Fix DynOS vertex offset writing
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e037e3b65e
commit
cdb1bbe92a
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@ -670,14 +670,10 @@ DataNode<Collision>* DynOS_Col_LoadFromBinary(const SysPath &aPackFolder, const
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SysPath _Filename = fstring("%s/%s.col", aPackFolder.begin(), aCollisionName);
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SysPath _Filename = fstring("%s/%s.col", aPackFolder.begin(), aCollisionName);
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FILE *_File = fopen(_Filename.c_str(), "rb");
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FILE *_File = fopen(_Filename.c_str(), "rb");
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if (_File) {
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if (_File) {
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// backwards compatibility
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//long prevPos = ftell(_File);
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u8 type = ReadBytes<u8>(_File);
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u8 type = ReadBytes<u8>(_File);
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//if (type != DATA_TYPE_COLLISION) { fseek(_File, prevPos, SEEK_SET); }
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if (type == DATA_TYPE_COLLISION) {
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if (type == DATA_TYPE_COLLISION) {
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collisionNode = DynOS_Col_Load(_File, NULL);
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collisionNode = DynOS_Col_Load(_File, NULL);
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}
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}
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// DO NOT COMMIT - figure out wtf is going on
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fclose(_File);
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fclose(_File);
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}
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}
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@ -394,7 +394,7 @@ static s64 ParseGfxSymbolArg(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pToke
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for (auto& _Node : aGfxData->mVertices) {
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for (auto& _Node : aGfxData->mVertices) {
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if (_Arg == _Node->mName) {
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if (_Arg == _Node->mName) {
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auto base = DynOS_Vtx_Parse(aGfxData, _Node)->mData;
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auto base = DynOS_Vtx_Parse(aGfxData, _Node)->mData;
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auto data = base + _Offset;
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auto data = (u8*)base + _Offset;
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if (_Offset != 0) {
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if (_Offset != 0) {
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aGfxData->mPointerOffsetList.Add({ (const void*)data, (const void*)base });
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aGfxData->mPointerOffsetList.Add({ (const void*)data, (const void*)base });
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}
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}
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@ -1402,7 +1402,7 @@ static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode
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for (auto& _Node : aGfxData->mLevelScripts) {
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for (auto& _Node : aGfxData->mLevelScripts) {
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if (_Arg == _Node->mName) {
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if (_Arg == _Node->mName) {
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auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
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auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
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auto data = base + _Offset;
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auto data = (u8*)base + _Offset;
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if (_Offset != 0) {
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if (_Offset != 0) {
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aGfxData->mPointerOffsetList.Add({ data, base });
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aGfxData->mPointerOffsetList.Add({ data, base });
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}
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}
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@ -16,6 +16,11 @@ extern "C" {
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static Movtex* ParseMovtexQCSymbolArg(GfxData* aGfxData, DataNode<MovtexQC>* aNode, u64 aTokenIndex) {
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static Movtex* ParseMovtexQCSymbolArg(GfxData* aGfxData, DataNode<MovtexQC>* aNode, u64 aTokenIndex) {
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const String& _Arg = aNode->mTokens[aTokenIndex];
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const String& _Arg = aNode->mTokens[aTokenIndex];
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// Other constants
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if (_Arg == "NULL") {
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return (s64)0;
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}
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// Movtexs
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// Movtexs
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for (auto& _Node : aGfxData->mMovtexs) {
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for (auto& _Node : aGfxData->mMovtexs) {
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if (_Arg == _Node->mName) {
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if (_Arg == _Node->mName) {
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@ -154,7 +154,7 @@ static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
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s32 _Offset = 0;
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s32 _Offset = 0;
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for (auto& pair : aGfxData->mPointerOffsetList) {
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for (auto& pair : aGfxData->mPointerOffsetList) {
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if (pair.first == aPtr) {
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if (pair.first == aPtr) {
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_Offset = (s32)((const LevelScript*)pair.first - (const LevelScript*)pair.second);
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_Offset = (s32)((u8*)pair.first - (u8*)pair.second);
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aPtr = pair.second;
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aPtr = pair.second;
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break;
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break;
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}
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}
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@ -347,6 +347,5 @@ s64 DynOS_RecursiveDescent_Parse(const char* expr, bool* success, RDConstantFunc
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s64 value = ParseExpression();
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s64 value = ParseExpression();
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sRdString = NULL;
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sRdString = NULL;
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*success = !sRdError;
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*success = !sRdError;
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//Print(">>> PARSING %s == %d :: %u", expr, value, *success);
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return value;
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return value;
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}
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}
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@ -515,9 +515,6 @@ void update_character_anim_offset(struct MarioState* m) {
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if (m->curAnimOffset > 40) { m->curAnimOffset = 40; }
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if (m->curAnimOffset > 40) { m->curAnimOffset = 40; }
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if (m->curAnimOffset < -40) { m->curAnimOffset = -40; }
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if (m->curAnimOffset < -40) { m->curAnimOffset = -40; }
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//s32 animID = marioObj->header.gfx.animInfo.animID;
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//LOG_INFO(">>> [%d] : %d :: %f, %f", animID, sAnimTypes[animID], m->curAnimOffset, m->minimumBoneY);
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marioObj->header.gfx.pos[1] = m->pos[1] + m->curAnimOffset;
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marioObj->header.gfx.pos[1] = m->pos[1] + m->curAnimOffset;
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marioObj->header.gfx.node.flags |= GRAPH_RENDER_PLAYER;
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marioObj->header.gfx.node.flags |= GRAPH_RENDER_PLAYER;
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}
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}
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