Expose save star flag (#139)
* added save_file_set_star_flags and save_reload
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@ -58,7 +58,7 @@ override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade", "current_background" ],
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"src/audio/external.h": [ " play_", "fade", "current_background" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_erase", "save_file_reload" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_erase", "save_file_reload", "save_file_set_star_flags" ],
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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@ -7271,6 +7271,14 @@ function save_file_set_flags(flags)
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-- ...
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-- ...
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end
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end
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--- @param fileIndex integer
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--- @param courseIndex integer
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--- @param starFlags integer
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--- @return nil
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function save_file_set_star_flags(fileIndex, courseIndex, starFlags)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio BassAudio
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--- @return nil
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--- @return nil
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function audio_sample_destroy(audio)
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function audio_sample_destroy(audio)
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@ -5583,6 +5583,28 @@
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<br />
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<br />
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## [save_file_set_star_flags](#save_file_set_star_flags)
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### Lua Example
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`save_file_set_star_flags(fileIndex, courseIndex, starFlags)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| fileIndex | `integer` |
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| courseIndex | `integer` |
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| starFlags | `integer` |
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### Returns
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- None
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### C Prototype
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`void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);`
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[:arrow_up_small:](#)
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<br />
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---
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---
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# functions from smlua_audio_utils.h
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# functions from smlua_audio_utils.h
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@ -1350,6 +1350,7 @@
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- [save_file_get_total_star_count](functions-4.md#save_file_get_total_star_count)
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- [save_file_get_total_star_count](functions-4.md#save_file_get_total_star_count)
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- [save_file_reload](functions-4.md#save_file_reload)
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- [save_file_reload](functions-4.md#save_file_reload)
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- [save_file_set_flags](functions-4.md#save_file_set_flags)
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- [save_file_set_flags](functions-4.md#save_file_set_flags)
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- [save_file_set_star_flags](functions-4.md#save_file_set_star_flags)
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<br />
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<br />
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@ -16125,6 +16125,21 @@ int smlua_func_save_file_set_flags(lua_State* L) {
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return 1;
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return 1;
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}
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}
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int smlua_func_save_file_set_star_flags(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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s32 fileIndex = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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s32 courseIndex = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
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u32 starFlags = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
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save_file_set_star_flags(fileIndex, courseIndex, starFlags);
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return 1;
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}
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/////////////////////////
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/////////////////////////
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// smlua_audio_utils.h //
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// smlua_audio_utils.h //
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/////////////////////////
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/////////////////////////
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@ -19287,6 +19302,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "save_file_get_total_star_count", smlua_func_save_file_get_total_star_count);
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smlua_bind_function(L, "save_file_get_total_star_count", smlua_func_save_file_get_total_star_count);
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smlua_bind_function(L, "save_file_reload", smlua_func_save_file_reload);
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smlua_bind_function(L, "save_file_reload", smlua_func_save_file_reload);
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smlua_bind_function(L, "save_file_set_flags", smlua_func_save_file_set_flags);
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smlua_bind_function(L, "save_file_set_flags", smlua_func_save_file_set_flags);
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smlua_bind_function(L, "save_file_set_star_flags", smlua_func_save_file_set_star_flags);
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// smlua_audio_utils.h
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// smlua_audio_utils.h
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smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
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smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
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