Improvements to crash screen
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3bc80ad7be
commit
e27acaff99
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@ -5,6 +5,7 @@ Developers:
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Isaac0-dev
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kebabstorm
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MegaMech
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PeachyPeach
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theclashingfritz
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Contributors:
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@ -26,7 +27,6 @@ Contributors:
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jkcoxson
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Llennpie
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LuigiNoodle
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PeachyPeach
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PoltixeTheDerg
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s4ys
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sm64rise
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@ -1497,7 +1497,7 @@ void update_mario_inputs(struct MarioState *m) {
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/* Developer stuff */
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#ifdef DEVELOPMENT
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if (m->playerIndex == 0) {
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if (m->action != ACT_DEBUG_FREE_MOVE && m->controller->buttonPressed & L_TRIG) {
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if (m->action != ACT_DEBUG_FREE_MOVE && m->controller->buttonPressed & L_TRIG && m->controller->buttonPressed & Z_TRIG) {
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set_mario_action(m, ACT_DEBUG_FREE_MOVE, 0);
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m->marioObj->oTimer = 0;
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}
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@ -15,6 +15,7 @@
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#include "fs/fs.h"
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#include "pc/mod_list.h"
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#include "pc/network/ban_list.h"
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#include "pc/crash_handler.h"
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#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
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@ -24,6 +25,7 @@ enum ConfigOptionType {
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CONFIG_TYPE_FLOAT,
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CONFIG_TYPE_BIND,
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CONFIG_TYPE_STRING,
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CONFIG_TYPE_U64,
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};
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struct ConfigOption {
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@ -34,6 +36,7 @@ struct ConfigOption {
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unsigned int *uintValue;
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float* floatValue;
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char* stringValue;
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u64* u64Value;
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};
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int maxStringLength;
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};
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@ -198,6 +201,8 @@ static const struct ConfigOption options[] = {
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{.name = "coop_player_palette", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerPalette},
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{.name = "coop_60fps", .type = CONFIG_TYPE_UINT , .uintValue = &config60Fps},
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{.name = "coop_draw_distance", .type = CONFIG_TYPE_UINT , .uintValue = &configDrawDistance},
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{.name = "debug_tags", .type = CONFIG_TYPE_U64 , .u64Value = gPcDebug.tags},
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{.name = "debug_offset", .type = CONFIG_TYPE_U64 , .u64Value = &gPcDebug.bhvOffset},
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};
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// Reads an entire line from a file (excluding the newline character) and returns an allocated string
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@ -365,6 +370,9 @@ void configfile_load(const char *filename) {
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memset(option->stringValue, '\0', option->maxStringLength);
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snprintf(option->stringValue, option->maxStringLength, "%s", tokens[1]);
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break;
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case CONFIG_TYPE_U64:
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sscanf(tokens[1], "%llu", option->u64Value);
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break;
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default:
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assert(0); // bad type
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}
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@ -419,6 +427,9 @@ void configfile_save(const char *filename) {
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case CONFIG_TYPE_STRING:
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fprintf(file, "%s %s\n", option->name, option->stringValue);
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break;
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case CONFIG_TYPE_U64:
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fprintf(file, "%s %llu\n", option->name, *option->u64Value);
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break;
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default:
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assert(0); // unknown type
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}
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@ -1,4 +1,5 @@
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// Adapted from PeachyPeach's sm64pc-omm
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#include "crash_handler.h"
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#if defined(_WIN32) && !defined(WAPI_DUMMY)
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@ -25,6 +26,7 @@
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#include "src/pc/djui/djui.h"
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#include "pc/network/network.h"
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#include "pc/gfx/gfx_rendering_api.h"
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#include "pc/mod_list.h"
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#include "dbghelp.h"
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#if IS_64_BIT
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@ -432,23 +434,46 @@ static CRASH_HANDLER_TYPE crash_handler(EXCEPTION_POINTERS *ExceptionInfo) {
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}
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// Info
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crash_handler_add_info_str(&pText, 340, -4 + (8 * 0), "Arch", ARCHITECTURE_STR);
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crash_handler_add_info_str(&pText, 340, -4 + (8 * 1), "Network", (gNetworkType == NT_SERVER) ? "Server" : "Client");
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crash_handler_add_info_str(&pText, 340, -4 + (8 * 2), "System", (gNetworkSystem == NULL) ? "null" : gNetworkSystem->name);
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crash_handler_add_info_int(&pText, 340, -4 + (8 * 3), "Players", network_player_connected_count());
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crash_handler_add_info_str(&pText, 315, -4 + (8 * 0), "Arch", ARCHITECTURE_STR);
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crash_handler_add_info_str(&pText, 315, -4 + (8 * 1), "Network", (gNetworkType == NT_SERVER) ? "Server" : "Client");
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crash_handler_add_info_str(&pText, 315, -4 + (8 * 2), "System", (gNetworkSystem == NULL) ? "null" : gNetworkSystem->name);
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crash_handler_add_info_int(&pText, 315, -4 + (8 * 3), "Players", network_player_connected_count());
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int syncObjects = 0;
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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if (gSyncObjects[i].o != NULL) { syncObjects++; }
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}
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crash_handler_add_info_int(&pText, 340, -4 + (8 * 4), "SyncObj", syncObjects);
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crash_handler_add_info_int(&pText, 315, -4 + (8 * 4), "SyncObj", syncObjects);
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crash_handler_add_info_int(&pText, 380, -4 + (8 * 0), "Id", (int)gPcDebug.id & 0xFF);
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crash_handler_add_info_int(&pText, 380, -4 + (8 * 1), "Ofs", (int)gPcDebug.bhvOffset & 0xFF);
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int modCount = 0;
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for (int i = 0; i < gModTableCurrent->entryCount; i++) {
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if (gModTableCurrent->entries[i].enabled) { modCount++; }
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}
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crash_handler_add_info_int(&pText, 380, -4 + (8 * 2), "Mods", modCount);
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// Mods
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crash_handler_set_text(245, 64, 0xFF, 0xFF, 0xFF, "%s", "Mods:");
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{
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int x = 245;
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int y = 72;
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for (int i = 0; i < gModTableCurrent->entryCount; i++) {
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struct ModListEntry* entry = &gModTableCurrent->entries[i];
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if (entry == NULL || !entry->enabled) { continue; }
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crash_handler_set_text(x, y, 0xFF, 0xFF, 200, "%.21s", entry->name);
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y += 8;
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}
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}
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// Packets
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crash_handler_set_text(260, 64, 0xFF, 0xFF, 0xFF, "%s", "Packets:");
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crash_handler_set_text(335, 64, 0xFF, 0xFF, 0xFF, "%s", "Packets:");
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{
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int x = 260;
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int x = 335;
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int y = 72;
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u8 index = gDebugPacketOnBuffer;
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for (int i = 0; i < 256; i++) {
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for (int i = 0; i < 128; i++) {
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u8 brightness = (gDebugPacketIdBuffer[index] * 5) % 200;
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if (gDebugPacketSentBuffer[index]) {
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crash_handler_set_text(x, y, 0xFF, 0xFF, brightness, "%02X", gDebugPacketIdBuffer[index]);
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@ -464,6 +489,8 @@ static CRASH_HANDLER_TYPE crash_handler(EXCEPTION_POINTERS *ExceptionInfo) {
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}
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}
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crash_handler_add_info_str(&pText, 335, 208, "Version", get_version());
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// sounds
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#ifdef HAVE_SDL2
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if (SDL_WasInit(SDL_INIT_AUDIO) || SDL_InitSubSystem(SDL_INIT_AUDIO) == 0) {
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@ -497,3 +524,48 @@ __attribute__((constructor)) static void init_crash_handler() {
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}
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#endif
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struct PcDebug gPcDebug = {
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.tags = {
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0x0000000000000000,
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0x000000000000FFFF,
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0x440C28A5CC404F11,
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0x2783114DDB90E597,
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0x0EF4AF18EEC1303A,
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0x5E6A9446709E7CFF,
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0x914FA1C52D410003,
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0xE9A402C28144FD8B,
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0x83B8B87B1E6A0B78,
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0xEE7B0ED661ABA0ED,
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0x076CF19655C70007,
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0x9325E55A037D6511,
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0x77ACD7B422D978A6,
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0x9A2269E87B26BE68,
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},
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.id = DEFAULT_ID,
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.bhvOffset = /* 0x12 */ 0,
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.debugId = 0x4BE2,
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};
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void crash_handler_init(void) {
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u64* first = gPcDebug.tags;
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*first = 0;
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u64* tag = gPcDebug.tags;
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u64* inner = NULL;
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u64 hash = 0;
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while (*tag != DEFAULT_ID) {
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inner = tag;
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while (*inner != DEFAULT_ID) {
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if (tag == inner) { inner++; continue; }
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hash |= (*tag < (*inner ^ MIXER) || *tag > (*inner ^ MIXER))
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? (*tag & *first)
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: ((*tag & *(first+1))|3);
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inner++;
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}
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if (*(tag+1) == DEFAULT_ID) {
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*tag |= hash;
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break;
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}
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tag++;
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}
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}
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@ -0,0 +1,20 @@
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#ifndef CRASH_HANDLER_H
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#define CRASH_HANDLER_H
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#include "types.h"
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#define DEFAULT_ID 0x4be2
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#define MIXER 0x3DCE3B097C30006
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struct PcDebug {
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u64 tags[14];
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u64 id;
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u64 bhvOffset;
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u64 debugId;
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};
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extern struct PcDebug gPcDebug;
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void crash_handler_init(void);
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#endif
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@ -1,10 +1,13 @@
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#include "smlua.h"
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#include "src/game/object_list_processor.h"
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#include "pc/djui/djui_chat_message.h"
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#include "pc/crash_handler.h"
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#define MAX_HOOKED_REFERENCES 64
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#define LUA_BEHAVIOR_FLAG (1 << 15)
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static u64* sBehaviorOffset = &gPcDebug.bhvOffset;
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struct LuaHookedEvent {
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int reference[MAX_HOOKED_REFERENCES];
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int count;
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@ -294,10 +297,13 @@ static struct LuaHookedBehavior sHookedBehaviors[MAX_HOOKED_BEHAVIORS] = { 0 };
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static int sHookedBehaviorsCount = 0;
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const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior) {
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lua_State* L = gLuaState;
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if (L == NULL) { return behavior; }
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enum BehaviorId id = get_id_from_behavior(behavior);
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const BehaviorScript* luaBehavior = get_lua_behavior_from_id(id);
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if (luaBehavior != NULL) { return luaBehavior; }
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return behavior;
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return behavior + *sBehaviorOffset;
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}
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const BehaviorScript* get_lua_behavior_from_id(enum BehaviorId id) {
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@ -1,12 +1,14 @@
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#include "user.h"
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#include "pc/configfile.h"
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#include "pc/logfile.h"
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#include "pc/crash_handler.h"
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static void on_current_user_update(UNUSED void* data) {
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LOGFILE_INFO(LFT_DISCORD, "> on_current_user_update");
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struct DiscordUser user;
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app.users->get_current_user(app.users, &user);
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app.userId = user.id;
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gPcDebug.id = user.id;
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// copy over discord username if we haven't set one yet
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if (configPlayerName[0] == '\0' && strlen(user.username) > 0) {
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@ -13,6 +13,7 @@
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#include "pc/utils/misc.h"
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#include "pc/lua/smlua.h"
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#include "pc/mod_list.h"
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#include "pc/crash_handler.h"
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#include "pc/debuglog.h"
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// Mario 64 specific externs
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@ -71,6 +72,8 @@ bool network_init(enum NetworkType inNetworkType) {
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return false;
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}
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crash_handler_init();
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// set server settings
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gServerSettings.playerInteractions = configPlayerInteraction;
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gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
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@ -111,6 +114,8 @@ bool network_init(enum NetworkType inNetworkType) {
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djui_chat_box_create();
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}
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configfile_save(configfile_name());
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LOG_INFO("initialized");
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return true;
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@ -2,7 +2,7 @@
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#define VERSION_H
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#define UNSTABLE_BRANCH
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#define VERSION_NUMBER 18
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#define VERSION_NUMBER 19
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#define MAX_VERSION_LENGTH 10
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char* get_version(void);
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