Add ability to change window title
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@ -8931,6 +8931,11 @@ function play_transition(transType, time, red, green, blue)
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-- ...
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end
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--- @return nil
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function reset_window_title()
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-- ...
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end
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--- @return boolean
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function save_file_get_using_backup_slot()
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-- ...
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@ -9049,6 +9054,12 @@ function set_vertex_color(index, value)
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-- ...
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end
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--- @param title string
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--- @return nil
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function set_window_title(title)
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-- ...
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end
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--- @param name string
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--- @return integer
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function smlua_model_util_get_id(name)
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@ -1460,6 +1460,24 @@
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<br />
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## [reset_window_title](#reset_window_title)
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### Lua Example
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`reset_window_title()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void reset_window_title(void);`
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[:arrow_up_small:](#)
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<br />
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## [save_file_get_using_backup_slot](#save_file_get_using_backup_slot)
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### Lua Example
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@ -1843,6 +1861,26 @@
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<br />
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## [set_window_title](#set_window_title)
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### Lua Example
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`set_window_title(title)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| title | `string` |
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### Returns
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- None
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### C Prototype
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`void set_window_title(const char* title);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_model_utils.h
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@ -1672,6 +1672,7 @@
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- [is_transition_playing](functions-5.md#is_transition_playing)
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- [movtexqc_register](functions-5.md#movtexqc_register)
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- [play_transition](functions-5.md#play_transition)
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- [reset_window_title](functions-5.md#reset_window_title)
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- [save_file_get_using_backup_slot](functions-5.md#save_file_get_using_backup_slot)
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- [save_file_set_using_backup_slot](functions-5.md#save_file_set_using_backup_slot)
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- [set_environment_region](functions-5.md#set_environment_region)
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@ -1691,6 +1692,7 @@
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- [set_save_file_modified](functions-5.md#set_save_file_modified)
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- [set_ttc_speed_setting](functions-5.md#set_ttc_speed_setting)
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- [set_vertex_color](functions-5.md#set_vertex_color)
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- [set_window_title](functions-5.md#set_window_title)
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<br />
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@ -84,6 +84,12 @@ static int gfx_dummy_get_max_msaa(void) {
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return 0;
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}
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static void gfx_dummy_set_window_title(UNUSED const char* title) {
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}
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static void gfx_dummy_reset_window_title(void) {
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}
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static void gfx_dummy_wm_swap_buffers_begin(void) {
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}
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@ -207,6 +213,8 @@ struct GfxWindowManagerAPI gfx_dummy_wm_api = {
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gfx_dummy_wm_set_cursor_visible,
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gfx_dummy_wm_delay,
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gfx_dummy_get_max_msaa,
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gfx_dummy_set_window_title,
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gfx_dummy_reset_window_title
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};
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struct GfxRenderingAPI gfx_dummy_renderer_api = {
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@ -670,6 +670,14 @@ static int gfx_dxgi_get_max_msaa(void) {
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return 0;
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}
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static void gfx_dxgi_set_window_title(const char* title) {
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SetWindowTextA(dxgi.h_wnd, title);
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}
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static void gfx_dxgi_reset_window_title(void) {
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SetWindowTextA(dxgi.h_wnd, TITLE);
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}
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HWND gfx_dxgi_get_h_wnd(void) {
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return dxgi.h_wnd;
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}
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@ -184,6 +184,14 @@ static int gfx_sdl_get_max_msaa(void) {
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return 0;
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}
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static void gfx_sdl_set_window_title(const char* title) {
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SDL_WM_SetCaption(title, NULL);
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}
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static void gfx_sdl_reset_window_title(void) {
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SDL_WM_SetCaption(TITLE, NULL);
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}
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static void gfx_sdl_shutdown(void) {
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if (SDL_WasInit(0))
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SDL_Quit();
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@ -213,6 +221,8 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_set_cursor_visible,
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gfx_sdl_delay,
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gfx_sdl_get_max_msaa,
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gfx_sdl_set_window_title,
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gfx_sdl_reset_window_title
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};
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#endif // BACKEND_WM
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@ -255,6 +255,14 @@ static int gfx_sdl_get_max_msaa(void) {
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return maxSamples;
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}
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static void gfx_sdl_set_window_title(const char* title) {
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SDL_SetWindowTitle(wnd, title);
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}
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static void gfx_sdl_reset_window_title(void) {
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SDL_SetWindowTitle(wnd, TITLE);
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}
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static void gfx_sdl_shutdown(void) {
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if (SDL_WasInit(0)) {
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if (ctx) { SDL_GL_DeleteContext(ctx); ctx = NULL; }
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@ -287,6 +295,8 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_set_cursor_visible,
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gfx_sdl_delay,
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gfx_sdl_get_max_msaa,
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gfx_sdl_set_window_title,
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gfx_sdl_reset_window_title
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};
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#endif // BACKEND_WM
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@ -27,6 +27,8 @@ struct GfxWindowManagerAPI {
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void (*set_cursor_visible)(bool);
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void (*delay)(unsigned int ms);
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int (*get_max_msaa)(void);
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void (*set_window_title)(const char* title);
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void (*reset_window_title)(void);
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};
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#endif
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@ -29414,6 +29414,21 @@ int smlua_func_play_transition(lua_State* L) {
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return 1;
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}
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int smlua_func_reset_window_title(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "reset_window_title", 0, top);
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return 0;
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}
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reset_window_title();
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return 1;
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}
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int smlua_func_save_file_get_using_backup_slot(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -29745,6 +29760,23 @@ int smlua_func_set_vertex_color(lua_State* L) {
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return 1;
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}
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int smlua_func_set_window_title(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_window_title", 1, top);
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return 0;
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}
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const char* title = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_window_title"); return 0; }
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set_window_title(title);
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return 1;
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}
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/////////////////////////
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// smlua_model_utils.h //
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/////////////////////////
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@ -32973,6 +33005,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "is_transition_playing", smlua_func_is_transition_playing);
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smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register);
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smlua_bind_function(L, "play_transition", smlua_func_play_transition);
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smlua_bind_function(L, "reset_window_title", smlua_func_reset_window_title);
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smlua_bind_function(L, "save_file_get_using_backup_slot", smlua_func_save_file_get_using_backup_slot);
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smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot);
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smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region);
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@ -32992,6 +33025,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "set_save_file_modified", smlua_func_set_save_file_modified);
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smlua_bind_function(L, "set_ttc_speed_setting", smlua_func_set_ttc_speed_setting);
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smlua_bind_function(L, "set_vertex_color", smlua_func_set_vertex_color);
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smlua_bind_function(L, "set_window_title", smlua_func_set_window_title);
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// smlua_model_utils.h
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smlua_bind_function(L, "smlua_model_util_get_id", smlua_func_smlua_model_util_get_id);
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@ -12,7 +12,7 @@
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#include "pc/mods/mod.h"
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#include "pc/mods/mods.h"
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#include "pc/mods/mods_utils.h"
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#include "pc/pc_main.h"
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#include "game/object_list_processor.h"
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#include "game/rendering_graph_node.h"
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#include "game/level_update.h"
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@ -638,6 +638,16 @@ void gfx_enable_adjust_for_aspect_ratio(bool enable) {
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///
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void set_window_title(const char* title) {
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WAPI.set_window_title(title);
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}
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void reset_window_title(void) {
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WAPI.reset_window_title();
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}
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///
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const char* get_os_name(void) {
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#if defined(_WIN32) || defined(_WIN64)
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return "Windows";
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@ -158,6 +158,9 @@ bool get_coop_compatibility_enabled(void);
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bool gfx_get_adjust_for_aspect_ratio(void);
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void gfx_enable_adjust_for_aspect_ratio(bool enable);
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void set_window_title(const char* title);
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void reset_window_title(void);
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const char* get_os_name(void);
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#endif
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@ -722,6 +722,8 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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extern s16 gMenuMode;
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gMenuMode = -1;
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reset_window_title();
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djui_panel_shutdown();
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extern bool gDjuiInMainMenu;
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if (!gDjuiInMainMenu) {
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