Commit Graph

3451 Commits (6b9888162ff03cfee2a20815b9ff9da27cfb7124)

Author SHA1 Message Date
Agent X 7131a80167 Fix interpolation compile warning 2023-10-30 19:00:16 -04:00
Agent X a6d456fed7 Add Disconnect Key (F2) 2023-10-30 19:00:08 -04:00
U-DESKTOP-F0TJMO2\Utilisateur 0b53dbcdbd Fixing smlua_level_util_get_info_from_short_name typing and bug reintroduced by commit cc4f4e9 - Instant Warp Function (#494) 2023-10-30 17:53:03 -04:00
Agent X f4b08ddf52 Revert new pressed_pause behavior 2023-10-30 17:37:20 -04:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
David Joslin 0d7476d7ab Change version string from 'v 36' to 'v36' 2023-10-28 00:37:08 -07:00
David Joslin b199f203a4 Made the hang prevention message go to LOG_ERROR instead of stdout 2023-10-28 00:21:18 -07:00
EmeraldLockdown bd17129398
Native Arm Support for macOS (#492)
Remove the need to use rosetta 2, and now use arm instead.
    Intel macs should still work, although have not been tested (I don't have a intel mac).
    Coopnet and lua have both been tested, and both work.
    I ended up removing the logfile stuff, as 1, it was only used once for mario action hang, and 2, it was causing pointer misalignment on macos arm.
    Discord integration is disabled on arm.
    Compilation now takes 25 seconds instead of a minute and 20
2023-10-28 00:19:00 -07:00
EmeraldLockdown 9b502346a7
Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
David Joslin 048f4f1fd4 Fix animation comparisons after character anim commit 2023-10-27 23:45:48 -07:00
David Joslin b28fd30b43 Have camera ignore all of the correct surfaces 2023-10-27 23:32:03 -07:00
David Joslin 07a0c199de Bump version to v 36 2023-10-27 19:54:32 -07:00
David Joslin d0825d1122 Prevent pausing in transitions if singleplayer pause is active 2023-10-27 19:54:12 -07:00
David Joslin 15f4d252bd Fix compile error on Windows 2023-10-27 19:45:53 -07:00
MysterD b002061609 Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
MysterD 27b799055c Fix compile errors from recent merges 2023-10-27 18:02:04 -07:00
Keeberghrh e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
Isaac0-dev c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
David Joslin 2df5456793 Reran autogen 2023-10-27 03:18:01 -07:00
defacube cc4f4e9815
Instant Warp Function (#494)
* Add the function in smlua_level_utils.c

* Add the function in smlua_level_utils.h

* Update smlua_functions_autogen.c
2023-10-27 03:13:47 -07:00
EmeraldLockdown 95d4d627ea
Fix Popup Setting (#485)
* Remove old setting

* Readded setting

* Make setting actually work

* Add override functions

* Reset overrides on network shutdown

* Use djui_is_popup_disabled instead of ternary expression

* Move all the other stuff out of .h file
2023-10-27 03:10:32 -07:00
David Joslin cf20658079 Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
David Joslin 8fe77eaf9f Ran autogen 2023-10-26 17:15:01 -07:00
David Joslin 19f878e858 Allow pausing in most circumstances 2023-10-26 17:07:27 -07:00
David Joslin 3cd9b60f87 Force hidden 1up triggers to be invisible and E_MODEL_NONE 2023-10-26 16:53:50 -07:00
David Joslin 99ad09cfd3 Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED 2023-10-26 16:09:36 -07:00
David Joslin 3e727d6362 Add support for the missing dialog text characters for romhacks 2023-10-26 16:09:13 -07:00
David Joslin 48d517ab0d Add a 1 second window to prevent a warp from instantly warping you back (a workaround for broken romhack ports) 2023-10-26 16:08:43 -07:00
flipflop bell 22761949f7
Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.Chil… (#471)
* Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.ChillyChiefDeathPosY

For some reason, the castle_cannon_grate.inc.c file was unaltered so gBehaviorValues.GrateStarRequirement would not do anything.
gBehaviorValues.ChillyChiefDeathPosY is self explanatory, it lets you change the Y position where the Chilly Chief bully dies.

* ChillyChiefDeathPosY -> ChillBullyDeathPosY

---------

Co-authored-by: <peachy.peach.sm64@gmail.com>
2023-10-20 19:15:38 +02:00
defacube 40fe8ef649
Fix Ukiki and Koopa the Quick crashing the game (#481)
* Fix KTQ Crash

* Fix Ukiki Crash

* Just mark ukiki for deletion instead

* Add a return;
2023-10-20 18:20:26 +02:00
defacube a62f7a63f9
Fix crashes when pausing in certain invalid acts of levels (e.g. act 65400 of TTM) (#480)
* Fix crashes when pausing in certain invalid acts of levels (e.g. act 65400 of TTM)

* Cap the player's act number at ?-6 (unless the number is 99)

* Removed the original changes (because they're useless)

* Remove the old changes again

* Use PeachyPeach's suggestion

* Remove useless include

* Update ingame_menu.c
2023-10-20 18:19:52 +02:00
xLuigiGamerx 7a8bffa318
Fixing up the glyphs and changing some things (#479)
* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.

* Changed the Q to q in the custom hud font

* Added mathematical symbols

* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb

* No more funny comments

* No more print.c funny comments

* Fixed accidentally screwed up coin counter

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-10-20 18:19:21 +02:00
xLuigiGamerx 46b3167cce
Playerlist Improvements and Username Character Limit Increase (#476)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes

* Changed the Makefile back

* Just Fixing up the makefile which for some reason changed

* Fr this time I hopefully fixed the Makefile

* Bruh why did this even change it's fucking annoying

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)

* Used MAX_PLAYER_STRING instead of a number

* Apparently math.h wasn't needed

* Me when I use google translate only for it to fuck up french:

* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize

* Added comment for p variable

* Removed 16

* Update djui_panel_playerlist.c

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2023-10-20 18:16:49 +02:00
Sunk 62eeb01b4b
Fix stars not respawning + other syncing fixes (#460)
* Force secret stars to respawn

Hacky fix for sure. I'll need to see how to deal with this in a better way.

* Improve star syncing

All stars now respawn (hopefully) and the red coin star no longer repeatedly respawns.
Also forced oSyncDeath for other objects.

* Remove leftover include

* (Probably) improve star syncing

It'll still spam packets but at least it'll only spam packets to people who are able to receive them

* Revert "(Probably) improve star syncing"

This reverts commit 86ff2c5451cff0a06e8c3410b2815e12b414f264.

* Weird sync

No idea why this works but it does. At least no fields have to be synced over, as far as I can tell.
2023-10-20 18:10:43 +02:00
Sunk 302b9b71fa
Patch out toxic gas camera from romhacks (#462)
* Patch out toxic gas camera from romhacks

* Allow toxic gas camera in romhacks to be disabled with camera_allow_toxic_gas_camera()

In romhacks only. Toxic gas camera in vanilla levels will always remain active.
Passing in 0 means enable toxic gas camera.

* Reset gOverrideAllowToxicGasCamera to network_shutdown()

* Swap order

I too have a hard time reading my own code
2023-09-20 19:12:08 +02:00
Emerald Lockdown e2e34eb914
Bunch of macOS related changes (#467)
* Fix macOS Sonoma Linker Error

* Just redo the entire app thing

* Make icon .icns instead and make sizing more accurate
2023-09-13 03:08:52 -07:00
Cooliokid956 96616ba315
offset djui power meter textures (#465)
the functions were missing the offset present in the original, so i've gone ahead and added it here
2023-09-13 03:05:22 -07:00
xLuigiGamerx 5ec85180ec
Adding the missing colorful letters (q, v, x, z). (#464)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-09-13 03:04:30 -07:00
Sunk 284e02dcb1
Add gLevelValues.wdwWaterLevelSpeed (#469)
Some romhacks do change the speed of the wdw water level.
I am aware that the water level is an object and should be under gBehaviorValues, but that feels wrong so it's under gLevelValues.
2023-09-11 18:42:15 +02:00
Sunk 780ffb8cba
Hopefully fix purple switches expanding infinitely (#470) 2023-09-11 18:37:18 +02:00
Sunk 628dbfed75
Allow extended moveset to be fully disabled and improved performance (#461)
* Allow extended moveset to be fully disabled and improved performance
2023-08-27 20:18:08 +02:00
Sunk df7e469016
Fix not being able to talk to doors twice (#458) 2023-08-18 19:25:39 +02:00
PeachyPeach 31c2e23c48
allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
PeachyPeach 610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Sunk c428612a9e
Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
Sunk d1aa4aee1e
Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449)
Also add a few smaller fixes with bubbles
2023-07-18 18:01:05 -04:00
Sunk 3242c4e7c8
Document manual.lua (#443)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Massively increase surface pool size

Also exposed the surface pool counts by creating a few functions to get them. They only existed for debugging but may as well keep them.

* Allow extended moveset to be toggled from a chat command

I got permission to edit extended moveset. Eventually I'll try to see if I can improve upon this moveset.

* Remove old surface code

Part 1

* Heavily document manual.lua

Hopefully nothing I added is wrong

* Small change in descriptions
2023-07-18 18:00:35 -04:00
Agent X ed60d53ab3
Mod Storage C++ (#448)
* Mod Storage C++

* Implement Peachy's suggestions.

Thank you Peachy.
2023-07-18 17:52:11 -04:00
Agent X d63abe9c7e
Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan 3258064a7f
Shading (#439) 2023-07-06 16:21:37 -04:00