Makefile adjustments for coop-compiler
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242740fbf5
commit
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37
Makefile
37
Makefile
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@ -106,19 +106,6 @@ dev:; @$(MAKE) DEVELOPMENT=1
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COMPILER = gcc
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COMPILER = gcc
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$(eval $(call validate-option,COMPILER,ido gcc clang))
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$(eval $(call validate-option,COMPILER,ido gcc clang))
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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export SHELL=sh.exe
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EXTRA_INCLUDES := -I ../include/1 -I ../include/2 -I ../include/3 -I ../include/4
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EXTRA_CFLAGS += -Wno-expansion-to-defined
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EXTRA_CPP_INCLUDES := -I ../include/cpp
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EXTRA_CPP_FLAGS := -Wno-class-conversion -Wno-packed-not-aligned
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else
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EXTRA_INCLUDES ?=
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EXTRA_CPP_INCLUDES ?=
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endif
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# Attempt to detect OS
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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@ -168,6 +155,24 @@ ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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BITS := -m$(TARGET_BITS)
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endif
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endif
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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export SHELL=sh.exe
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ifeq ($(TARGET_BITS), 32)
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EXTRA_INCLUDES := ../include/1 ../include/2 ../include/3 ../include/4
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EXTRA_CPP_INCLUDES := ../include/cpp
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else
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EXTRA_INCLUDES :=
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EXTRA_CPP_INCLUDES :=
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endif
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EXTRA_CFLAGS += -Wno-expansion-to-defined
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EXTRA_CPP_FLAGS := -Wno-class-conversion -Wno-packed-not-aligned
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else
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EXTRA_INCLUDES ?=
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EXTRA_CPP_INCLUDES ?=
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endif
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# VERSION - selects the version of the game to build
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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# jp - builds the 1996 Japanese version
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@ -1508,17 +1513,17 @@ $(GLOBAL_ASM_DEP).$(NON_MATCHING):
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# Compile C++ code
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# Compile C++ code
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$(BUILD_DIR)/%.o: %.cpp
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$(BUILD_DIR)/%.o: %.cpp
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$(call print,Compiling:,$<,$@)
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$(call print,Compiling:,$<,$@)
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@$(CXX) $(PROF_FLAGS) -fsyntax-only $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CXX) $(PROF_FLAGS) -fsyntax-only $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CXX) $(PROF_FLAGS) -c $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -o $@ $<
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$(V)$(CXX) $(PROF_FLAGS) -c $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -o $@ $<
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# Compile C code
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# Compile C code
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$(BUILD_DIR)/%.o: %.c
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$(BUILD_DIR)/%.o: %.c
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$(call print,Compiling:,$<,$@)
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$(call print,Compiling:,$<,$@)
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@$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
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$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
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$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
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$(call print,Compiling:,$<,$@)
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$(call print,Compiling:,$<,$@)
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@$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
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$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
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$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
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# Alternate compiler flags needed for matching
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# Alternate compiler flags needed for matching
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