Deallocate object when it failed to set a sync ID instead of crashing

This commit is contained in:
MysterD 2022-02-18 18:11:16 -08:00
parent bb12aebb9e
commit b0a114eac7
4 changed files with 22 additions and 10 deletions

View File

@ -139,7 +139,10 @@ static void debug_reload_lua(void) {
static void debug_spawn_object(void) {
struct Object* box = spawn_object(gMarioStates[0].marioObj, MODEL_BREAKABLE_BOX_SMALL, bhvBreakableBoxSmall);
network_set_sync_id(box);
if (!network_set_sync_id(box)) {
box->activeFlags = ACTIVE_FLAG_DEACTIVATED;
return;
}
struct Object* spawn_objects[] = { box };
u32 models[] = { MODEL_BREAKABLE_BOX_SMALL };

View File

@ -173,7 +173,7 @@ void network_init_object_field(struct Object* o, void* field);
bool network_owns_object(struct Object* o);
bool network_sync_object_initialized(struct Object* o);
void network_clear_sync_objects(void);
void network_set_sync_id(struct Object* o);
bool network_set_sync_id(struct Object* o);
void network_send_object(struct Object* o);
void network_send_object_reliability(struct Object* o, bool reliable);
void network_receive_object(struct Packet* p);

View File

@ -112,7 +112,11 @@ void network_override_object(u8 syncId, struct Object* o) {
struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance) {
// generate new sync ID
network_set_sync_id(o);
if (!network_set_sync_id(o)) {
LOG_ERROR("failed to sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
return NULL;
}
// set default values for sync object
struct SyncObject* so = &gSyncObjects[o->oSyncID];
@ -149,7 +153,8 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
}
void network_init_object_field(struct Object *o, void* field) {
SOFT_ASSERT(o->oSyncID != 0);
if (o->oSyncID == 0) { return; }
// remember to synchronize this extra field
struct SyncObject* so = &gSyncObjects[o->oSyncID];
u8 index = so->extraFieldCount++;
@ -204,8 +209,8 @@ u8 network_find_cached_sync_id(struct Object* o) {
return 0;
}
void network_set_sync_id(struct Object* o) {
if (o->oSyncID != 0) { return; }
bool network_set_sync_id(struct Object* o) {
if (o->oSyncID != 0) { return true; }
u8 syncId = 0;
if (!gNetworkAreaLoaded) {
@ -231,8 +236,11 @@ void network_set_sync_id(struct Object* o) {
syncId = reservation_area_local_grab_id();
}
SOFT_ASSERT(syncId != 0);
SOFT_ASSERT(gSyncObjects[syncId].o == NULL);
if (syncId == 0) {
LOG_ERROR("failed to sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
return false;
}
SOFT_ASSERT_RETURN(gSyncObjects[syncId].o == NULL, false);
o->oSyncID = syncId;
@ -240,7 +248,8 @@ void network_set_sync_id(struct Object* o) {
LOG_INFO("set sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
}
SOFT_ASSERT(o->oSyncID < MAX_SYNC_OBJECTS);
SOFT_ASSERT_RETURN(o->oSyncID < MAX_SYNC_OBJECTS, false);
return true;
}
// ----- header ----- //

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@ -1,6 +1,6 @@
#include <stdio.h>
#include "../network.h"
#define DISABLE_MODULE_LOG 1
//#define DISABLE_MODULE_LOG 1
#include "pc/debuglog.h"
void network_send_request_failed(struct NetworkPlayer* toNp, u8 requestType) {