Allow FONT_HUD to have texture filtering
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@ -1,5 +1,6 @@
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#include "djui.h"
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#include "djui_unicode.h"
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#include "djui_hud_utils.h"
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#include "game/segment2.h"
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///////////////////////////////////
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@ -116,7 +117,7 @@ static void djui_font_hud_render_char(char* text) {
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if (c == ' ') { return; }
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c = djui_unicode_get_base_char(text);
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u8 index = djui_font_hud_index(c);
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djui_gfx_render_texture(main_hud_lut[index], 16, 16, 16, false);
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djui_gfx_render_texture(main_hud_lut[index], 16, 16, 16, djui_hud_get_filter());
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}
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static f32 djui_font_hud_char_width(UNUSED char* text) {
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