MysterD
c5c11a5a40
More work on mod hashing/caching
2022-04-12 19:25:06 -07:00
MysterD
f8ffc23422
Made downloads significantly faster
2022-04-10 21:53:58 -07:00
MysterD
ef4a83dc88
Quick fixes for test
2022-04-10 10:11:13 -07:00
MysterD
d51c82e235
Fixed many bugs pointed out by cppcheck
2022-03-01 20:32:33 -08:00
MysterD
da5f9263fd
Fix compile error that emerged in the merge
2022-02-15 22:29:22 -08:00
MysterD
ded74e7fb5
Added image drawing to Lua API
2022-02-15 22:12:20 -08:00
MysterD
12f66994e6
Added on_player_connected/disconnected hooks
2022-02-02 19:33:36 -08:00
MysterD
9a3796f0b8
Added ability for sync tables to contain tables
2022-02-01 18:15:10 -08:00
MysterD
20599aa6f3
Made globalIndex able to be determined by just localIndex
...
refactored the ugly spaghetti mess that was network_player_connected()
2022-01-31 00:29:44 -08:00
MysterD
e9d3bf49da
Initial foundation for lua networking
2022-01-30 23:11:33 -08:00
MysterD
511e7c5028
Prevent bubble softlock by halting bubble popping for half a second after being bubbled
2022-01-15 21:50:35 -08:00
MysterD
839575efe1
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
MysterD
3721877b6a
Removed player offset when changing areas
2021-09-05 14:34:17 -07:00
MysterD
4cebce4864
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
MysterD
b6959dc7ea
Informed players of ent deletions in a different area (but same level)
...
Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.
Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD
0b3a97d405
Improvements to late-join synchronization
...
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
bbdc942501
Ripped out level synchronization/warp code
...
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds
843a8cd18f
djoslin0's new warp code
2021-04-05 03:21:37 +03:00
MysterD
e753c8fc33
Add bash shebang to developer scripts
2020-10-18 16:33:03 -07:00
MysterD
eea5ebb94b
Fixed command-line launch segfault
...
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD
fa5023dcd5
Moved developer scripts to developer folder
2020-10-15 18:10:49 -07:00