better kick/punch/trip, gp and flying detection (#388)
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@ -3461,44 +3461,6 @@ GRAPH_RENDER_PLAYER = (1 << 7)
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--- @type integer
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GRAPH_RENDER_Z_BUFFER = (1 << 3)
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--- @type integer
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INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
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--- @type integer
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INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
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--- @type integer
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INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
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--- @type integer
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INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
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--- @class InteractionFlag
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--- @type InteractionFlag
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INT_GROUND_POUND_OR_TWIRL = (1 << 0)
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--- @type InteractionFlag
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INT_PUNCH = (1 << 1)
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--- @type InteractionFlag
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INT_KICK = (1 << 2)
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--- @type InteractionFlag
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INT_TRIP = (1 << 3)
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--- @type InteractionFlag
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INT_SLIDE_KICK = (1 << 4)
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--- @type InteractionFlag
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INT_FAST_ATTACK_OR_SHELL = (1 << 5)
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--- @type InteractionFlag
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INT_HIT_FROM_ABOVE = (1 << 6)
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--- @type InteractionFlag
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INT_HIT_FROM_BELOW = (1 << 7)
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--- @type integer
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ATTACK_FAST_ATTACK = 5
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@ -3517,6 +3479,18 @@ ATTACK_KICK_OR_TRIP = 2
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--- @type integer
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ATTACK_PUNCH = 1
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--- @type integer
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INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
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--- @type integer
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INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
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--- @type integer
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INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
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--- @type integer
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INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
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--- @type integer
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INT_STATUS_ATTACKED_MARIO = (1 << 13)
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@ -3613,6 +3587,38 @@ INT_SUBTYPE_STAR_DOOR = 0x00000020
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--- @type integer
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INT_SUBTYPE_TWIRL_BOUNCE = 0x00000080
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--- @class InteractionFlag
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--- @type InteractionFlag
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INT_GROUND_POUND = (1 << 0)
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--- @type InteractionFlag
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INT_PUNCH = (1 << 1)
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--- @type InteractionFlag
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INT_KICK = (1 << 2)
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--- @type InteractionFlag
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INT_TRIP = (1 << 3)
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--- @type InteractionFlag
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INT_SLIDE_KICK = (1 << 4)
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--- @type InteractionFlag
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INT_FAST_ATTACK_OR_SHELL = (1 << 5)
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--- @type InteractionFlag
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INT_HIT_FROM_ABOVE = (1 << 6)
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--- @type InteractionFlag
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INT_HIT_FROM_BELOW = (1 << 7)
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--- @type InteractionFlag
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INT_TWIRL = (1 << 8)
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--- @type InteractionFlag
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INT_GROUND_POUND_OR_TWIRL = (INT_GROUND_POUND | INT_TWIRL)
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--- @class InteractionType
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--- @type InteractionType
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@ -7286,6 +7292,9 @@ ACT_FLAG_CUSTOM_ACTION = (1 << 30)
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--- @type integer
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ACT_FLAG_DIVING = (1 << 19)
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--- @type integer
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ACT_FLAG_FLYING = (ACT_FLAG_AIR | ACT_FLAG_DIVING | ACT_FLAG_ATTACKING | ACT_FLAG_SWIMMING_OR_FLYING)
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--- @type integer
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ACT_FLAG_HANGING = (1 << 21)
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@ -3931,6 +3931,13 @@ function stop_sounds_in_continuous_banks()
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-- ...
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end
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--- @param m MarioState
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--- @param o Object
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--- @return integer
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function determine_interaction(m, o)
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-- ...
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end
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--- @param m MarioState
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--- @return integer
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function does_mario_have_normal_cap_on_head(m)
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@ -19,8 +19,8 @@
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- [geo_commands.h](#geo_commandsh)
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- [graph_node.h](#graph_nodeh)
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- [interaction.c](#interactionc)
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- [enum InteractionFlag](#enum-InteractionFlag)
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- [interaction.h](#interactionh)
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- [enum InteractionFlag](#enum-InteractionFlag)
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- [enum InteractionType](#enum-InteractionType)
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- [level_commands.h](#level_commandsh)
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- [level_defines.h](#level_definesh)
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@ -1193,22 +1193,6 @@
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<br />
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## [interaction.c](#interaction.c)
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- INT_ANY_ATTACK
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- INT_ATTACK_NOT_FROM_BELOW
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- INT_ATTACK_NOT_WEAK_FROM_ABOVE
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- INT_ATTACK_SLIDE
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### [enum InteractionFlag](#InteractionFlag)
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| Identifier | Value |
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| :--------- | :---- |
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| INT_GROUND_POUND_OR_TWIRL | (1 << 0) |
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| INT_PUNCH | (1 << 1) |
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| INT_KICK | (1 << 2) |
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| INT_TRIP | (1 << 3) |
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| INT_SLIDE_KICK | (1 << 4) |
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| INT_FAST_ATTACK_OR_SHELL | (1 << 5) |
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| INT_HIT_FROM_ABOVE | (1 << 6) |
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| INT_HIT_FROM_BELOW | (1 << 7) |
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[:arrow_up_small:](#)
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@ -1221,6 +1205,10 @@
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- ATTACK_GROUND_POUND_OR_TWIRL
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- ATTACK_KICK_OR_TRIP
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- ATTACK_PUNCH
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- INT_ANY_ATTACK
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- INT_ATTACK_NOT_FROM_BELOW
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- INT_ATTACK_NOT_WEAK_FROM_ABOVE
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- INT_ATTACK_SLIDE
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- INT_STATUS_ATTACKED_MARIO
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- INT_STATUS_ATTACK_MASK
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- INT_STATUS_GRABBED_MARIO
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@ -1254,6 +1242,20 @@
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- INT_SUBTYPE_STAR_DOOR
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- INT_SUBTYPE_TWIRL_BOUNCE
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### [enum InteractionFlag](#InteractionFlag)
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| Identifier | Value |
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| :--------- | :---- |
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| INT_GROUND_POUND | (1 << 0) |
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| INT_PUNCH | (1 << 1) |
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| INT_KICK | (1 << 2) |
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| INT_TRIP | (1 << 3) |
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| INT_SLIDE_KICK | (1 << 4) |
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| INT_FAST_ATTACK_OR_SHELL | (1 << 5) |
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| INT_HIT_FROM_ABOVE | (1 << 6) |
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| INT_HIT_FROM_BELOW | (1 << 7) |
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| INT_TWIRL | (1 << 8) |
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| INT_GROUND_POUND_OR_TWIRL | (INT_GROUND_POUND | INT_TWIRL) |
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### [enum InteractionType](#InteractionType)
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| Identifier | Value |
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| :--------- | :---- |
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@ -2614,6 +2616,7 @@
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- ACT_FLAG_CONTROL_JUMP_HEIGHT
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- ACT_FLAG_CUSTOM_ACTION
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- ACT_FLAG_DIVING
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- ACT_FLAG_FLYING
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- ACT_FLAG_HANGING
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- ACT_FLAG_IDLE
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- ACT_FLAG_INTANGIBLE
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@ -3037,6 +3037,27 @@
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<br />
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## [determine_interaction](#determine_interaction)
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### Lua Example
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`local integerValue = determine_interaction(m, o)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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| o | [Object](structs.md#Object) |
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### Returns
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- `integer`
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### C Prototype
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`u32 determine_interaction(struct MarioState *m, struct Object *o);`
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[:arrow_up_small:](#)
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<br />
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## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head)
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### Lua Example
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@ -776,6 +776,7 @@
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<br />
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- interaction.h
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- [determine_interaction](functions-3.md#determine_interaction)
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- [does_mario_have_normal_cap_on_head](functions-3.md#does_mario_have_normal_cap_on_head)
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- [get_door_save_file_flag](functions-3.md#get_door_save_file_flag)
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- [interact_damage](functions-3.md#interact_damage)
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@ -169,6 +169,7 @@
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#define ACT_FLAG_WATER_OR_TEXT /* 0x20000000 */ (1 << 29)
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#define ACT_FLAG_CUSTOM_ACTION /* 0x40000000 */ (1 << 30)
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#define ACT_FLAG_THROWING /* 0x80000000 */ (1 << 31)
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#define ACT_FLAG_FLYING (ACT_FLAG_AIR | ACT_FLAG_DIVING | ACT_FLAG_ATTACKING | ACT_FLAG_SWIMMING_OR_FLYING)
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#define ACT_UNINITIALIZED 0x00000000 // (0x000)
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@ -136,7 +136,7 @@ void bhv_blue_coin_switch_loop(void) {
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// If Mario is on the switch and has ground-pounded,
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// recede and get ready to start ticking.
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if (gMarioObject->platform == o) {
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if (gMarioStates[0].action == ACT_GROUND_POUND_LAND) {
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if (determine_interaction(&gMarioStates[0], o) & INT_GROUND_POUND) {
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// Set to BLUE_COIN_SWITCH_ACT_RECEDING
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o->oAction++;
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@ -31,7 +31,7 @@ void bhv_thi_tiny_island_top_loop(void) {
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if (!(gTHIWaterDrained & 1)) {
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if (o->oAction == 0) {
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if (distanceToPlayer < 500.0f)
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if (marioState && marioState->action == ACT_GROUND_POUND_LAND) {
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if (marioState && !(marioState->action & ACT_FLAG_AIR) && (determine_interaction(marioState, o) & INT_GROUND_POUND) != 0) {
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o->oAction++;
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cur_obj_spawn_particles(&D_8032F134);
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spawn_triangle_break_particles(20, 138, 0.3f, 3);
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@ -463,8 +463,8 @@ static void newcam_update_values(void) {
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}
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}
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switch (gMarioStates[0].action) {
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case ACT_FLYING: centering = 1; break;
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if ((gMarioStates[0].action & ACT_FLAG_FLYING) == ACT_FLAG_FLYING) {
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centering = 1;
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}
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static u32 sLastAction = 0;
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@ -33,31 +33,6 @@
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#include "pc/lua/smlua_hooks.h"
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#include "pc/cheats.h"
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enum InteractionFlag {
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INT_GROUND_POUND_OR_TWIRL = (1 << 0), // 0x01
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INT_PUNCH = (1 << 1), // 0x02
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INT_KICK = (1 << 2), // 0x04
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INT_TRIP = (1 << 3), // 0x08
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INT_SLIDE_KICK = (1 << 4), // 0x10
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INT_FAST_ATTACK_OR_SHELL = (1 << 5), // 0x20
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INT_HIT_FROM_ABOVE = (1 << 6), // 0x40
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INT_HIT_FROM_BELOW = (1 << 7), // 0x80
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};
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#define INT_ATTACK_NOT_FROM_BELOW \
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(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK \
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| INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
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#define INT_ANY_ATTACK \
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(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK \
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| INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
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#define INT_ATTACK_NOT_WEAK_FROM_ABOVE \
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(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
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#define INT_ATTACK_SLIDE \
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(INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
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u8 sDelayInvincTimer;
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s16 gInteractionInvulnerable;
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u32 interact_coin(struct MarioState *, u32, struct Object *);
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@ -208,7 +183,7 @@ static u32 determine_interaction_internal(struct MarioState *m, struct Object *o
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}
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if (interaction == 0 && action & ACT_FLAG_ATTACKING) {
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if (action == ACT_PUNCHING || action == ACT_MOVE_PUNCHING || action == ACT_JUMP_KICK) {
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if (m->flags & (MARIO_PUNCHING | MARIO_KICKING | MARIO_TRIPPING)) {
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s16 dYawToObject = mario_obj_angle_to_object(m, o) - m->faceAngle[1];
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if (m->flags & MARIO_PUNCHING) {
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@ -230,17 +205,29 @@ static u32 determine_interaction_internal(struct MarioState *m, struct Object *o
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}
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}
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} else if (action == ACT_GROUND_POUND || action == ACT_TWIRLING) {
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} else if (action == ACT_GROUND_POUND) {
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if (m->vel[1] < 0.0f) {
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interaction = INT_GROUND_POUND_OR_TWIRL;
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interaction = INT_GROUND_POUND;
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}
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} else if (action == ACT_GROUND_POUND_LAND || action == ACT_TWIRL_LAND) {
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} else if (action == ACT_TWIRLING) {
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if (m->vel[1] < 0.0f) {
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interaction = INT_TWIRL;
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}
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} else if (action == ACT_GROUND_POUND_LAND) {
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// Neither ground pounding nor twirling change Mario's vertical speed on landing.,
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// so the speed check is nearly always true (perhaps not if you land while going upwards?)
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// Additionally, actionState it set on each first thing in their action, so this is
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// only true prior to the very first frame (i.e. active 1 frame prior to it run).
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if (m->vel[1] < 0.0f && m->actionState == 0) {
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interaction = INT_GROUND_POUND_OR_TWIRL;
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interaction = INT_GROUND_POUND;
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}
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} else if (action == ACT_TWIRL_LAND) {
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// Neither ground pounding nor twirling change Mario's vertical speed on landing.,
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// so the speed check is nearly always true (perhaps not if you land while going upwards?)
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// Additionally, actionState it set on each first thing in their action, so this is
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// only true prior to the very first frame (i.e. active 1 frame prior to it run).
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if (m->vel[1] < 0.0f && m->actionState == 0) {
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interaction = INT_TWIRL;
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}
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} else if (action == ACT_SLIDE_KICK || action == ACT_SLIDE_KICK_SLIDE) {
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interaction = INT_SLIDE_KICK;
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@ -284,6 +271,8 @@ u32 attack_object(struct Object *o, s32 interaction) {
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u32 attackType = 0;
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switch (interaction) {
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case INT_GROUND_POUND:
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case INT_TWIRL:
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case INT_GROUND_POUND_OR_TWIRL:
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attackType = ATTACK_GROUND_POUND_OR_TWIRL;
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break;
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@ -40,6 +40,24 @@ enum InteractionType {
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INTERACT_PLAYER = /* 0x80000000 */ (1 << 31),
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};
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enum InteractionFlag {
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INT_GROUND_POUND = /* 0x00000001 */ (1 << 0),
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INT_PUNCH = /* 0x00000002 */ (1 << 1),
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INT_KICK = /* 0x00000004 */ (1 << 2),
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INT_TRIP = /* 0x00000008 */ (1 << 3),
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INT_SLIDE_KICK = /* 0x00000010 */ (1 << 4),
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INT_FAST_ATTACK_OR_SHELL = /* 0x00000020 */ (1 << 5),
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INT_HIT_FROM_ABOVE = /* 0x00000040 */ (1 << 6),
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INT_HIT_FROM_BELOW = /* 0x00000080 */ (1 << 7),
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INT_TWIRL = /* 0x00000100 */ (1 << 8),
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INT_GROUND_POUND_OR_TWIRL = (INT_GROUND_POUND | INT_TWIRL),
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};
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#define INT_ATTACK_NOT_FROM_BELOW (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
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#define INT_ANY_ATTACK (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
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#define INT_ATTACK_NOT_WEAK_FROM_ABOVE (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
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#define INT_ATTACK_SLIDE (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
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// INTERACT_WARP
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#define INT_SUBTYPE_FADING_WARP 0x00000001
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@ -119,5 +137,6 @@ void mario_handle_special_floors(struct MarioState *m);
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u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
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u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
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u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
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u32 determine_interaction(struct MarioState *m, struct Object *o);
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#endif // INTERACTION_H
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||||
|
|
|
@ -2533,7 +2533,7 @@ s32 cur_obj_is_mario_ground_pounding_platform(void) {
|
|||
for (s32 i = 0; i < MAX_PLAYERS; i++) {
|
||||
if (!is_player_active(&gMarioStates[i])) { continue; }
|
||||
if (gMarioStates[i].marioObj->platform == o) {
|
||||
if (gMarioStates[i].action == ACT_GROUND_POUND_LAND) {
|
||||
if (determine_interaction(&gMarioStates[i], o) & INT_GROUND_POUND) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1344,18 +1344,6 @@ char gSmluaConstants[] = ""
|
|||
"GEO_CONTEXT_AREA_LOAD = 3\n"
|
||||
"GEO_CONTEXT_AREA_INIT = 4\n"
|
||||
"GEO_CONTEXT_HELD_OBJ = 5\n"
|
||||
"INT_GROUND_POUND_OR_TWIRL = (1 << 0)\n"
|
||||
"INT_PUNCH = (1 << 1)\n"
|
||||
"INT_KICK = (1 << 2)\n"
|
||||
"INT_TRIP = (1 << 3)\n"
|
||||
"INT_SLIDE_KICK = (1 << 4)\n"
|
||||
"INT_FAST_ATTACK_OR_SHELL = (1 << 5)\n"
|
||||
"INT_HIT_FROM_ABOVE = (1 << 6)\n"
|
||||
"INT_HIT_FROM_BELOW = (1 << 7)\n"
|
||||
"INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)\n"
|
||||
"INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)\n"
|
||||
"INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)\n"
|
||||
"INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)\n"
|
||||
"INTERACT_HOOT = (1 << 0)\n"
|
||||
"INTERACT_GRABBABLE = (1 << 1)\n"
|
||||
"INTERACT_DOOR = (1 << 2)\n"
|
||||
|
@ -1388,6 +1376,20 @@ char gSmluaConstants[] = ""
|
|||
"INTERACT_SHOCK = (1 << 29)\n"
|
||||
"INTERACT_IGLOO_BARRIER = (1 << 30)\n"
|
||||
"INTERACT_PLAYER = (1 << 31)\n"
|
||||
"INT_GROUND_POUND = (1 << 0)\n"
|
||||
"INT_PUNCH = (1 << 1)\n"
|
||||
"INT_KICK = (1 << 2)\n"
|
||||
"INT_TRIP = (1 << 3)\n"
|
||||
"INT_SLIDE_KICK = (1 << 4)\n"
|
||||
"INT_FAST_ATTACK_OR_SHELL = (1 << 5)\n"
|
||||
"INT_HIT_FROM_ABOVE = (1 << 6)\n"
|
||||
"INT_HIT_FROM_BELOW = (1 << 7)\n"
|
||||
"INT_TWIRL = (1 << 8)\n"
|
||||
"INT_GROUND_POUND_OR_TWIRL = (INT_GROUND_POUND | INT_TWIRL)\n"
|
||||
"INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)\n"
|
||||
"INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)\n"
|
||||
"INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)\n"
|
||||
"INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)\n"
|
||||
"INT_SUBTYPE_FADING_WARP = 0x00000001\n"
|
||||
"INT_SUBTYPE_DELAY_INVINCIBILITY = 0x00000002\n"
|
||||
"INT_SUBTYPE_BIG_KNOCKBACK = 0x00000008\n"
|
||||
|
@ -2658,6 +2660,7 @@ char gSmluaConstants[] = ""
|
|||
"ACT_FLAG_WATER_OR_TEXT = (1 << 29)\n"
|
||||
"ACT_FLAG_CUSTOM_ACTION = (1 << 30)\n"
|
||||
"ACT_FLAG_THROWING = (1 << 31)\n"
|
||||
"ACT_FLAG_FLYING = (ACT_FLAG_AIR | ACT_FLAG_DIVING | ACT_FLAG_ATTACKING | ACT_FLAG_SWIMMING_OR_FLYING)\n"
|
||||
"ACT_UNINITIALIZED = 0x00000000\n"
|
||||
"ACT_IDLE = 0x0C400201\n"
|
||||
"ACT_START_SLEEPING = 0x0C400202\n"
|
||||
|
|
|
@ -12425,6 +12425,25 @@ int smlua_func_stop_sounds_in_continuous_banks(UNUSED lua_State* L) {
|
|||
// interaction.h //
|
||||
///////////////////
|
||||
|
||||
int smlua_func_determine_interaction(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 2) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "determine_interaction", 2, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "determine_interaction"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "determine_interaction"); return 0; }
|
||||
|
||||
lua_pushinteger(L, determine_interaction(m, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_does_mario_have_normal_cap_on_head(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -30163,6 +30182,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "stop_sounds_in_continuous_banks", smlua_func_stop_sounds_in_continuous_banks);
|
||||
|
||||
// interaction.h
|
||||
smlua_bind_function(L, "determine_interaction", smlua_func_determine_interaction);
|
||||
smlua_bind_function(L, "does_mario_have_normal_cap_on_head", smlua_func_does_mario_have_normal_cap_on_head);
|
||||
smlua_bind_function(L, "get_door_save_file_flag", smlua_func_get_door_save_file_flag);
|
||||
smlua_bind_function(L, "interact_damage", smlua_func_interact_damage);
|
||||
|
|
Loading…
Reference in New Issue