Add more bhv functions and a func to ge tthe current save
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4aff26cf27
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@ -47,6 +47,7 @@ in_files = [
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"src/engine/surface_load.h",
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"src/game/object_list_processor.h",
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"src/game/behavior_actions.h",
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"src/game/mario_misc.h",
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]
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override_allowed_functions = {
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@ -56,6 +57,7 @@ override_allowed_functions = {
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags" ],
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ]
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}
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override_disallowed_functions = {
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@ -4812,6 +4812,26 @@ function set_swimming_at_surface_particles(m, particleFlag)
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-- ...
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end
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--- @return nil
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function bhv_toad_message_init()
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-- ...
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end
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--- @return nil
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function bhv_toad_message_loop()
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-- ...
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end
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--- @return nil
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function bhv_unlock_door_star_init()
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-- ...
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end
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--- @return nil
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function bhv_unlock_door_star_loop()
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-- ...
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end
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--- @return number
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function get_additive_y_vel_for_jumps()
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-- ...
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@ -7025,6 +7045,11 @@ function deref_s32_pointer(pointer)
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-- ...
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end
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--- @return integer
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function get_current_save_file_num()
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-- ...
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end
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--- @param index integer
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--- @return number
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function get_environment_region(index)
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@ -926,6 +926,14 @@
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<br />
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- mario_misc.h
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- [bhv_toad_message_init](#bhv_toad_message_init)
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- [bhv_toad_message_loop](#bhv_toad_message_loop)
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- [bhv_unlock_door_star_init](#bhv_unlock_door_star_init)
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- [bhv_unlock_door_star_loop](#bhv_unlock_door_star_loop)
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<br />
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- mario_step.h
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- [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps)
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- [init_bully_collision_data](#init_bully_collision_data)
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@ -1303,6 +1311,7 @@
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- smlua_misc_utils.h
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- [allocate_mario_action](#allocate_mario_action)
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- [deref_s32_pointer](#deref_s32_pointer)
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- [get_current_save_file_num](#get_current_save_file_num)
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- [get_environment_region](#get_environment_region)
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- [get_hand_foot_pos_x](#get_hand_foot_pos_x)
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- [get_hand_foot_pos_y](#get_hand_foot_pos_y)
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@ -17648,6 +17657,84 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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---
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# functions from mario_misc.h
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<br />
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## [bhv_toad_message_init](#bhv_toad_message_init)
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### Lua Example
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`bhv_toad_message_init()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void bhv_toad_message_init(void);`
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[:arrow_up_small:](#)
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<br />
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## [bhv_toad_message_loop](#bhv_toad_message_loop)
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### Lua Example
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`bhv_toad_message_loop()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void bhv_toad_message_loop(void);`
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[:arrow_up_small:](#)
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<br />
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## [bhv_unlock_door_star_init](#bhv_unlock_door_star_init)
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### Lua Example
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`bhv_unlock_door_star_init()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void bhv_unlock_door_star_init(void);`
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[:arrow_up_small:](#)
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<br />
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## [bhv_unlock_door_star_loop](#bhv_unlock_door_star_loop)
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### Lua Example
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`bhv_unlock_door_star_loop()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void bhv_unlock_door_star_loop(void);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from mario_step.h
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@ -24545,6 +24632,24 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [get_current_save_file_num](#get_current_save_file_num)
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### Lua Example
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`local integerValue = get_current_save_file_num()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`s16 get_current_save_file_num(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_environment_region](#get_environment_region)
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### Lua Example
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@ -26,6 +26,7 @@
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#include "src/engine/surface_load.h"
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#include "src/game/object_list_processor.h"
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#include "src/game/behavior_actions.h"
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#include "src/game/mario_misc.h"
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////////////////////////
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@ -9897,6 +9898,46 @@ int smlua_func_set_swimming_at_surface_particles(lua_State* L) {
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return 1;
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}
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//////////////////
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// mario_misc.h //
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//////////////////
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int smlua_func_bhv_toad_message_init(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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bhv_toad_message_init();
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return 1;
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}
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int smlua_func_bhv_toad_message_loop(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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bhv_toad_message_loop();
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return 1;
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}
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int smlua_func_bhv_unlock_door_star_init(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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bhv_unlock_door_star_init();
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return 1;
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}
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int smlua_func_bhv_unlock_door_star_loop(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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bhv_unlock_door_star_loop();
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return 1;
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}
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//////////////////
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// mario_step.h //
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//////////////////
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@ -14615,6 +14656,15 @@ int smlua_func_deref_s32_pointer(lua_State* L) {
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return 1;
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}
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int smlua_func_get_current_save_file_num(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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lua_pushinteger(L, get_current_save_file_num());
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return 1;
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}
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int smlua_func_get_environment_region(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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@ -16375,6 +16425,12 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "perform_water_step", smlua_func_perform_water_step);
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smlua_bind_function(L, "set_swimming_at_surface_particles", smlua_func_set_swimming_at_surface_particles);
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// mario_misc.h
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smlua_bind_function(L, "bhv_toad_message_init", smlua_func_bhv_toad_message_init);
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smlua_bind_function(L, "bhv_toad_message_loop", smlua_func_bhv_toad_message_loop);
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smlua_bind_function(L, "bhv_unlock_door_star_init", smlua_func_bhv_unlock_door_star_init);
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smlua_bind_function(L, "bhv_unlock_door_star_loop", smlua_func_bhv_unlock_door_star_loop);
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// mario_step.h
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smlua_bind_function(L, "get_additive_y_vel_for_jumps", smlua_func_get_additive_y_vel_for_jumps);
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smlua_bind_function(L, "init_bully_collision_data", smlua_func_init_bully_collision_data);
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@ -16745,6 +16801,7 @@ void smlua_bind_functions_autogen(void) {
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// smlua_misc_utils.h
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smlua_bind_function(L, "allocate_mario_action", smlua_func_allocate_mario_action);
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smlua_bind_function(L, "deref_s32_pointer", smlua_func_deref_s32_pointer);
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smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num);
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smlua_bind_function(L, "get_environment_region", smlua_func_get_environment_region);
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smlua_bind_function(L, "get_hand_foot_pos_x", smlua_func_get_hand_foot_pos_x);
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smlua_bind_function(L, "get_hand_foot_pos_y", smlua_func_get_hand_foot_pos_y);
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@ -83,6 +83,13 @@ f32 get_hand_foot_pos_z(struct MarioState* m, u8 index) {
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///
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s16 get_current_save_file_num(void) {
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extern s16 gCurrSaveFileNum;
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return gCurrSaveFileNum;
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}
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///
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LevelScript* smlua_level_util_get(const char* name) {
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return dynos_level_get(name);
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}
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@ -20,7 +20,10 @@ f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);
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f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);
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f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
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s16 get_current_save_file_num(void);
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LevelScript* smlua_level_util_get(const char* name);
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f32 get_environment_region(u8 index);
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void set_environment_region(u8 index, s32 value);
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