Removed extra change_area/level packet that the ripples PR added. It breaks too many things
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686d819993
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@ -122,7 +122,7 @@ s16 newcam_saved_defmode = -1;
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extern bool gDjuiInMainMenu;
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///This is called at every level initialisation.
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void newcam_init(struct Camera *c, u8 dv) {
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void newcam_init(struct Camera *c, UNUSED u8 dv) {
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newcam_tilt = 1500;
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newcam_yaw = -c->yaw+0x4000; //Mario and the camera's yaw have this offset between them.
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newcam_mode = NC_MODE_NORMAL;
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@ -172,21 +172,6 @@ void network_on_loaded_area(void) {
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}
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}
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// Same as network_on_loaded_area, but does not call area_remove_sync_ids_clear()
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void network_on_loaded_area_no_clear(void) {
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struct NetworkPlayer* np = gNetworkPlayerLocal;
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if (np != NULL) {
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bool levelMatch = (np->currCourseNum == gCurrCourseNum
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&& np->currActNum == gCurrActStarNum
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&& np->currLevelNum == gCurrLevelNum);
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if (np->currLevelSyncValid && levelMatch && np->currAreaIndex != gCurrAreaIndex) {
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network_send_change_area();
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} else {
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network_send_change_level();
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}
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}
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}
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static void network_remember_debug_packet(u8 id, bool sent) {
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if (id == PACKET_ACK) { return; }
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if (id == PACKET_KEEP_ALIVE) { return; }
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@ -419,10 +404,6 @@ void network_update(void) {
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// check for level loaded event
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if (networkLoadingLevel < LOADING_LEVEL_THRESHOLD) {
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networkLoadingLevel++;
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// Send area/level update without LOADING_LEVEL_THRESHOLD delay
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if (networkLoadingLevel == 1) {
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network_on_loaded_area_no_clear();
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}
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if (!gNetworkAreaLoaded && networkLoadingLevel >= LOADING_LEVEL_THRESHOLD) {
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gNetworkAreaLoaded = true;
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network_on_loaded_area();
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