3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)

Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
This commit is contained in:
PeachyPeach 2022-05-08 04:09:37 +02:00 committed by GitHub
parent f25416d194
commit 68e1b72b99
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 389 additions and 67 deletions

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@ -1,20 +1,205 @@
// 0x16000E14
// const GeoLayout number_geo[] = {
// GEO_NODE_START(),
// GEO_OPEN_NODE(),
// GEO_SWITCH_CASE(10, geo_switch_anim_state),
// GEO_OPEN_NODE(),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_0),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_1),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_2),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_3),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_4),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_5),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_6),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_7),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_8),
// GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_9),
// GEO_CLOSE_NODE(),
// GEO_CLOSE_NODE(),
// GEO_END(),
// };
//
// Three-digits orange number
//
#include "types.h"
#include "object_fields.h"
#include "engine/graph_node.h"
#include "game/rendering_graph_node.h"
Gfx *geo_num3_switch(s32 callContext, struct GraphNode *node, UNUSED void *context) {
if (gCurGraphNodeObject != NULL && callContext == GEO_CONTEXT_RENDER) {
s32 number = ((struct Object *) gCurGraphNodeObject)->oBehParams2ndByte;
struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
s32 numMin, numMax, numDiv;
switch (switchCase->numCases) {
case 0: numMin = 0; numMax = 9; numDiv = 1; break;
case 1: numMin = 10; numMax = 99; numDiv = 10; break;
case 2: numMin = 10; numMax = 99; numDiv = 1; break;
case 3: numMin = 100; numMax = 999; numDiv = 100; break;
case 4: numMin = 100; numMax = 999; numDiv = 10; break;
case 5: numMin = 100; numMax = 999; numDiv = 1; break;
}
if (number >= numMin && number <= numMax) {
switchCase->selectedCase = (number / numDiv) % 10;
} else {
switchCase->selectedCase = 10;
}
}
}
extern const Gfx dl_billboard_num3_0[];
extern const Gfx dl_billboard_num3_1[];
extern const Gfx dl_billboard_num3_2[];
extern const Gfx dl_billboard_num3_3[];
extern const Gfx dl_billboard_num3_4[];
extern const Gfx dl_billboard_num3_5[];
extern const Gfx dl_billboard_num3_6[];
extern const Gfx dl_billboard_num3_7[];
extern const Gfx dl_billboard_num3_8[];
extern const Gfx dl_billboard_num3_9[];
extern const Gfx dl_billboard_num3_0x[];
extern const Gfx dl_billboard_num3_1x[];
extern const Gfx dl_billboard_num3_2x[];
extern const Gfx dl_billboard_num3_3x[];
extern const Gfx dl_billboard_num3_4x[];
extern const Gfx dl_billboard_num3_5x[];
extern const Gfx dl_billboard_num3_6x[];
extern const Gfx dl_billboard_num3_7x[];
extern const Gfx dl_billboard_num3_8x[];
extern const Gfx dl_billboard_num3_9x[];
extern const Gfx dl_billboard_num3_x0[];
extern const Gfx dl_billboard_num3_x1[];
extern const Gfx dl_billboard_num3_x2[];
extern const Gfx dl_billboard_num3_x3[];
extern const Gfx dl_billboard_num3_x4[];
extern const Gfx dl_billboard_num3_x5[];
extern const Gfx dl_billboard_num3_x6[];
extern const Gfx dl_billboard_num3_x7[];
extern const Gfx dl_billboard_num3_x8[];
extern const Gfx dl_billboard_num3_x9[];
extern const Gfx dl_billboard_num3_0xx[];
extern const Gfx dl_billboard_num3_1xx[];
extern const Gfx dl_billboard_num3_2xx[];
extern const Gfx dl_billboard_num3_3xx[];
extern const Gfx dl_billboard_num3_4xx[];
extern const Gfx dl_billboard_num3_5xx[];
extern const Gfx dl_billboard_num3_6xx[];
extern const Gfx dl_billboard_num3_7xx[];
extern const Gfx dl_billboard_num3_8xx[];
extern const Gfx dl_billboard_num3_9xx[];
extern const Gfx dl_billboard_num3_x0x[];
extern const Gfx dl_billboard_num3_x1x[];
extern const Gfx dl_billboard_num3_x2x[];
extern const Gfx dl_billboard_num3_x3x[];
extern const Gfx dl_billboard_num3_x4x[];
extern const Gfx dl_billboard_num3_x5x[];
extern const Gfx dl_billboard_num3_x6x[];
extern const Gfx dl_billboard_num3_x7x[];
extern const Gfx dl_billboard_num3_x8x[];
extern const Gfx dl_billboard_num3_x9x[];
extern const Gfx dl_billboard_num3_xx0[];
extern const Gfx dl_billboard_num3_xx1[];
extern const Gfx dl_billboard_num3_xx2[];
extern const Gfx dl_billboard_num3_xx3[];
extern const Gfx dl_billboard_num3_xx4[];
extern const Gfx dl_billboard_num3_xx5[];
extern const Gfx dl_billboard_num3_xx6[];
extern const Gfx dl_billboard_num3_xx7[];
extern const Gfx dl_billboard_num3_xx8[];
extern const Gfx dl_billboard_num3_xx9[];
const GeoLayout number_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(10, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_0),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_2),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_3),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_4),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_5),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_6),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_7),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_8),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num_9),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BILLBOARD(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_0),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_2),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_3),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_4),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_5),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_6),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_7),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_8),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_9),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(1, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_0x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_1x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_2x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_3x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_4x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_5x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_6x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_7x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_8x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_9x),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(2, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x0),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x1),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x2),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x3),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x4),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x5),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x6),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x7),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x8),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x9),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(3, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_0xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_1xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_2xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_3xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_4xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_5xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_6xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_7xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_8xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_9xx),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(4, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x0x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x1x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x2x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x3x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x4x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x5x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x6x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x7x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x8x),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_x9x),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(5, geo_num3_switch),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx0),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx1),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx2),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx3),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx4),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx5),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx6),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx7),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx8),
GEO_DISPLAY_LIST(LAYER_ALPHA, dl_billboard_num3_xx9),
GEO_DISPLAY_LIST(LAYER_ALPHA, NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};

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@ -34,6 +34,8 @@
--- @field public macroObjectsAltered Pointer_integer
--- @field public musicParam integer
--- @field public musicParam2 integer
--- @field public numRedCoins integer
--- @field public numSecrets integer
--- @field public objectSpawnInfos SpawnInfo
--- @field public paintingWarpNodes WarpNode
--- @field public surfaceRooms Pointer_integer

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@ -205,6 +205,10 @@ ALIGNED8 const Texture texture_hud_char_percent[] = {
};
#endif
ALIGNED8 const Texture texture_hud_char_slash[] = {
#include "textures/segment2/custom_hud_slash.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_multiply[] = {
#include "textures/segment2/segment2.05600.rgba16.inc.c"
};
@ -1840,7 +1844,7 @@ const Texture *const main_hud_lut[] = {
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_luigi_head, 0x0,
texture_hud_char_apostrophe, texture_hud_char_double_quote, texture_hud_char_umlaut,
#elif defined(VERSION_US)
@ -1856,7 +1860,7 @@ const Texture *const main_hud_lut[] = {
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_luigi_head, texture_hud_char_toad_head,
texture_hud_char_apostrophe, texture_hud_char_double_quote,
#else
@ -1872,7 +1876,7 @@ const Texture *const main_hud_lut[] = {
texture_hud_char_exclamation, texture_hud_char_double_exclamation, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin,
0x0, texture_hud_char_slash, texture_hud_char_multiply, texture_hud_char_coin,
texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_beta_key,
texture_hud_char_apostrophe, texture_hud_char_double_quote,
#endif
@ -2475,6 +2479,109 @@ const Gfx dl_billboard_num_9[] = {
gsSPEndDisplayList(),
};
//
// Three-digits orange number
//
const Vtx vertex_billboard_num3[] = {
{ { { -32, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -56, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +8, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +8, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -56, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -8, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +56, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +56, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -8, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -80, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -16, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -16, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -80, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +16, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +80, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +80, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +16, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
};
#define define_dl_billboard_num3(type, digit, offset) \
const Gfx dl_billboard_num3_##type[] = { \
gsSPDisplayList(dl_billboard_num_begin), \
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_##digit), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), \
gsSPVertex(vertex_billboard_num3 + (4 * (offset)), 4, 0), \
gsSPDisplayList(dl_billboard_num_end + 1), \
gsSPEndDisplayList(), \
};
define_dl_billboard_num3(0, 0, 0);
define_dl_billboard_num3(1, 1, 0);
define_dl_billboard_num3(2, 2, 0);
define_dl_billboard_num3(3, 3, 0);
define_dl_billboard_num3(4, 4, 0);
define_dl_billboard_num3(5, 5, 0);
define_dl_billboard_num3(6, 6, 0);
define_dl_billboard_num3(7, 7, 0);
define_dl_billboard_num3(8, 8, 0);
define_dl_billboard_num3(9, 9, 0);
define_dl_billboard_num3(0x, 0, 1);
define_dl_billboard_num3(1x, 1, 1);
define_dl_billboard_num3(2x, 2, 1);
define_dl_billboard_num3(3x, 3, 1);
define_dl_billboard_num3(4x, 4, 1);
define_dl_billboard_num3(5x, 5, 1);
define_dl_billboard_num3(6x, 6, 1);
define_dl_billboard_num3(7x, 7, 1);
define_dl_billboard_num3(8x, 8, 1);
define_dl_billboard_num3(9x, 9, 1);
define_dl_billboard_num3(x0, 0, 2);
define_dl_billboard_num3(x1, 1, 2);
define_dl_billboard_num3(x2, 2, 2);
define_dl_billboard_num3(x3, 3, 2);
define_dl_billboard_num3(x4, 4, 2);
define_dl_billboard_num3(x5, 5, 2);
define_dl_billboard_num3(x6, 6, 2);
define_dl_billboard_num3(x7, 7, 2);
define_dl_billboard_num3(x8, 8, 2);
define_dl_billboard_num3(x9, 9, 2);
define_dl_billboard_num3(0xx, 0, 3);
define_dl_billboard_num3(1xx, 1, 3);
define_dl_billboard_num3(2xx, 2, 3);
define_dl_billboard_num3(3xx, 3, 3);
define_dl_billboard_num3(4xx, 4, 3);
define_dl_billboard_num3(5xx, 5, 3);
define_dl_billboard_num3(6xx, 6, 3);
define_dl_billboard_num3(7xx, 7, 3);
define_dl_billboard_num3(8xx, 8, 3);
define_dl_billboard_num3(9xx, 9, 3);
define_dl_billboard_num3(x0x, 0, 4);
define_dl_billboard_num3(x1x, 1, 4);
define_dl_billboard_num3(x2x, 2, 4);
define_dl_billboard_num3(x3x, 3, 4);
define_dl_billboard_num3(x4x, 4, 4);
define_dl_billboard_num3(x5x, 5, 4);
define_dl_billboard_num3(x6x, 6, 4);
define_dl_billboard_num3(x7x, 7, 4);
define_dl_billboard_num3(x8x, 8, 4);
define_dl_billboard_num3(x9x, 9, 4);
define_dl_billboard_num3(xx0, 0, 5);
define_dl_billboard_num3(xx1, 1, 5);
define_dl_billboard_num3(xx2, 2, 5);
define_dl_billboard_num3(xx3, 3, 5);
define_dl_billboard_num3(xx4, 4, 5);
define_dl_billboard_num3(xx5, 5, 5);
define_dl_billboard_num3(xx6, 6, 5);
define_dl_billboard_num3(xx7, 7, 5);
define_dl_billboard_num3(xx8, 8, 5);
define_dl_billboard_num3(xx9, 9, 5);
ALIGNED8 const Texture texture_shadow_quarter_circle[] = {
#include "textures/segment2/shadow_quarter_circle.ia8.inc.c"
};

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@ -122,6 +122,8 @@
| macroObjectsAltered | `Pointer` <`integer`> | read-only |
| musicParam | `integer` | |
| musicParam2 | `integer` | |
| numRedCoins | `integer` | |
| numSecrets | `integer` | |
| objectSpawnInfos | [SpawnInfo](structs.md#SpawnInfo) | |
| paintingWarpNodes | [WarpNode](structs.md#WarpNode) | |
| surfaceRooms | `Pointer` <`integer`> | read-only |

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@ -20,6 +20,7 @@
#include "graph_node.h"
#include "level_script.h"
#include "level_misc_macros.h"
#include "macro_presets.h"
#include "math_util.h"
#include "surface_collision.h"
#include "surface_load.h"
@ -99,6 +100,23 @@ static s32 eval_script_op(s8 op, s32 arg) {
return result;
}
static void area_check_red_coin_or_secret(void *arg, bool isMacroObject) {
const BehaviorScript *bhv = NULL;
if (isMacroObject) {
MacroObject index = (*((MacroObject *) arg) & 0x1FF) - 0x1F;
if (index >= 0 && index < 366) {
bhv = MacroObjectPresets[index].behavior;
}
} else {
bhv = (const BehaviorScript *) arg;
}
if (bhv == bhvRedCoin) {
gAreas[sCurrAreaIndex].numRedCoins++;
} else if (bhv == bhvHiddenStarTrigger) {
gAreas[sCurrAreaIndex].numSecrets++;
}
}
static void level_cmd_load_and_execute(void) {
main_pool_push_state();
load_segment(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8), MEMORY_POOL_LEFT);
@ -384,6 +402,8 @@ static void level_cmd_begin_area(void) {
sCurrAreaIndex = areaIndex;
screenArea->areaIndex = areaIndex;
gAreas[areaIndex].unk04 = screenArea;
gAreas[areaIndex].numRedCoins = 0;
gAreas[areaIndex].numSecrets = 0;
if (node != NULL) {
gAreas[areaIndex].camera = (struct Camera *) node->config.camera;
@ -506,6 +526,7 @@ static void level_cmd_place_object(void) {
spawnInfo->next = gAreas[sCurrAreaIndex].objectSpawnInfos;
gAreas[sCurrAreaIndex].objectSpawnInfos = spawnInfo;
area_check_red_coin_or_secret(spawnInfo->behaviorScript, false);
}
sCurrentCmd = CMD_NEXT;
@ -669,6 +690,7 @@ static void level_cmd_set_macro_objects(void) {
MacroObject *data = segmented_to_virtual(CMD_GET(void *, 4));
s32 len = 0;
while (data[len++] != MACRO_OBJECT_END()) {
area_check_red_coin_or_secret(&data[len - 1], true);
len += 4;
}
gAreas[sCurrAreaIndex].macroObjects = alloc_only_pool_alloc(sLevelPool, len * sizeof(MacroObject));
@ -902,6 +924,7 @@ static void level_cmd_place_object_ext(void) {
spawnInfo->next = gAreas[sCurrAreaIndex].objectSpawnInfos;
gAreas[sCurrAreaIndex].objectSpawnInfos = spawnInfo;
area_check_red_coin_or_secret(spawnInfo->behaviorScript, false);
}
sCurrentCmd = CMD_NEXT;
@ -971,6 +994,7 @@ static void level_cmd_place_object_ext2(void) {
spawnInfo->next = gAreas[sCurrAreaIndex].objectSpawnInfos;
gAreas[sCurrAreaIndex].objectSpawnInfos = spawnInfo;
area_check_red_coin_or_secret(spawnInfo->behaviorScript, false);
}
sCurrentCmd = CMD_NEXT;

View File

@ -85,6 +85,8 @@ struct Area
/*????*/ Vec3f cachedPositions[256];
/*????*/ u32 localAreaTimer;
/*????*/ u8 *macroObjectsAltered;
/*????*/ u8 numRedCoins;
/*????*/ u8 numSecrets;
};
// All the transition data to be used in screen_transition.c

View File

@ -8,7 +8,7 @@ void bhv_hidden_star_init(void) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
o->oHiddenStarTriggerCounter = 5 - count;
o->oHiddenStarTriggerCounter = gCurrentArea->numSecrets - count;
// We haven't interacted with a player yet.
// We also don't sync this as not only is it not required
@ -34,7 +34,7 @@ void bhv_hidden_star_init(void) {
void bhv_hidden_star_loop(void) {
switch (o->oAction) {
case 0:
if (o->oHiddenStarTriggerCounter == 5) {
if (o->oHiddenStarTriggerCounter >= gCurrentArea->numSecrets) {
o->oAction = 1;
}
break;
@ -63,11 +63,8 @@ void bhv_hidden_star_trigger_loop(void) {
if (hiddenStar != NULL) {
s16 count = (count_objects_with_behavior(bhvHiddenStarTrigger) - 1);
hiddenStar->oHiddenStarTriggerCounter = 5 - count;
if (hiddenStar->oHiddenStarTriggerCounter != 5) {
spawn_orange_number(hiddenStar->oHiddenStarTriggerCounter, 0, 0, 0);
}
hiddenStar->oHiddenStarTriggerCounter = gCurrentArea->numSecrets - count;
spawn_orange_number(hiddenStar->oHiddenStarTriggerCounter, 0, 0, 0);
// Set the last person who interacted with a secret to the
// parent so only they get the star cutscene.
@ -79,9 +76,11 @@ void bhv_hidden_star_trigger_loop(void) {
#ifdef VERSION_JP
play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
#else
play_sound(SOUND_MENU_COLLECT_SECRET
+ (((u8) hiddenStar->oHiddenStarTriggerCounter - 1) << 16),
gGlobalSoundSource);
if (count < 5) {
play_sound(SOUND_MENU_COLLECT_SECRET + ((4 - count) << 16), gGlobalSoundSource);
} else {
play_sound(SOUND_MENU_COLLECT_SECRET, gGlobalSoundSource);
}
#endif
}
@ -93,10 +92,9 @@ void bhv_hidden_star_trigger_loop(void) {
}
void bhv_bowser_course_red_coin_star_loop(void) {
gRedCoinsCollected = o->oHiddenStarTriggerCounter;
switch (o->oAction) {
case 0:
if (o->oHiddenStarTriggerCounter == 8) {
if (o->oHiddenStarTriggerCounter >= gCurrentArea->numRedCoins) {
o->oAction = 1;
}
break;

View File

@ -49,8 +49,8 @@ void bhv_red_coin_loop(void) {
if (o->oInteractStatus & INT_STATUS_INTERACTED) {
// ...and there is a red coin star in the level...
if (o->parentObj != NULL) {
// ...increment the star's counter.
o->parentObj->oHiddenStarTriggerCounter++;
s16 redCoins = count_objects_with_behavior(bhvRedCoin) - 1;
o->parentObj->oHiddenStarTriggerCounter = gCurrentArea->numRedCoins - redCoins;
// Set the last person who interacted with a red coin to the
// parent so only they get the star cutscene.
@ -63,16 +63,16 @@ void bhv_red_coin_loop(void) {
#ifdef VERSION_JP
create_sound_spawner(SOUND_GENERAL_RED_COIN);
#endif
// Spawn the orange number counter, as long as it isn't the last coin.
if (o->parentObj->oHiddenStarTriggerCounter != 8) {
spawn_orange_number(o->parentObj->oHiddenStarTriggerCounter, 0, 0, 0);
}
// Spawn the orange number counter
spawn_orange_number(o->parentObj->oHiddenStarTriggerCounter, 0, 0, 0);
// On all versions but the JP version, each coin collected plays a higher noise.
#ifndef VERSION_JP
play_sound(SOUND_MENU_COLLECT_RED_COIN
+ (((u8) o->parentObj->oHiddenStarTriggerCounter - 1) << 16),
gGlobalSoundSource);
if (redCoins < 8) {
play_sound(SOUND_MENU_COLLECT_RED_COIN + ((7 - redCoins) << 16), gGlobalSoundSource);
} else {
play_sound(SOUND_MENU_COLLECT_RED_COIN, gGlobalSoundSource);
}
#endif
}

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@ -236,7 +236,7 @@ void bhv_hidden_red_coin_star_init(void) {
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
o->oHiddenStarTriggerCounter = 8 - redCoins;
o->oHiddenStarTriggerCounter = gCurrentArea->numRedCoins - redCoins;
// We haven't interacted with a player yet.
// We also don't sync this as not only is it not required
@ -260,10 +260,9 @@ void bhv_hidden_red_coin_star_init(void) {
}
void bhv_hidden_red_coin_star_loop(void) {
gRedCoinsCollected = o->oHiddenStarTriggerCounter;
switch (o->oAction) {
case 0:
if (o->oHiddenStarTriggerCounter == 8) {
if (o->oHiddenStarTriggerCounter >= gCurrentArea->numRedCoins) {
o->oAction = 1;
}
break;

View File

@ -4,6 +4,7 @@
#include "actors/common1.h"
#include "area.h"
#include "audio/external.h"
#include "behavior_data.h"
#include "camera.h"
#include "course_table.h"
#include "dialog_ids.h"
@ -15,6 +16,7 @@
#include "level_update.h"
#include "levels/castle_grounds/header.h"
#include "memory.h"
#include "object_helpers.h"
#include "print.h"
#include "save_file.h"
#include "segment2.h"
@ -42,7 +44,6 @@ s16 gDialogY; // D_8032F69C
#endif
s16 gCutsceneMsgXOffset;
s16 gCutsceneMsgYOffset;
s8 gRedCoinsCollected;
extern u8 gLastCompletedCourseNum;
extern u8 gLastCompletedStarNum;
@ -2308,7 +2309,6 @@ void render_hud_cannon_reticle(void) {
}
void reset_red_coins_collected(void) {
gRedCoinsCollected = 0;
}
void change_dialog_camera_angle(void) {
@ -2359,11 +2359,28 @@ void print_animated_red_coin(s16 x, s16 y) {
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
}
void render_pause_red_coins(void) {
s8 x;
static inline void red_coins_print_glyph(s16 *x, u8 glyph, u8 width) {
u8 text[] = { glyph, GLYPH_SPACE };
print_hud_lut_string(HUD_LUT_GLOBAL, *x, SCREEN_HEIGHT - 35, text);
*x += width;
}
for (x = 0; x < gRedCoinsCollected; x++) {
print_animated_red_coin(GFX_DIMENSIONS_FROM_RIGHT_EDGE(30) - x * 20, 16);
void render_pause_red_coins(void) {
if (gCurrentArea->numRedCoins > 0) {
u8 collected = gCurrentArea->numRedCoins - count_objects_with_behavior(bhvRedCoin);
s16 x = GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(38);
print_animated_red_coin(x - 8, 20);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
red_coins_print_glyph(&x, GLYPH_MULTIPLY, 16);
if (collected >= 100) red_coins_print_glyph(&x, (collected / 100) % 10, 12);
if (collected >= 10) red_coins_print_glyph(&x, (collected / 10) % 10, 12);
red_coins_print_glyph(&x, collected % 10, 15);
red_coins_print_glyph(&x, GLYPH_MULTIPLY - 1, 15);
if (gCurrentArea->numRedCoins >= 100) red_coins_print_glyph(&x, (gCurrentArea->numRedCoins / 100) % 10, 12);
if (gCurrentArea->numRedCoins >= 10) red_coins_print_glyph(&x, (gCurrentArea->numRedCoins / 10) % 10, 12);
red_coins_print_glyph(&x, gCurrentArea->numRedCoins % 10, 15);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
}
}

View File

@ -115,7 +115,6 @@ extern s32 gDialogVariable;
extern u16 gDialogTextAlpha;
extern s16 gCutsceneMsgXOffset;
extern s16 gCutsceneMsgYOffset;
extern s8 gRedCoinsCollected;
void create_dl_identity_matrix(void);
void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z);

View File

@ -909,11 +909,6 @@ s8 obj_lava_death(void) {
*/
void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ) {
struct Object *orangeNumber;
if (behParam >= 10) {
return;
}
orangeNumber = spawn_object_relative(behParam, relX, relY, relZ, o, MODEL_NUMBER, bhvOrangeNumber);
if (orangeNumber == NULL) { return; }
orangeNumber->oPosY += 25.0f;

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@ -48,7 +48,7 @@ static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
};
#define LUA_AREA_FIELD_COUNT 15
#define LUA_AREA_FIELD_COUNT 17
static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
// { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED
// { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED
@ -62,6 +62,8 @@ static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
{ "macroObjectsAltered", LVT_U8_P, offsetof(struct Area, macroObjectsAltered), true, LOT_POINTER },
{ "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE },
{ "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE },
{ "numRedCoins", LVT_U8, offsetof(struct Area, numRedCoins), false, LOT_NONE },
{ "numSecrets", LVT_U8, offsetof(struct Area, numSecrets), false, LOT_NONE },
{ "objectSpawnInfos", LVT_COBJECT_P, offsetof(struct Area, objectSpawnInfos), false, LOT_SPAWNINFO },
{ "paintingWarpNodes", LVT_COBJECT_P, offsetof(struct Area, paintingWarpNodes), false, LOT_WARPNODE },
{ "surfaceRooms", LVT_S8_P, offsetof(struct Area, surfaceRooms), true, LOT_POINTER },

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@ -25,7 +25,6 @@ void network_send_level(struct NetworkPlayer* toNp, bool sendArea) {
// level variables
packet_write(&p, &gMarioStates[0].numCoins, sizeof(s16));
packet_write(&p, &gRedCoinsCollected, sizeof(u8));
packet_write(&p, &gPssSlideStarted, sizeof(u8));
packet_write(&p, &gTTCSpeedSetting, sizeof(s16));
@ -73,13 +72,4 @@ void network_receive_level(struct Packet* p) {
packet_read(p, &gPssSlideStarted, sizeof(u8));
packet_read(p, &gTTCSpeedSetting, sizeof(s16)); // likely doesn't work after level load.. but it could
gHudDisplay.coins = gMarioStates[0].numCoins;
// hacky way to override red coins collected
gRedCoinsCollected = redCoinsCollected;
for (s32 i = 0; i < OBJECT_POOL_CAPACITY; i++) {
struct Object* o = &gObjectPool[i];
if (o->behavior == bhvBowserCourseRedCoinStar || o->behavior == bhvHiddenRedCoinStar) {
o->oHiddenStarTriggerCounter = redCoinsCollected;
}
}
}

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