Agent X
74422d16a4
Fix Toadette palette
2024-03-09 14:18:30 -05:00
Agent X
9870e18bf5
Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1
2024-03-04 20:09:53 -05:00
Agent X
55fe506b82
Add ENVFX_MODE_NO_OVERRIDE constant
2024-03-04 19:26:44 -05:00
Agent X
96e21e13a1
Add HUD_DISPLAY_CAMERA_STATUS
2024-02-22 14:34:43 -05:00
Agent X
d7bad7dcdd
HOOK_ON_PLAY_SOUND
2024-02-18 14:54:01 -05:00
xLuigiGamerx
962ff5932f
Added a custom hud font and a recolorable version and added dynos support to the aliased font
2024-01-22 00:06:18 +03:00
Agent X
bf9c9d5e75
Remove FONT_TINY and introduce legacy compatibility for it
2024-01-07 20:23:24 -05:00
Agent X
bdb8f11eab
Bring back base FONT_NORMAL as FONT_ALIASED
...
FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
2023-12-17 21:36:24 -05:00
Agent X
0a210993ae
Re-add 64 Memories palette
2023-12-15 20:25:23 -05:00
Agent X
741d742bab
Add HOOK_ON_OBJECT_LOAD
2023-12-14 19:33:17 -05:00
Agent X
db2d2a20fa
Allow floats to be constants
2023-12-14 15:27:01 -05:00
Agent X
c2e85a0bcf
Add HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
2023-12-13 16:57:38 -05:00
Agent X
2343cf04f3
Adjust palettes and add palette constants to Lua
2023-12-12 18:14:37 -05:00
Agent X
ba4ad874f4
Add first person mario head Y constants
2023-12-05 23:06:57 -05:00
MysterD
b61574d2c6
Disable Waluigi animations for now
2023-11-26 21:31:17 -05:00
Agent X
5cb9e25090
Overhaul console logging
2023-11-26 16:49:32 -05:00
Isaac0-dev
23193887db
added HOOK_MIRROR_MARIO_RENDER to Lua ( #514 )
...
* added HOOK_MIRROR_MARIO_RENDER to Lua
Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.
* remove premature optimisation
* revert that
2023-11-21 17:00:35 -05:00
Blockyyy
c2c846f650
Expose lvl_set_current_level ( #513 )
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* Expose Initiate_warp
exposed initiate_warp function
exposed WARP_NODE_ constants
* expose lvl_set_current_level
* remove initiate_warp
2023-11-17 18:29:37 -05:00
eros71-dev
ff17fa4a67
Add ON_COLLIDE_LEVEL_BOUNDS hook
...
Called whenever Mario hits the level boundaries "wall"
2023-11-12 19:28:38 +01:00
Agent X
e79775aea4
Improve first person and add gFirstPersonCamera
2023-11-11 16:49:46 -05:00
Agent X
281efe57fe
Fix autogen convert constants
2023-11-11 12:35:32 -05:00
MysterD
081a7fd9dc
Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud()
2023-11-08 19:53:27 -05:00
Agent X
7343c019af
Update info panel
2023-11-07 16:48:57 -05:00
Blockyyy
56e7470e7b
Exposed warp_special ( #493 )
...
Exposes the warp_special function and adds some constants for it
Fixed the crash by making it so a script error happens instead.
2023-11-06 14:59:20 -05:00
Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
b002061609
Cleaned up character sound/anim lookup code
2023-10-27 18:59:00 -07:00
Keeberghrh
e02a68e221
Character Animation System ( #441 )
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Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
PeachyPeach
31c2e23c48
allocate_mario_action fix and improvement ( #453 )
2023-08-18 18:55:39 +02:00
Agent X
ed60d53ab3
Mod Storage C++ ( #448 )
...
* Mod Storage C++
* Implement Peachy's suggestions.
Thank you Peachy.
2023-07-18 17:52:11 -04:00
MysterD
c92b62fe58
Enable romhack cam by default when in a non-vanilla level
2023-06-22 02:12:57 -07:00
Dominicentek
2629381971
Customizable dialogs ( #411 )
...
* add customizable dialogs
* remove testing mod
* add HOOK_ON_DIALOG
* Reset dialog overrides in `network_shutdown`
It may have compile errors idk editing code on phone sucks
* typo smh
* copy over the file from original repo so this fork can be synced
* run autogen again
* actually im stupid
2023-06-18 20:04:39 -07:00
MysterD
b3eff990ae
Re-ran autogen
2023-06-18 12:28:26 -07:00
Isaac0-dev
05f4c42f81
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems ( #400 )
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* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
MysterD
18bf5847a2
Prevent rending of corrupted graphnodes, only run lua GC once per frame
2023-05-16 21:49:13 -07:00
MysterD
fa88a5aee0
Make certain GraphNodeObject fields mutable again
2023-05-16 00:05:26 -07:00
MysterD
2083242b66
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
MysterD
f2a8df7728
Made nametags mod interpolate names and health
2023-04-24 16:45:25 -07:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info ( #355 )
2023-04-23 12:11:56 -04:00
MysterD
c71d3c564f
Re-ran autogen
2023-04-20 01:28:42 -07:00
Isaac0-dev
bc7909c392
allow interact type to be 0 in hook_mario_action ( #350 )
...
* allow interact type to be 0 in hook_mario_action
2023-04-20 01:28:23 -07:00
MysterD
4566b7ee14
Ripped out discord network system, started re-adding invites
2023-04-15 19:53:34 -07:00
MysterD
192d47aea0
Added FONT_TINY
2023-04-02 23:02:14 -07:00
MysterD
7df87d583e
Fix crash when removing a sync objects and iterating at the same time
2023-03-27 20:25:35 -07:00
MysterD
b596cb2af2
Figure out a ping between every player, adjust resend rate based on it
2023-03-27 11:50:32 -07:00
Isaac0-dev
6cb1b2faec
Beta 32.0.1 ( #325 )
...
* patch for beta 32
* require the development flag for Lua profiler
* autogen
2023-03-26 01:15:28 -04:00
Agent X
1a86d46d95
Override envfx from Lua ( #316 )
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* Override envfx from Lua
set_override_envfx(-1) to reset override
* Fix type mismatch
2023-03-23 14:46:15 -04:00
Isaac0-dev
7e46ce4a21
fixes and other improvements ( #309 )
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* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff
2023-03-21 19:43:29 -04:00