Prevent bubbled players from 'dying' to quicksand again
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@ -2776,6 +2776,8 @@ static s32 check_for_instant_quicksand(struct MarioState *m) {
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// never kill remote marios
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return FALSE;
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}
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if (m->action == ACT_BUBBLED) { return FALSE; }
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if (m->floor->type == SURFACE_INSTANT_QUICKSAND && m->action & ACT_FLAG_INVULNERABLE
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&& m->action != ACT_QUICKSAND_DEATH) {
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update_mario_sound_and_camera(m);
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