Fix bouncy level bounds & nametags still showing up on coop compatibility mode (again)
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@ -116,7 +116,7 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
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// set server settings
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gServerSettings.playerInteractions = configPlayerInteraction;
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gServerSettings.bouncyLevelBounds = configBouncyLevelBounds;
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gServerSettings.bouncyLevelBounds = configCoopCompatibility ? 0 : configBouncyLevelBounds;
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gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
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gServerSettings.stayInLevelAfterStar = configStayInLevelAfterStar;
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gServerSettings.skipIntro = configSkipIntro;
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@ -124,7 +124,7 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
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gServerSettings.bubbleDeath = configBubbleDeath;
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gServerSettings.enablePlayersInLevelDisplay = TRUE;
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gServerSettings.enablePlayerList = TRUE;
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gServerSettings.nametags = configNametags;
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gServerSettings.nametags = configCoopCompatibility ? FALSE : configNametags;
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gServerSettings.maxPlayers = configAmountofPlayers;
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#if defined(RAPI_DUMMY) || defined(WAPI_DUMMY)
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gServerSettings.headlessServer = (inNetworkType == NT_SERVER);
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