Nametags update (#385)

* Slight Nametags update

Made Nametags not render if behind camera

* Optimizations and commands rework

* Update nametags.lua
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Agent X 2023-05-10 15:42:43 -04:00 committed by GitHub
parent 3ab4c944ac
commit 89fa4fbe5b
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1 changed files with 46 additions and 15 deletions

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@ -115,6 +115,14 @@ local function name_without_hex(name)
return s return s
end end
local function split(s)
local result = {}
for match in (s):gmatch(string.format("[^%s]+", " ")) do
table.insert(result, match)
end
return result
end
local function on_hud_render() local function on_hud_render()
if gGlobalSyncTable.dist == 0 or (not showSelfTag and network_player_connected_count() == 1) or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end if gGlobalSyncTable.dist == 0 or (not showSelfTag and network_player_connected_count() == 1) or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
@ -123,13 +131,11 @@ local function on_hud_render()
for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do
local m = gMarioStates[i] local m = gMarioStates[i]
if m.marioBodyState.updateTorsoTime == gMarioStates[0].marioBodyState.updateTorsoTime and active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then local out = { x = 0, y = 0, z = 0 }
local out = { x = 0, y = 0, z = 0 } local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z }
local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z } if djui_hud_world_pos_to_screen_pos(pos, out) and m.marioBodyState.updateTorsoTime == gMarioStates[0].marioBodyState.updateTorsoTime and active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then
djui_hud_world_pos_to_screen_pos(pos, out)
local scale = MAX_SCALE local scale = MAX_SCALE
local dist = vec3f_dist(gMarioStates[0].pos, m.pos) local dist = vec3f_dist(gLakituState.pos, m.pos)
if m.playerIndex ~= 0 and dist > 1000 then if m.playerIndex ~= 0 and dist > 1000 then
scale = 0.5 scale = 0.5
scale = scale + dist / gGlobalSyncTable.dist scale = scale + dist / gGlobalSyncTable.dist
@ -162,33 +168,58 @@ local function on_hud_render()
end end
end end
local function on_nametag_distance_command(msg) local function on_distance_command(msg)
if not network_is_server() and not network_is_moderator() then
djui_chat_message_create("\\#d86464\\You do not have permission to run this command.")
return true
end
local dist = tonumber(msg) local dist = tonumber(msg)
if dist ~= nil then if dist ~= nil then
djui_chat_message_create("Set nametag distance to " .. msg) djui_chat_message_create("Set nametag distance to " .. msg)
gGlobalSyncTable.dist = dist gGlobalSyncTable.dist = dist
return true return true
else
djui_chat_message_create("/nametags \\#00ffff\\distance\\#ffff00\\ [number]\\#ffffff\\\nSets the distance at which nametags disappear,\ndefault is \\#ffff00\\7000\\#ffffff\\, \\#ffff00\\0\\#ffffff\\ turns nametags off")
return true
end end
return false return false
end end
local function on_show_health_command() local function on_show_health_command(msg)
if msg == "?" then
djui_chat_message_create("/nametags \\#00ffff\\show-health\\#ffffff\\\nToggles showing health above the nametag, default is \\#00ff00\\ON")
return true
end
showHealth = not showHealth showHealth = not showHealth
djui_chat_message_create("Show health status: " .. on_or_off(showHealth)) djui_chat_message_create("Show health status: " .. on_or_off(showHealth))
return true return true
end end
local function on_show_tag_command() local function on_show_tag_command(msg)
if msg == "?" then
djui_chat_message_create("/nametags \\#00ffff\\show-tag\\#ffffff\\\nToggles your own nametag on or off, default is \\#ff0000\\OFF")
return true
end
showSelfTag = not showSelfTag showSelfTag = not showSelfTag
djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag)) djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag))
return true return true
end end
hook_event(HOOK_ON_HUD_RENDER, on_hud_render) local function on_nametags_command(msg)
local args = split(msg)
if network_is_server() then if args[1] == "distance" then
hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000, 0 turns nametags off", on_nametag_distance_command) return on_distance_command(args[2])
elseif args[1] == "show-health" then
return on_show_health_command(args[2])
elseif args[1] == "show-tag" then
return on_show_tag_command(args[2])
end
return false
end end
hook_chat_command("show-health", "to toggle showing health above the nametag, default is \\#00ff00\\ON", on_show_health_command) hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
hook_chat_command("show-tag", "to toggle your own nametag on or off, default is \\#ff0000\\OFF", on_show_tag_command)
hook_chat_command("nametags", "[show-tag|show-health|distance]", on_nametags_command)