Adjusted balance for Arena weapons

This commit is contained in:
MysterD 2023-04-22 01:53:27 -07:00
parent 619eba7527
commit 5b07d3b78c
5 changed files with 53 additions and 21 deletions

View File

@ -127,21 +127,21 @@ function mario_local_hammer_check(m)
local pos = mario_hammer_position(mattacker)
local dist = vec3f_dist(pos, cmvictim.pos)
if dist <= 165 then
local yOffset = 100
local yOffset = 0.6
if mattacker.action == ACT_JUMP_KICK then
yOffset = yOffset + 100
yOffset = 1.0
end
local vel = {
x = cmvictim.pos.x - mattacker.pos.x,
y = (cmvictim.pos.y + yOffset) - mattacker.pos.y,
z = cmvictim.pos.z - mattacker.pos.z,
x = sins(mattacker.faceAngle.y),
y = yOffset,
z = coss(mattacker.faceAngle.y),
}
vec3f_normalize(vel)
vec3f_mul(vel, 75 + 70 * (1 - mario_health_float(cmvictim)))
vec3f_mul(vel, 80 + 10 * (1 - mario_health_float(cmvictim)))
set_mario_action(m, ACT_BACKWARD_AIR_KB, 0)
m.invincTimer = 30
m.invincTimer = 20
m.knockbackTimer = 10
m.vel.x = vel.x
m.vel.y = vel.y
@ -152,16 +152,18 @@ function mario_local_hammer_check(m)
send_arena_hammer_hit(np.globalIndex, npattacker.globalIndex)
e.lastDamagedByGlobal = npattacker.globalIndex
if mattacker.action == ACT_PUNCHING or mattacker.action == ACT_MOVE_PUNCHING or mattacker.action == ACT_GROUND_POUND then
m.hurtCounter = 12
if mattacker.action == ACT_JUMP_KICK or mattacker.action == ACT_DIVE then
m.hurtCounter = 1
else
m.hurtCounter = 8
m.hurtCounter = 14
end
end
end
end
if savedKb > m.knockbackTimer then
m.knockbackTimer = savedKb
end
end
-----------------
@ -243,6 +245,7 @@ function mario_cannon_box_update(m)
end
if (m.controller.buttonDown & Y_BUTTON) ~= 0 and s.charging > 0 then
local cannonBallSize = clamp((get_network_area_timer() - s.charging) / (30 * 5) + 0.1, 0, 1)
local held = gItemHeld[m.playerIndex]
if held ~= nil then
for i = 0, 2 do
@ -250,6 +253,7 @@ function mario_cannon_box_update(m)
held.oPosX, held.oPosY, held.oPosZ,
function (obj)
obj.oArenaSparkleOwner = m.playerIndex
obj.oArenaSparkleSize = cannonBallSize
end)
end
end

View File

@ -18,7 +18,7 @@ end
function bhv_arena_bobomb_intersects_player(obj, m, pos, radius)
local ownerNp = network_player_from_global_index(obj.oArenaBobombGlobalOwner)
local cm = m
if m.playerIndex == 0 then
if m.playerIndex == 0 and ownerNp.localIndex ~= 0 then
cm = lag_compensation_get_local_state(ownerNp)
end
@ -45,12 +45,38 @@ function bhv_arena_bobomb_expode(obj)
local e = gMarioStateExtras[0]
local a = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ }
local validAttack = global_index_hurts_mario_state(obj.oArenaBobombGlobalOwner, m) or np.globalIndex == obj.oArenaBobombGlobalOwner
local radius = 650
if np.globalIndex == obj.oArenaBobombGlobalOwner then radius = 200 end
local radius = 500
if np.globalIndex == obj.oArenaBobombGlobalOwner then radius = 300 end
if validAttack and bhv_arena_bobomb_intersects_player(obj, m, a, radius) and mario_health_float(m) > 0 then
obj.oDamageOrCoinValue = 3
interact_damage(m, INTERACT_DAMAGE, obj)
e.lastDamagedByGlobal = obj.oArenaBobombGlobalOwner
-- knockback
local ownerNp = network_player_from_global_index(obj.oArenaBobombGlobalOwner)
local cm = m
if np.globalIndex ~= obj.oArenaBobombGlobalOwner then
cm = lag_compensation_get_local_state(ownerNp)
end
local vel = {
x = cm.pos.x - obj.oPosX,
y = 0.5,
z = cm.pos.z - obj.oPosZ,
}
vec3f_normalize(vel)
vel.y = 0.5
vec3f_normalize(vel)
vec3f_mul(vel, 40)
set_mario_action(m, ACT_BACKWARD_AIR_KB, 0)
m.invincTimer = 10
m.knockbackTimer = 10
m.vel.x = vel.x
m.vel.y = vel.y
m.vel.z = vel.z
m.forwardVel = 0
m.faceAngle.y = atan2s(vel.z, vel.x) + 0x8000
end
end

View File

@ -47,7 +47,7 @@ function bhv_arena_cannon_ball_loop(obj)
local b = { x = a.x + dir.x / 2, y = a.y + dir.y / 2, z = a.z + dir.z / 2 }
if bhv_arena_cannon_ball_intersects_local(obj, a) or bhv_arena_cannon_ball_intersects_local(obj, b) then
if obj.oArenaCannonBallDamages ~= 0 then
obj.oDamageOrCoinValue = clamp(obj.oArenaCannonBallSize * 8, 1, 5)
obj.oDamageOrCoinValue = clamp(obj.oArenaCannonBallSize * 7, 1, 4)
interact_damage(m, INTERACT_DAMAGE, obj)
obj.oArenaCannonBallDamages = 0
end

View File

@ -134,7 +134,7 @@ function bhv_arena_flame_loop(obj)
-- find nearest target
local pos = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ }
local target = nil
local targetDist = 2000
local targetDist = 2500
for i = 0, (MAX_PLAYERS - 1) do
local m = gMarioStates[i]
if global_index_hurts_mario_state(obj.oArenaFlameGlobalOwner, m) and active_player(m) then
@ -149,7 +149,7 @@ function bhv_arena_flame_loop(obj)
if target ~= nil then
-- aim toward target
local targetYaw = atan2s(target.pos.z - pos.z, target.pos.x - pos.x)
obj.oMoveAngleYaw = approach_s16_symmetric(obj.oMoveAngleYaw, targetYaw, 0x350)
obj.oMoveAngleYaw = approach_s16_symmetric(obj.oMoveAngleYaw, targetYaw, 0x100)
-- jump
local floorDiff = obj.oFloorHeight - obj.oPosY
@ -158,7 +158,7 @@ function bhv_arena_flame_loop(obj)
end
end
cur_obj_move_standard(78)
cur_obj_move_standard(200)
obj.oInteractStatus = 0
obj.oIntangibleTimer = 0

View File

@ -3,6 +3,7 @@ define_custom_obj_fields({
oArenaSparkleOffsetX = 'f32',
oArenaSparkleOffsetY = 'f32',
oArenaSparkleOffsetZ = 'f32',
oArenaSparkleSize = 'f32',
})
function bhv_arena_sparkle_init(obj)
@ -25,11 +26,12 @@ function bhv_arena_sparkle_loop(obj)
local held = gItemHeld[obj.oArenaSparkleOwner]
if held ~= nil then
local offset = {
x = held.oPosX + sins(m.faceAngle.y) * 70,
x = held.oPosX + sins(m.faceAngle.y) * 75,
y = held.oPosY - 25,
z = held.oPosZ + coss(m.faceAngle.y) * 70,
z = held.oPosZ + coss(m.faceAngle.y) * 75,
}
local scalar = (obj.oArenaSparkleOffsetZ * (1 - (obj.oTimer / 10) ^ 3))
scalar = scalar * ((1 - obj.oArenaSparkleSize) + 0.25)
local offset2 = {
x = offset.x + sins(m.faceAngle.y + obj.oArenaSparkleOffsetX) * scalar,
y = offset.y + sins(obj.oArenaSparkleOffsetY) * scalar,
@ -42,7 +44,7 @@ function bhv_arena_sparkle_loop(obj)
obj.oPosY = offset2.y
obj.oPosZ = offset2.z
end
obj_scale(obj, (obj.oTimer / 10) * 1)
obj_scale(obj, (obj.oTimer / 10) * (obj.oArenaSparkleSize * 0.5 + 1))
end
id_bhvArenaSparkle = hook_behavior(nil, OBJ_LIST_UNIMPORTANT, true, bhv_arena_sparkle_init, bhv_arena_sparkle_loop)