area_create_warp_node and area_get_warp_node* (#270)
* area_get_warp_node* - Added area_get_warp_node to Lua - Added area_get_warp_node_from_params to Lua * area_create_warp_node and warp constants Here you go Isaac! * Add object param * Commits work again, pushing everything else
This commit is contained in:
parent
e5cb5e5e15
commit
4aada40a62
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@ -38,7 +38,8 @@ in_files = [
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"include/seq_ids.h",
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"include/surface_terrains.h",
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"src/game/level_update.h",
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"src/pc/network/version.h"
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"src/pc/network/version.h",
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"include/level_commands.h"
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]
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exclude_constants = {
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@ -47,6 +48,7 @@ exclude_constants = {
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}
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include_constants = {
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'include/level_commands.h': [ "WARP_CHECKPOINT", "WARP_NO_CHECKPOINT" ],
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}
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pretend_find = [
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@ -55,7 +55,9 @@ in_files = [
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"src/game/mario_misc.h",
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"src/pc/mods/mod_storage.h",
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"src/pc/utils/misc.h",
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"src/game/level_update.h"
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"src/game/level_update.h",
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"src/game/area.h",
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"src/engine/level_script.h"
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]
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override_allowed_functions = {
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@ -66,8 +68,10 @@ override_allowed_functions = {
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars"],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ]
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}
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override_disallowed_functions = {
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@ -3627,6 +3627,12 @@ INTERACT_IGLOO_BARRIER = (1 << 30)
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--- @type InteractionType
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INTERACT_PLAYER = (1 << 31)
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--- @type integer
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WARP_CHECKPOINT = 0x80
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--- @type integer
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WARP_NO_CHECKPOINT = 0x00
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--- @class LevelNum
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--- @type LevelNum
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@ -1,5 +1,17 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @param id integer
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--- @return ObjectWarpNode
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function area_get_warp_node(id)
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-- ...
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end
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--- @param o Object
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--- @return ObjectWarpNode
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function area_get_warp_node_from_params(o)
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-- ...
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end
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--- @param a0 Vec3f
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--- @param a1 Vec3f
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--- @param yVel number
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@ -4002,6 +4014,17 @@ function get_star_name_sm64(courseNum, starNum, charCase)
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-- ...
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end
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--- @param id integer
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--- @param destLevel integer
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--- @param destArea integer
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--- @param destNode integer
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--- @param checkpoint integer
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--- @param o Object
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--- @return ObjectWarpNode
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function area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)
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-- ...
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end
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--- @param m MarioState
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--- @param warpOp integer
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--- @return integer
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@ -19,6 +19,7 @@
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- [enum InteractionFlag](#enum-InteractionFlag)
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- [interaction.h](#interactionh)
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- [enum InteractionType](#enum-InteractionType)
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- [level_commands.h](#level_commandsh)
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- [level_defines.h](#level_definesh)
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- [enum LevelNum](#enum-LevelNum)
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- [level_update.h](#level_updateh)
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@ -1244,6 +1245,14 @@
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<br />
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## [level_commands.h](#level_commands.h)
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- WARP_CHECKPOINT
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- WARP_NO_CHECKPOINT
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[:arrow_up_small:](#)
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<br />
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## [level_defines.h](#level_defines.h)
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### [enum LevelNum](#LevelNum)
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@ -3358,6 +3358,37 @@
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<br />
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---
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# functions from level_script.h
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<br />
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## [area_create_warp_node](#area_create_warp_node)
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### Lua Example
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`local ObjectWarpNodeValue = area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| id | `integer` |
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| destLevel | `integer` |
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| destArea | `integer` |
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| destNode | `integer` |
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| checkpoint | `integer` |
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| o | [Object](structs.md#Object) |
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### Returns
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[ObjectWarpNode](structs.md#ObjectWarpNode)
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### C Prototype
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`struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from level_update.h
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@ -20,6 +20,12 @@
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<br />
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- area.h
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- [area_get_warp_node](functions.md#area_get_warp_node)
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- [area_get_warp_node_from_params](functions.md#area_get_warp_node_from_params)
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<br />
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- behavior_actions.h
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- [arc_to_goal_pos](functions-2.md#arc_to_goal_pos)
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- [bhv_1up_common_init](functions-2.md#bhv_1up_common_init)
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@ -788,6 +794,11 @@
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<br />
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- level_script.h
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- [area_create_warp_node](functions-3.md#area_create_warp_node)
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<br />
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- level_update.h
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- [level_trigger_warp](functions-3.md#level_trigger_warp)
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@ -1843,6 +1854,52 @@ Retrieves a texture by name.
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<br />
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---
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# functions from area.h
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<br />
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## [area_get_warp_node](#area_get_warp_node)
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### Lua Example
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`local ObjectWarpNodeValue = area_get_warp_node(id)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| id | `integer` |
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### Returns
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[ObjectWarpNode](structs.md#ObjectWarpNode)
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### C Prototype
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`struct ObjectWarpNode *area_get_warp_node(u8 id);`
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[:arrow_up_small:](#)
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<br />
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## [area_get_warp_node_from_params](#area_get_warp_node_from_params)
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### Lua Example
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`local ObjectWarpNodeValue = area_get_warp_node_from_params(o)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| o | [Object](structs.md#Object) |
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### Returns
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[ObjectWarpNode](structs.md#ObjectWarpNode)
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### C Prototype
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`struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);`
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[:arrow_up_small:](#)
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<br />
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---
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1 | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [5](functions-5.md) | [next >](functions-2.md)]
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@ -102,6 +102,26 @@ static s32 eval_script_op(s8 op, s32 arg) {
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return result;
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}
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struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o) {
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if (sCurrAreaIndex != -1) {
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struct ObjectWarpNode *warpNode =
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alloc_only_pool_alloc(sLevelPool, sizeof(struct ObjectWarpNode));
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warpNode->node.id = id;
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warpNode->node.destLevel = destLevel + checkpoint;
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warpNode->node.destArea = destArea;
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warpNode->node.destNode = destNode;
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warpNode->object = o;
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warpNode->next = gAreas[sCurrAreaIndex].warpNodes;
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gAreas[sCurrAreaIndex].warpNodes = warpNode;
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return warpNode;
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}
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return NULL;
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}
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static void area_check_red_coin_or_secret(void *arg, bool isMacroObject) {
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const BehaviorScript *bhv = NULL;
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if (isMacroObject) {
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@ -10,6 +10,8 @@ extern LevelScript* gLevelScriptActive;
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extern u8 level_script_entry[];
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struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);
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struct LevelCommand *level_script_execute(struct LevelCommand *cmd);
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#endif // LEVEL_SCRIPT_H
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@ -170,6 +170,8 @@ struct ObjectWarpNode *area_get_warp_node(u8 id) {
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}
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o) {
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if (o == NULL) { return NULL; }
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u8 sp1F = (o->oBehParams & 0x00FF0000) >> 16;
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return area_get_warp_node(sp1F);
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void print_intro_text(void);
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u32 get_mario_spawn_type(struct Object *o);
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struct ObjectWarpNode *area_get_warp_node(u8 id);
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);
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void clear_areas(void);
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void clear_area_graph_nodes(void);
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void load_area(s32 index);
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@ -1398,6 +1398,8 @@ char gSmluaConstants[] = ""
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"INT_STATUS_HIT_MINE = (1 << 21)\n"
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"INT_STATUS_STOP_RIDING = (1 << 22)\n"
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"INT_STATUS_TOUCHED_BOB_OMB = (1 << 23)\n"
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"WARP_CHECKPOINT = 0x80\n"
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"WARP_NO_CHECKPOINT = 0x00\n"
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"LEVEL_NONE = 0\n"
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"LEVEL_UNKNOWN_1 = 1\n"
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"LEVEL_UNKNOWN_2 = 2\n"
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@ -35,8 +35,48 @@
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#include "src/pc/mods/mod_storage.h"
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#include "src/pc/utils/misc.h"
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#include "src/game/level_update.h"
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#include "src/game/area.h"
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#include "src/engine/level_script.h"
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////////////
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// area.h //
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////////////
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int smlua_func_area_get_warp_node(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "area_get_warp_node", 1, top);
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return 0;
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}
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u8 id = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "area_get_warp_node"); return 0; }
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smlua_push_object(L, LOT_OBJECTWARPNODE, area_get_warp_node(id));
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return 1;
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}
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int smlua_func_area_get_warp_node_from_params(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "area_get_warp_node_from_params", 1, top);
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return 0;
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}
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struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "area_get_warp_node_from_params"); return 0; }
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smlua_push_object(L, LOT_OBJECTWARPNODE, area_get_warp_node_from_params(o));
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return 1;
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}
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////////////////////////
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// behavior_actions.h //
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////////////////////////
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return 1;
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}
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////////////////////
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// level_script.h //
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////////////////////
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int smlua_func_area_create_warp_node(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 6) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "area_create_warp_node", 6, top);
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return 0;
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}
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u8 id = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "area_create_warp_node"); return 0; }
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u8 destLevel = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "area_create_warp_node"); return 0; }
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u8 destArea = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "area_create_warp_node"); return 0; }
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u8 destNode = smlua_to_integer(L, 4);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "area_create_warp_node"); return 0; }
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u8 checkpoint = smlua_to_integer(L, 5);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 5, "area_create_warp_node"); return 0; }
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struct Object* o = (struct Object*)smlua_to_cobject(L, 6, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 6, "area_create_warp_node"); return 0; }
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smlua_push_object(L, LOT_OBJECTWARPNODE, area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o));
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return 1;
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}
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////////////////////
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// level_update.h //
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////////////////////
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void smlua_bind_functions_autogen(void) {
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lua_State* L = gLuaState;
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// area.h
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smlua_bind_function(L, "area_get_warp_node", smlua_func_area_get_warp_node);
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smlua_bind_function(L, "area_get_warp_node_from_params", smlua_func_area_get_warp_node_from_params);
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// behavior_actions.h
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smlua_bind_function(L, "arc_to_goal_pos", smlua_func_arc_to_goal_pos);
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smlua_bind_function(L, "bhv_1up_common_init", smlua_func_bhv_1up_common_init);
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smlua_bind_function(L, "get_star_name_ascii", smlua_func_get_star_name_ascii);
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smlua_bind_function(L, "get_star_name_sm64", smlua_func_get_star_name_sm64);
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// level_script.h
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smlua_bind_function(L, "area_create_warp_node", smlua_func_area_create_warp_node);
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// level_update.h
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smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
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