Update manual.lua
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@ -169,7 +169,7 @@ function network_init_object(object, standardSync, fieldTable)
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end
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--- @param object Object Object to sync
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--- @param reliable boolean Whether or not the game should try to resend the packet in case its lost, good for important packets
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--- @param reliable boolean Whether or not the game should try to resend the packet in case it gets lost, good for important packets
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--- @return nil
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--- Sends a sync packet to sync up the object with everyone else
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function network_send_object(object, reliable)
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