn->n.ob[0] = x; vn->n.ob[0] = x;
vn->n.ob[1] = y; vn->n.ob[1] = y;
vn->n.ob[2] = z; vn->n.ob[2] = z;
#endif
vn->n.n[0] = nx; vn->n.n[0] = nx;
vn->n.n[1] = ny; vn->n.n[1] = ny;
vn->n.n[2] = nz; vn->n.n[2] = nz;
@ -348,9 +340,7 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
void convert_gd_verts_to_Vtx(struct ObjGroup *grp) { void convert_gd_verts_to_Vtx(struct ObjGroup *grp) {
UNUSED u32 pad24[6]; UNUSED u32 pad24[6];
register struct VtxLink *vtxlink; // a1 register struct VtxLink *vtxlink; // a1
#ifdef TARGET_N64
register s16 *vtxcoords; // a2
#endif
register s16 x; // a3 register s16 x; // a3
register s16 y; // t0 register s16 y; // t0
register s16 z; // t1 register s16 z; // t1
@ -366,16 +356,10 @@ void convert_gd_verts_to_Vtx(struct ObjGroup *grp) {
z = (s16) vtx->pos.z; z = (s16) vtx->pos.z;
for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) { for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) {
#ifdef TARGET_N64
vtxcoords = vtxlink->data->v.ob;
vtxcoords[0] = x;
vtxcoords[1] = y;
vtxcoords[2] = z;
#else
vtxlink->data->v.ob[0] = x; vtxlink->data->v.ob[0] = x;
vtxlink->data->v.ob[1] = y; vtxlink->data->v.ob[1] = y;
vtxlink->data->v.ob[2] = z; vtxlink->data->v.ob[2] = z;
#endif
} }
} }
} }