Remove debug position stuff for bettercam
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445316cbdb
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@ -482,16 +482,6 @@ static void newcam_update_values(void) {
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}
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}
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static void debug_pos(f32 x, f32 y, f32 z, u8 hit) { // DO NOT COMMIT
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if(gMarioStates[0].marioObj == NULL) { return; }
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struct Object* obj = spawn_object(gMarioStates[0].marioObj, hit ? MODEL_RED_COIN : MODEL_YELLOW_COIN, bhvSparkle);
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if (obj == NULL) { return; }
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obj->oPosX = x;
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obj->oPosY = y;
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obj->oPosZ = z;
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obj_scale(obj, 0.5f);
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}
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static void newcam_collision(void) {
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// check if we can see player
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Vec3f up = { 0, 1, 0 };
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@ -549,7 +539,6 @@ static void newcam_collision(void) {
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struct Surface* surf;
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Vec3f hitpos;
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find_surface_on_ray(camorig, camray, &surf, hitpos);
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debug_pos(camorig[0], camorig[1], camorig[2], surf != NULL);
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if (surf == NULL) {
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allhit = false;
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