Fix crash in move_into_c_up()

This commit is contained in:
David Joslin 2023-11-08 13:12:33 -08:00 committed by Agent X
parent d25ae5a130
commit 36ebb8affe
1 changed files with 53 additions and 8 deletions

View File

@ -2768,20 +2768,21 @@ void move_into_c_up(struct Camera *c) {
if (!c) { return; }
struct LinearTransitionPoint *start = &sModeInfo.transitionStart;
struct LinearTransitionPoint *end = &sModeInfo.transitionEnd;
s16 modInfoMax = MAX(sModeInfo.frame, 1);
f32 dist = end->dist - start->dist;
s16 pitch = end->pitch - start->pitch;
s16 yaw = end->yaw - start->yaw;
// Linearly interpolate from start to end position's polar coordinates
dist = start->dist + dist * sModeInfo.frame / sModeInfo.max;
pitch = start->pitch + pitch * sModeInfo.frame / sModeInfo.max;
yaw = start->yaw + yaw * sModeInfo.frame / sModeInfo.max;
dist = start->dist + dist * sModeInfo.frame / modInfoMax;
pitch = start->pitch + pitch * sModeInfo.frame / modInfoMax;
yaw = start->yaw + yaw * sModeInfo.frame / modInfoMax;
// Linearly interpolate the focus from start to end
c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / sModeInfo.max;
c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / sModeInfo.max;
c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / sModeInfo.max;
c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / modInfoMax;
c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / modInfoMax;
c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / modInfoMax;
vec3f_add(c->focus, sMarioCamState->pos);
vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw);
@ -2790,7 +2791,7 @@ void move_into_c_up(struct Camera *c) {
sMarioCamState->headRotation[1] = 0;
// Finished zooming in
if (++sModeInfo.frame == sModeInfo.max) {
if (++sModeInfo.frame >= modInfoMax) {
gCameraMovementFlags &= ~CAM_MOVING_INTO_MODE;
}
}
@ -2963,8 +2964,52 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
return;
}
if (mode == CAMERA_MODE_C_UP && gLakituState.mode == CAMERA_MODE_NEWCAM) {
if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM) {
newcam_init_settings_override(false);
if (!(mode == CAMERA_MODE_WATER_SURFACE && gCurrLevelArea == AREA_TTM_OUTSIDE)) {
// Clear movement flags that would affect the transition
gCameraMovementFlags &= (u16)~(CAM_MOVE_RESTRICT | CAM_MOVE_ROTATE);
gCameraMovementFlags |= CAM_MOVING_INTO_MODE;
if (mode == CAMERA_MODE_NONE) {
mode = CAMERA_MODE_CLOSE;
}
sCUpCameraPitch = 0;
sModeOffsetYaw = 0;
sLakituDist = 0;
sLakituPitch = 0;
sAreaYawChange = 0;
sModeInfo.newMode = (mode != -1) ? mode : sModeInfo.lastMode;
sModeInfo.lastMode = c->mode;
sModeInfo.max = MAX(frames, 1);
sModeInfo.frame = 1;
c->mode = sModeInfo.newMode;
gLakituState.mode = c->mode;
vec3f_copy(end->focus, c->focus);
vec3f_sub(end->focus, sMarioCamState->pos);
vec3f_copy(end->pos, c->pos);
vec3f_sub(end->pos, sMarioCamState->pos);
if (sModeInfo.newMode != CAMERA_MODE_NONE && (u32)sModeInfo.newMode < sizeof(sModeTransitions) / sizeof(sModeTransitions[0])) {
sAreaYaw = sModeTransitions[sModeInfo.newMode](c, end->focus, end->pos);
}
// End was updated by sModeTransitions
vec3f_sub(end->focus, sMarioCamState->pos);
vec3f_sub(end->pos, sMarioCamState->pos);
vec3f_copy(start->focus, gLakituState.curFocus);
vec3f_sub(start->focus, sMarioCamState->pos);
vec3f_copy(start->pos, gLakituState.curPos);
vec3f_sub(start->pos, sMarioCamState->pos);
vec3f_get_dist_and_angle(start->focus, start->pos, &start->dist, &start->pitch, &start->yaw);
vec3f_get_dist_and_angle(end->focus, end->pos, &end->dist, &end->pitch, &end->yaw);
}
}
if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM) {