Commit Graph

58 Commits (34e9e3bcc6c4f8f33cf3eb601b761a6eed85f940)

Author SHA1 Message Date
fgsfds 8017d1dfa4 fix cursor on Mario head screen (fixes #28)
gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
uwabami a26c36b6b4 fix Fire Spitter 2020-05-14 19:08:30 +02:00
uwabami 2bdb1ab551 several fixes and improvements 2020-05-14 18:47:12 +02:00
uwabami 8d2e0f5ffd fix Fwoosh in Tall, Tall Mountain 2020-05-14 17:07:14 +02:00
uwabami a773e68c15 fix Lakitu's cloud not appearing from a distance 2020-05-14 16:24:00 +02:00
uwabami 87dac5d916 fix bugged Heave-Ho in Wet-Dry World 2020-05-14 16:11:59 +02:00
uwabami bea82c00bc Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds 2020-05-13 09:25:45 +02:00
uwabami c98a263cf4 adding option to disable draw distance 2020-05-12 09:26:16 +02:00
Vinícius R. Miguel 0ec63e46ac
Merge pull request #59 from Hyenadae/master
Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel d59c081905 Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
Hyenadae 691d6f382b WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
BlankPixel 5957be7bf6 Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM ef3b0ba52d Fix hardcoded sensitivity (again?) 2020-05-11 01:53:52 -03:00
IvanDSM 595be623a0 Fix analogue camera axis inversion, mouse now obeys inversion. 2020-05-11 01:51:17 -03:00
Vinícius R. Miguel ff2ec85f8c Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds a0ba46eaf6 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
Vinícius R. Miguel aa046c76d9
Merge pull request #42 from vanfanel/master
Thanks!
2020-05-10 14:02:27 -03:00
vanfanel f24d44c9c7 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
fgsfds d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds 2234e28625 rebind Z trigger back to L 2020-05-10 19:14:59 +03:00
fgsfds d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
vanfanel 16a4495bf2 Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
fgsfds 690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
vanfanel fd02d88b59 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
fgsfds e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
vanfanel f70ebeb2b3 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
IvanDSM e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM 6ed071e49e
Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM 88b063d7a1 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
Colton G. Rushton 1c86dca581
Fix save corruption in some 64-bit builds 2020-05-09 21:13:57 -03:00
y0shin 879958617f
Merge pull request #22 from Hyenadae/master
L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae 0413703a60 L (Trigger) is real. Keyboard only for now. 2020-05-09 09:31:15 +01:00
Hyenadae f43c06303f L (Trigger) is real. Keyboard only for now. 2020-05-09 09:28:19 +01:00
IvanDSM 75aeb9d686 Fix goddard/sfx.h header 2020-05-09 02:32:57 -03:00
IvanDSM 89cd99608e Fix goddard/sfx.h header 2020-05-09 02:30:14 -03:00
IvanDSM 3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel ef2cd47343 True analog camera control has been added. 2020-05-09 01:19:13 -03:00
vanfanel ab52a3cbf5 Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on. 2020-05-08 17:06:23 +02:00
HengiFettlich c4707eb36f refactor fullscreen into own static function 2020-05-08 14:35:38 +02:00
Jan200101 be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101 c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich 848f7c352b Update gfx_sdl2.c
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel 1e246386bc
Merge branch 'master' into master 2020-05-08 04:53:41 -03:00
Hyenadae dba8760aad Makefile additions and part of SDL2.C Pi-GLES define 2020-05-08 08:38:50 +01:00
Vinícius R. Miguel 0c10f9eacc
Removes the cursor from view when on the game's window. 2020-05-08 04:36:17 -03:00
Vinícius R. Miguel 7e97699076
Add RPi-related optimizations. 2020-05-08 04:14:56 -03:00
HengiFettlich 1cca3ef4ea add Hotkeys for Fullscreen (ALT+Enter) 2020-05-07 20:46:35 +02:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00