Commit Graph

63 Commits (main)

Author SHA1 Message Date
PeachyPeach 6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Isaac0-dev c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
MysterD 747184d8b9 Added 'Platforms' level to Arena 2022-08-11 22:17:42 -07:00
MysterD 5e5ef35118 Revert custom palette changes to built in mods 2022-08-07 15:13:51 -07:00
TheGag96 dc3ca7c76d
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD 4794c2e130 added more info to uncompress error 2022-08-05 18:43:45 -07:00
MysterD 867cc65605 Allow set_mario_colors on any layer, add recursive descent to geo parsing, fix color flashing in Arena 2022-05-28 01:26:40 -07:00
MysterD 445316cbdb Arena: made level stuff account for new level 2022-05-25 18:01:05 -07:00
MysterD 3052f9c78c Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2022-05-25 17:49:42 -07:00
EmeraldLoc fcba78b69e
Modifed arena mod (#115)
* Modifed arena mod to make levels cycle and add a change level command
2022-05-25 17:48:20 -07:00
MysterD 0778226e60 Added level to arena 2022-05-25 17:46:54 -07:00
Amy54Desu a1c73d13ef
Fix Player Limit Settings and Hide Server Only Chat Commands (#114) 2022-05-21 23:07:29 -07:00
MysterD 7c67af5051 Add arena 2022-05-21 21:05:41 -07:00