Commit Graph

31 Commits (41525c1fc3509b8c55501fe0ec8713739ac5c136)

Author SHA1 Message Date
Agent X 8a80b87771 Rename every custom character sample to have a label :D 2024-04-19 15:30:45 -04:00
Agent X f262363fd3 NEW LUIGI SAMPLES! THANKS @andrat 2024-03-29 20:09:15 -04:00
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X d1845eb882 Revert "Remove percussion, the ext soundbank handles it as normal instruments instead"
This reverts commit 94ea55b5f5.
2023-12-27 17:44:15 -05:00
eros71 94ea55b5f5 Remove percussion, the ext soundbank handles it as normal instruments instead 2023-12-10 06:07:05 +01:00
eros71 1d849d3af1 Order instruments properly 2023-12-10 04:51:56 +01:00
eros71 fef381154e Add more missing nulls 2023-12-10 04:46:51 +01:00
eros71 1c1d9a1dd4 Misc fixes
- Game icon
- Extended soundbank missing NULLs
2023-12-10 04:31:39 +01:00
Agent X 62f8d258e3 Fix cut off Luigi sample 2023-11-26 21:50:26 -05:00
Agent X 2ed39e092e Fix 2 Luigi samples being from Toad's samples
Idk how this happened lol
2023-11-14 15:26:11 -05:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD b93c5e2ff1 Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
MysterD dc63c6588f Remove previous failed attempts at fixing sound compile issues 2023-05-31 00:52:16 -07:00
Prince Frizzy 677f4591dc
Multiple Sound Support (#377)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
MysterD 93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
MysterD 2c8488e879 Add hacky precomp for custom sounds on Windows 2023-04-09 21:43:45 -07:00
eros71 3ed76d6a5c
Add Extended Soundbank (#254)
* Add Extended Soundbank

This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.

Use the soundbank ID "42" when replacing sequences with lua to use it.

* Remove hardcoded.h include duplicate

There's a duplicated line that shouldn't be there since hardcoded.h is already included.

* Reinclude duplicate include

I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy f565e89c68 sound: Add extended channel mode for sequences.
Provided by theclashingfritz
2022-02-15 01:36:44 -08:00
MysterD 3319b048c2 Updated Andrat's Luigi sound pack
Provided by FluffaLuigi
2022-02-15 01:00:09 -08:00
MysterD c818b7930a Added wario sounds
Have yet to pitch correct them.

Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD 787c9132b7 Replace Shine's luigi voice pack with Andrat's 2021-08-31 23:17:07 -07:00
anzz1 d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00